Cyberleak: Deux Ex – Mankind Divided Revealed

Square Enix have been teasing a project for the last couple of days, with the codename Project CKP – Can’t Kill Progress. Now, Neogaf user arturkrang has revealed what appears to be confirmation that CKP was building toward the long-awaited Deux Ex: Mankind Divided reveal. The leak comes via Kanobu, a Russian website (as detailed here), and contains images, including the one above. The rest are below.

We knew there was more Deus Ex cooking in the nanotubes and hopefully we’ll have more information soon. You could go and participate in the “interactive reveal”, happening over in Twitch land, or you could keep your eyes firmly affixed to RPS. We’ve contacted Square Enix and we’ll let you know as soon as we hear anything.

For now, feast your augmented peepers on these pics:

AN AUGMENTED GUN (possibly sentient?)

BLADERUNNER (Final Cut is showing in a cinema near me and I haven’t been to see it yet because I’m a fool)



Did you ask for th- [SNIP that’s enough of that – ed]


  1. Cinek says:

    yes, Yes, YES!

    • stahlwerk says:



    • Xzi says:

      This is one for the graphics whore in me. So many shinies, so much graphics. I just need to forget how non-sensical gold tube lights sticking out of everything in the future sounds.

      • NotGodot says:

        I never found it that nonsensical beyond the fact that the whole black and gold aesthetic was very much a late 2000s/Early 2010s thing. Like even chain restaraunts were rockin’ that look during the game’s development.

  2. Andrew says:

    I wonder if Adam will actually get paid now. Poor guy. Always working, never collects a paycheck.

    • Premium User Badge

      Adam Smith says:

      They sometimes send me biscuits and tea in the post.

    • ResonanceCascade says:

      Yeah, but I found so many credit chits on the baddies’ unconscious bodies that Robot Future Bill Gates was hitting me up to join the Giving Pledge by the end of the game.

    • Bobsy says:

      “Adam, here’s your paycheque, with our compliments.”
      “I never asked for this.”
      “OH YOU”

    • phelix says:

      As long as they don’t take his stapler….

  3. DanMan says:

    That reminds me, I should finish Human Revolution DC some time.

  4. SominiTheCommenter says:

    Deus Crysis

    • TechnicalBen says:

      This. If it devolves from a (partially?) RPG type game to a (completely?) FPS, in the way that Crysis is not DX, then it would be a…

      … shame.

      • NotGodot says:

        He was referencing the fact that the new weapon modding interface seems to be based on the one from Crysis.

        • TechnicalBen says:

          Yes, I know. Just concerned it would do more so. Not that it would make it a bad game. It would just mean we miss out on more interesting gameplay (as we would if they turned it into DX:Tetris Future mini games).

      • April March says:

        I’d prefer Deus Ex returned to its roots as well, but I doubt it’ll happen as long as it is A Big AAA Shooter Thing. On that prism, as long as the talky bits remain, I wouldn’t care much if it went full Crysis.

      • LionsPhil says:

        If it meant they removed HR’s excretable dialogue and replaced it with more explosions, that could only be an improvement.

  5. Emeraude says:

    HR was a mixed bag, but was showing potential in the studio.

    Nothing released by them (or parent company) since then lived up to the promises.

    Hopefully this will.

  6. OmNomNom says:

    You’ve typo’d deux ex a few times there… or am i missing a pun

    • Creeping Death says:

      Don’t worry. I don’t understand it either :/

    • Hauskamies says:

      Deux is two in french. Maybe it’s a pun about this game being a sequel to the third game? I… don’t know.

      • horrorgasm says:

        Or, you know, 2 for 2nd game in the series? HR was a reboot, not a sequel to the first two games after all.

        • Dilapinated says:

          I thought HR was a prequel..? :S

        • ResonanceCascade says:

          They may have tossed around the word “reboot” — I don’t remember. But Human Revolution is definitely in the same fictional universe. The first of line of dialogue in the game is spoken by Bob Page, played by the same actor as the first game, and several other familiar faces appear or are mentioned. Even Tracer Tong shows up. Human Revolution sets up several events that eventually play out in DE1.

          I hope they go off on a different tangent rather than try to make Mankind Divided a direct lead-in though. Those kinds of constraints can only hurt them.

  7. Vandelay says:

    Bladerunner is playing in a cinema near me too and I haven’t gone to see it yet either! Still not really decided how much I like that film, but I am certain it deserves to be seen on the big screen.

    Excited for this. Human Revolution had a few issues (the level design didn’t capture the wonderful infiltration/exfiltration of the original and the last level or two were awful,) but it was still a stonking game. I hope they can correct some of the faults here.

