Your Weapons Are Garbage In The Weaponographist

One of my favourite parts of Kane & Lynch 2, I’ll yell over your boos and jeers, is how you start with rubbish guns and must forever scramble to find new weapons as they chew through ammo. It felt desperate and suddenly switching from a punchy revolver to a spraying machine pistol brought a fun challenge. This is going somewhere: The Weaponographist [official site] is a game all about that constant switching, a new trailer shows.

It’s a top-down arena brawling roguelikelike with a knight who’s cursed to have weapons crumble in seconds, so he’ll forever switch from swords to bows to pogo sticks to wizard sticks. Come see.

Jerkface demon hunter Doug McGrave has refused to help a village for free, see, and is duly cursed. That’s what you get. So now he’s fighting hordes of monsters in arena battles with weapons that rapidly deteriorate in his hands, switching from swords to demon heads to magic staves to tommyguns, each of which plays differently.

It’s a neat idea, though developers Puuba (them lot behind Concursion) saying you’ll slowly remove the curse over the game reminds me of how Kane & Lynch 2 got boring once you had weapons that weren’t rubbish. The combat in this trailer looks a little flat too. Add a little screenshake! Some fancy effects! Speed it up! Vlambeer it up!

The Weaponographist is due April 29th on Windows and Mac via Steam.

From this site

5 Comments

  1. Farsearcher says:

    One of my favourite parts of Hotline Miami was trying to get high scores by switching weapons constantly. Sometimes I’d get really into the flow of it moving so lucidly, crowbar, hit, throw, grab machete, chop throw, drop punch, grab gun and on and on and on never stopping moving.

    I thought it was cool that the prologue comic about the Ghost Wolves in Hotline Miami 2 alluded to it.

    This doesn’t look quite frantic enough but maybe the videos deceptive. Certainly looks interesting

  2. rexx.sabotage says:

    it’s a slippery slope.

    it goes from swords to bows to pogo sticks to wizard sticks to Pixie Stix™ to pixie dust to angel dust.

    and before you know it; you wake up in some seedy motel room, john-sick from selling the miserable remnant of what was once your body to whatever equally wretched creature will have it–questioning the paradoxical nature of a hole which becomes more vacuous with every attempt to fill it that has become the existence you now consider life.

    • Noname1122 says:

      As a dev on this game, can I say… This comment, right here, is the most fantastic feedback I think we’ve received for date. Box art quote, hands down. :) <3

  3. April March says:

    Oh boy, you weren’t kidding about the floaty combat. It feels like everyone is fighting with helium balloons at the bottom of a pool on the Moon.

    The concept and the art look great so too hope they’ll Vlabeer it up.

    • Swanny says:

      Great point- that movement really needs to be tightened up. While the acceleration seems he character needs to stop so much faster.

      I do love the Smash-TV-meets-Dragon’s-Liar of it, though. I’ll be watching this, and will definitely pull the trigger if it appears to tighten that movement.