Space! Race! I Am Bread Adds New Game Modes

I am Bread... in space

Two new game modes have been added to Bossa Studios’ hyper-realistic staple food simulator I Am Bread [official site]: Zero G, which takes our plucky sliced hero into the final frontier, and Bagel Race, which stars an all-new fresh baked good.

Here’s a lovely 2001: A Space Odyssey tribute trailer to celebrate the updates:

Zero G involves using attitude thrusters to try and position your bread relative to the toaster before you can slide it into place. I’m a little confused as to how the toaster actually works in space – perhaps it’s covered in solar panels? You’d need a really long cord otherwise. No need for idiotic speculation with Bagel Racing: as the name suggests it demands you roll a bagel around a room as quickly as you can.

But I Am Bread is still in Early Access, I hear you cry! Is ‘unfinished game updated’ truly news? To answer this entirely reasonable question, I felt compelled to make a special exception for I Am Bread not only because I’m a sucker for The Blue Danube waltz, but because these new modes significantly change the mechanics of the game and in doing so illustrate a development philosophy I rather admire:

One of the big challenges we set ourselves after that first bread video went viral, was to create a game which could deliver on the promises shown in the footage and importantly to prove that it was not just a gimmick but an actual game.

We entered Early Access feeling happy that we’d appropriately expanded upon that core control mechanic and that the original idea had been turned it into a proper goal based game with progression and the start of narrative structure.

We knew that we would continue with the story and the levels but buoyed by the wonderful responses and ideas from the community we asked ourselves, what else could we do? How far could we take it?

I think nothing encapsulates better how the team decided to respond to this question than the idea that with each new environment that got unlocked, we’d also unlock an entirely new game mode, which would reinvent the existing game levels and make them all fresh again. This meant that for every updated level we would have to make new bread, a new control system, new game mechanics, new UI, new level layouts and rebalance everything for all the new content, a much bigger scope than was ever imagined at the start!

Honestly, I think that’s a thoughtful and savvy response to the challenge of developing a game that might easily have been dismissed as gimmickry designed to captivate the mighty YouTube dollar. It’s earned Bossa a sale; here’s hoping I don’t get, ah, burned?


  1. Evil Pancakes says:

    This is stupid. And I am stupid for being entertained by something so thoroughly stupid.
    Excuse me while I go race a bagel around a kitchen.

  2. Muzman says:

    See, if this came out before Elite:Dangerous it would have cut their pledges in half. Half I tell you.
    All the nostalgics really want is horrid docking adventures.

  3. Turkey says:

    I think they messed up the line. It’s supposed to be: “In space, no one can hear you scream,” not “toast.”

    • Premium User Badge

      phuzz says:


      It was supposed to be a pun. Because the game is about toasting bread.
      I can’t believe I had to point that out, you were joking right?

      • Premium User Badge

        Harlander says:

        In space, no-one can hear you cream.

        Cheese bagel.

        (actually that sounds a little too pornographic)

    • MegaAndy says:

      Very true! Also bread cannot operate jets anyway!

      These devs have little attention to detail.

    • RARARA says:

      … are we being punked?

    • RARARA says:

      You are Schrabbing us, aren’t you?

    • Press X to Gary Busey says:

      And why is everything in English. Even babies know that native bread language is French. This is s stupid and ruins all immersion…

  4. communisthamster says:

    It’s kind of astonishing there are, concurrently, two physics comedy games based around bread in development. The other one is link to I realise nobody will read this 2 days after the story, but: Opinion, away!