    • onodera says:

      Bladerunner has aged really, really well. The CGI has been retouched, of course, but it’s not zeerusty at all.

      • Gryz says:

        The original Blade Runner had zero CGI. All special effect were done the old way. Maquettes, etc.

    • Don Reba says:

      Watched it yesterday. I love this movie so very much.

  8. Distec says:

    More deadpan. Less gravel. Make it so.

    You can also give me back FUCKING LEAN.

    • NotGodot says:

      That’s his real voice, and honestly I found the third person to be more useful and intuitive than lean :X

      • willy359 says:

        It’s always been my feeling that going to third-person in a primarily first-person game, just so you can see around corners without being spotted, is cheating. Or at least cheat-y. Also, immersion-breaking. Lean forever.

        • gwathdring says:

          I guess I don’t find it any more immersion breaking than not being able to smell, feel heat, or hear properly directional footsteps.

          I’ll point to ARMA II, where designers intentionally striving to simulate combat with high fidelity opted to insert a limited third person view.

          I typically find lean mechanics rather awkward. Every now and then someone develops a kind of sticky-cover-pivot system that almost feels right to me. Call of Juarez: Bound in Blood’s demo had a nice one that almost hit the spot.

          But I mean … if I was really sneaking around I’m not going to lean my whole head out from behind the desk like a Scooby-Doo character. I’m going to try to peak through cracks, watch shadows, and primarily rely on my ears. If I’m in the moment and engaged with the game, I’m fine with that kludge … but same with third-person mechanics. I find immersion doesn’t depend very heavily on specific mechanical features but rather the specifics of their implementation.

        • NotGodot says:

          It was actually supposed to be a reinforcement thing, but the mechanic was cut. Originally Jensen wasn’t fully augmented, just his head and arms. You’d buy the subsequent augs at clinics for cash, and this would change your character model.

          That’s why they were so keen to shift to third person and so keen to have Jensen ditch his shirt and coat. You were supposed to look at him and see the changes to his body as you bought more augmentations.

          Unfortunately playtesters didn’t really pick up on this. They didn’t go to LIMB Clinics and wound up ending the game with more than half the tech tree locked and a huge surfeit of cash and praxis points. So the system was changed.

    • Sinomatic says:

      But I love the gravel!

      (And it’s particularly weird watching him play the game )

  9. Monggerel says:

    Guns and shooting! Why, that’s all my favorite things from Deus Ex!

    In fairness, they probably realised they couldn’t make an RPG for shit and just stopped trying, opting instead to swiftly decaptitate the franchise, kill the devteam and avoid further financial losses,

    • Asurmen says:

      Because a few leaked photos, some of which contain guns, tells you everything about the game…

      I swear to god RPS becomes more and more miserable and knee jerky every day.

      Unless joke, at which point I missed it, my bad. Sorry.

      • theapeofnaples says:

        It seems more like you’re the knee-jerker, friend.

        • Asurmen says:

          You’ll have to explain that one, because it wasn’t a knee jerk.

          • Unclepauly says:

            Seems you just painted all of RPS community from a comment on an article.(or even a few)

      • ResonanceCascade says:

        Nope, those folks have always been here, scowling at humanity from the dark little corner they live in. Leave them to their misery.

      • Monggerel says:

        I know that’s not really a fair thing to say, not knowing anything about the game, but fuck it, I like the “ESCALATE IMMEDIATELY TO DEFCON 2” button. It’s shiny and candy-like and I must push it.

        • ResonanceCascade says:

          At least you’re upfront, Monggerel. I can respect that.

      • The Sombrero Kid says:

        I remember the world was burned to the ground in a month long rampage when the first shots of human revolution leaked and were all of first person shooting. The devs spent the rest of the hype window establishing their deus ex credintials by saying how much they loved and how long they played the first game and how many of the original team had been in to consult, it was a tedious trek I fully expect us to have to do again this time round.

    • Harlander says:

      Guns and shooting surely were in the original, though, and are probably a bit easier to use in an interesting screenshot than, say, sneaking through an air duct or talking to someone.

      • Secundus says:

        you say that like there isnt a deus fan in the entire world who wouldnt go bananas at a screenshot of the player being chastised for using the wrong bathroom

  10. steves says:

    Nice. They appear to have toned down the orange a bit. That BLADERUNNER screenshot is all kind of awesome – can’t really go wrong with the old neon, rain & steam. And the more gun customisation options the better.

    Still have to play as that bearded twat Jensen though…

    • Pop says:

      This time his beard will grow as you play.

