It’s the jaggy, shaded, colourfully filled polygons that make SEAQUEST1992 look like an obscure Japanese oddity for the N64, and in practice it feels like the Sonic/Nights Into Dreams crossover the Saturn never got. Add in a touch of traditional trinket collecting and Ecco’s underwater adventuring and you should have a pretty solid idea of what this beautifully weird free game is all about.
Well, roughly, at least. This is a game created for the Jam For Leelah, and as such it’s also telling a tale of hardship, boundaries and change. On the surface it might be about precision-swimming and collecting triangles, and filled with oceanic sights and mythological elements, but look deeper and you’ll discover a poetic tale of allegorical value.
Even the occasional moment of frustration and a nigh-on impossible shark chase feel absolutely appropriate. An integral part of the experience I’d dare say, though that’s up to you to decide after you play SEAQUEST1992.
Thankfully it looks lovely, and is accompanied by a wonderful, rich soundtrack to match. Jazz, electronic and a touch of pop will play throughout your journey, and work with the excellent ambient sounds and suitable sound effects to create an excellent soundscape.
Yes, this a dreamy aquatic trip through a fantastical, mythologically-inspired ocean. A meaningful, visually stunning and very demanding journey.