      • ResonanceCascade says:

        If you play a properly slow stealth game, Adam will be tripping over his beard by the end of it.

      • zenmumbler says:

        I’m just happy that his soul patch has evolved into a proper beard. I would have gladly invested some praxis kits to become a proper beard-aug in HR.

        • Jerppa says:

          I had to google “soul patch”. People really go outside looking like that? In public where everyone can see them?

    • Llewyn says:

      That Blade Runner style shot is indeed awesome, but it also makes me sad that the game world inevitably will lack all the atmosphere and character that helped make the BR game so special. I enjoyed HR a lot, but a new BR style game faithful to the qualities of the last one would make me much happier.

  11. Pop says:

    That last image looks familiar…
    link to

  12. SlimShanks says:

    Hmm… I love me some Deus Ex, and I thought that HR was great, but it does seem a bit odd for Jensen to have anything to do with a sequel. It seriously kills the ending of HR also, if we learn that our choices actually meant nothing in the end.
    So confused…

    • Cinek says:

      Your choice at the end did matter! Assuming you made exactly the same that devs did…

  13. SlimShanks says:

    Damn the lack of editing! I also meant to say that screenshots/ artworks looking all action packed really shouldn’t be taken as indicative of gameplay. The publishers are probably well aware that showing images of the game involving men with guns vastly increases their sales, as opposed to say… images of Adam eating chocolate bars.

  14. Banks says:

    It’s weird to have Jensen back but I can’t complain, as I loved both the character and his voice actor.

    Human Revolution was a fantastic game with brilliant moments and I’m eager to see what they do with the sequel.

    • Emeraude says:

      With a title like “humanity divided” I wouldn’t be surprised if the game happens to be about cloning and that’s not exactly Jensen you’re playing.

      • Kaeoschassis says:

        An early precursor to JCD? Wasn’t Jenson’s gene sequence meant to be used to create the nanotech agents?
        Or maybe we’re playing Raiden on the moon, idk.

      • Geebs says:

        That title makes me more inclined to think that the game’s about Marmite

  15. HuvaaKoodia says:

    DX:HR was successfully designed by a committee whose sole purpose was to tick all the required checkboxes to avert the fate of DX:IW. As such it was playing it safe and overall rather dry. This time around I would like to see some innovation on the formula and revival of the two major lacking features from DX proper, namely the Immersive Simulation and open-ended level design.

    Sure enough you can carry around boxes and drop them on multiple heads, there are ventilation shafts and even mouse driven inventory Tetris, but DX is more than the sum of its parts. Series of tubes with the occasional sneaky detour don’t good levels make, lifeless and mostly empty hubs just become a waste of time to constantly travel through and quite frankly not everything and everyone need to be part of a conspiracy. The story itself was never the high point of the original. The world and the characters are much more important, they have to feel believable. That is not achieved by turning them into quest dispensers in the grand hunt for XP and Credits.

    Also the boss battles and “choose between 4 buttons” ending should be smitten with haste, but everyone already know those, yes.

    • NotGodot says:

      I found the character sto be more believable than DX1’s, and to be honest, I often thought the level design was much better. Also, Deus Ex had a press buttan git ending thing going on too, it just made you backtrack through the worst designed levels in the game, through a slog of shitty enemies and nonsensical object placement, in order to do so. Deus Ex is not really a well made or designed game at all, and it kinda seems to me like everyone just remembers the handful of times that it actually pulled it off.

      The real issue with DXHR is that there was less weird stuff you could just stumble onto and find, and that so much of what there was was just an apartment with some minor environmental storytelling and a set of emails to read. Well, that and the terrible outsourced boss fights.

      • Emeraude says:

        Can’t say I agree about the level design.

        Everything in HR *felt* prescripted and controlled (true from both level and narrative design really). With very little significant (if at all) emergent interaction with the game mechanics.

        I guess it makes for a more comfortable ride. But it makes for a less interesting one as far as I’m concerned. Certainly not what I wanted from a game in the series.

        • NotGodot says:

          Oh, no, HR’s level design absolutely is locked down 90% of the time, and only really comes into its own when it comes to city hubs and areas attached to city hubs. But I think that you’re kidding yourself if you think that the original game was any different. People remember when it worked in the first game. They remember storming the warehouse or boarding the ship. They don’t remember parts that were linear and constrained, like the Paris Sewers/Catacombs, the Ocean Lab, Area 51, places like that. They also pave over places like Liberty Island, where committing to the principles of the game often just led to an off-putting slog.

          They also tend to ignore areas where HR pulled it off as well as the original game, like the Omega Labs.

          • Emeraude says:

            Actually, no I think we remember those places just right, but we also remember being able to climp buildings we weren’t supposed to via mines among other things.

            To be exact, I’m fairly certain Deus Ex was accidental in its successful mix of level design and emergent game-play in relation to narrative shaping – which is why no one ever recaptured the lightning in the bottle. Somehow, we’re still hoping developers will manage that kind of simulationist approach, but to be fair modern design sensibilities kinda go counter to those that informed what some of us liked about Deus Ex (the heuristic nature of the playing being integral part of the game itself is mostly an undesirable feature nowadays, for one).

          • Cinek says:

            The only reason you were able to reach some areas you weren’t suppose to be is due to poor QA of original DX. NotGodot is spot on with his assessment that 90% of game was locked-down. Emeraude, you are a classic example of looking at the game through the rose glasses.

          • Emeraude says:


            I call bullshit on the rose-tinted glasses non argument. .Re-read the post you’re answering to, I said myself I’m certain the result was accidental. Place this on poor QA if you want I’m not wagering on any reason myself.

            I don’t care if this wasn’t specifically by design, what I – and many people – want is more of whatever that accidental success produced.

            And I don’t think current development ethos is going the right way for that to happen.

          • Poison_Berrie says:

            @Emeraude: I can easily accept that some people (like yourself) liked it for the ways you could get into places/past obstacles in unexpected and unplanned ways.
            That said I think the original was more lauded for the things they did plan for that people didn’t expect to be planned for. Doing things like killing Anna Navare early, not killing Simons and the various ways for getting around obstacles or completing objectives.

          • Emeraude says:


            That’s a bit more complicated than that.

            The way I like to put it, Deus Ex is special because it managed to mix systemic, emergent gameplay with pre-scripted events at such a level of granularity that it managed to give a certain illusion of both agency and reactivity of the world that was far bigger than what was actually on offer. THe game was far from perfect on that front – I like to remind people that, not only DX had an unskippable boss fight, it had one you could only lose – but it did something right that few other games ever even came close to replicate – even if it was for the most part smoke & mirrors, really.

      • HuvaaKoodia says:

        Like said, DX is more than the sum of its parts.
        It’s hard to explain it without saying that the world feels alive. Of course it’s a facade, but the Immersive Simulation allows the illusion of life to persist even through the more linear levels.

        In DX if you throw a pot plant at some one they tell you to stop. If you continue they’ll panic and start running away. This might attract the attention of a group of thugs who will promptly attack you.
        This in part can arouse the police to take part in the conflict. At this point the player can just pick a side, or cower in shadows and pick up any goods after the fight.

        In HR the civilian is either knocked out cold or just stays in place begging for mercy.
        There are so few interactable objects and entities in the world that unintentional and intentional chain reactions of cause and effect just don’t happen.
        The world ends up feeling like a wax doll museum more than anything.

        Believe it or not but for me the LoFi graphics of the original help as well. it’s a lot easier to get over crude old 3d models and than contemporary cold lifeless eyes tech.

  16. Notelpats says:

    Looks to be set in a Czech speaking area (so.. Czech republic). Spotted what looks like “Ovoce” and “Zelenina” (fruits and vegetables) on the screenshot featuring the “augmented gun” and “Koření” on the following screenshot (which means spices).

    Looks like my 3 years of Czech have finally paid off !

    • NotGodot says:

      Prague is one of the hubs, apparently. Jensen is sent there to try and quiet conflicts with a radical aug rights group.

    • Maritz says:

      Can I ask where you’ve been learning Czech? I’ve been looking for classes but they’re few and far between.

      • basilisk says:

        Well, that very much depends on where you are. If it’s Prague, I could give you a few pointers.

        • Maritz says:

          A fair question! Sadly I’m not. I’m looking for classes in the south east of the UK. Unless there are any good online / DVD courses you know of – but a “live” teacher would be preferable.

      • Notelpats says:

        At my university (in France). I also learned Russian (though for 5 years), and I must say, Czech is much harder.

        • Maritz says:

          I did Russian for a year, and it was tricky but ok. My father-in-law (who is Czech) says the same as you – that it is harder than Russian. But I would like to be able to visit him in the Czech Republic and talk to people rather than relying on him the whole time.

  17. Sunjammer says:

    Sad they didn’t come up with a new lead character. Adam Jensen wasn’t exactly a wonderful dude to spend time with. At least I hope they switch off his stupid skull shades when he’s conversing this time and let him emote a bit; The voice actor that did him in HR was ten times as good in Splinter Cell Blacklist where he got to, you know, act.

  18. Premium User Badge

    Aerothorn says:

    I never asked for this.

    No, really. I mean, I love Human Revolution, but I just don’t see this turning out well, particularly after a good chunk of the team behind the original up and left. Two years is barely any time, Jensen is already too fleshed-out to be a cipher for the player, and I don’t think they can pull the Invisible War “all the endings happened!” stunt a second time given just how divergent they are.

    • Premium User Badge

      Aerothorn says:

      And insofar as Human Revolution was flawed, it was flaws of conservatism and simplicity, like the limited skill upgrades that resulted in every character being identical by game end. I just don’t see them having the gumption to really break out of that and go for immersive sim territory – but I also don’t think they’re dumb enough to simply it any more. So I feel that we’ll just get Human Revolution 2.0.

      • thedosbox says:

        While I understand the criticism, I’m so starved of DX-like games that a DX:HR 2.0 would still be welcome.

  19. Shazbut says:

    *can’t breathe*

  20. Shazbut says:

    I just want a single tree. That’s all I’m asking

    • Shazbut says:

      Silly me, there’s one in the first picture. It is behind a fence though. Can’t get the full enjoyment with a fence in the way

  21. The Sombrero Kid says:

    hmm, this post was written by Adam Smith, who shares the same name as Adam Jenson AND Adam Weishaupt. He also shares the same name as THE Adam Smith founder of modern banking, banking i.e. the knights templar! Adam Smith also coined the phrase ‘the Invisible Hand of the market’ A.K.A Deus Ex: Invisble War, another name for the Invisible Hand of the Market is the Deus Ex Machina.
    RPS is the illuminati is what i’m saying.

    • Asurmen says:

      So Half Life 3 confirmed?

    • El Goose says:

      And what initialism do we get if we take the first letter of each Adam’s surname in the order you have placed them? SJW. It all adds up now.

  22. Unclepauly says:

    My pants just got augmented

  23. Spacewalk says:


  24. April March says:

    The caption for that final picture should be:

    “Check out how cool my Zenith pistol is. Imma reload it so you get a really good look.”

  25. PancreaticDefect says:

    So. Excited.

    Might. Throw up.

  26. ThricebornPhoenix says:

    I’m trying to keep a level head (I always enjoy games more when I go in with no expectations, almost didn’t click on this article), but I saw the phrase “AMMO TYPE” and almost squealed in delight.

  27. Turkey says:

    Looking forward to it. Too bad we have to play as videogame cool guy again, though.

  28. rabbit says:

    Still haven’t even gotten close to getting over the end of DX:HR.
    Absolutely loved the game up til there, up til about 2/3 , 3/4 in I was real happy with it and figured I was still between a third and a halfway thru the game. Aaaaaaaaand then they wrap it all up in one mission – the worst mission of the whole game, comfortably.

  29. Windypundit says:

    I only want three things out of this game:

    1. I shouldn’t feel pressure to hack every single hackable thing to maximize my XP to get more cool augmentations to play with.
    2. More physics please. Setting off a grenade in an office should at least scatter some papers, and Super-Augmented Cyber-Jensen shouldn’t slam to a halt when he bumps into a wheeled mail cart.
    3. I want to see the Statue get blown up.

  30. cpt_freakout says:

    What we need is a Mount & Blade Runner

    • Harlander says:

      I’m trying to donate to your Kickstarter but it isn’t working!

      More seriously, I think the Shadowrun Unlimited mod for Shadowrun Returns was the closest thing to that I’ve seen in recent days.

  31. Bull0 says:

    Looks more like concept art than screenshots to me. My money is on basic tech reuse sequel.

  32. kud13 says:

    This can’t possibly be right. Adam Jensen is dead. I made sure he was killed when Panchea blew up.

    What did you do my choice, Squeenix?

  33. derbefrier says:

    Ehh HR waas a dissapointment for me. It had its moments but was pretty much a one trick pony that got boring pretty fast. I doubt this will be much different.

  34. Premium User Badge

    Qazinsky says:

    Can we install another colored set of shades on Adam Jensen this time, I’m a bit tired of the orange tint.

  35. Distec says:

    After sleeping on it, I’ve also decided that the “Transhuman Conflict” theme is one I’d rather not retread, but seems to be continuing judging by the title. Maybe it’s my personal preference, but I found it to be very boring and obvious in HR. Yeah, they kind of surfaced originally in DX2 and lightly touched in the first game. And yet I couldn’t care about any of it.

    I’d like a bigger focus on elaborate conspiracies, not some on-the-nose parable about class divisions/racism/whathaveyou.