Flowers And Entropy In Free Game Menagerie

The fine folks at Oleomingus have released another curious little free game, Menagerie [official site]. Based on a script and performance by Prayas Abhinav, Vidisha Saini, and Agat Sharma, it’s a gorgeous room filled with replicating men and deteriorating conversation. Pip and Alice had a look.

Pip: Alice, I feel like we’ve both drooled over Oleomingus screenshots and teasers and game snippets independently. What say we convene and discuss the leafy bathroom chat that is Menagerie TOGETHER? I’m launching it right now so I can tell you all about my favourite leaves, by the way.

Alice: Pip, a game about a chat which becomes increasingly incoherent sounds ideal for us. Also, it is the prettiest dang thing I’ve seen in a while.

Pip: I’ve had Oleomingus in my RSS feeds for a while now, simply because of the pleasure of looking at what they make. I’ve been excited about these leaves ever since they posted screenshots a few days ago. The plants that look like giant clovers are amazing. Also the ones which maybe are a bit like geraniums but are better than geraniums because geraniums are always disappointing.

Alice: It’s the texture that lets geraniums down. They feel a bit ‘nan’s living room.’ And colours always just a little too desaturated.

Pip: They lure you in with a promise of punchy red and then it’s like when someone’s invited you over and it turns out they went out last night as well so they’re hung over and don’t really fancy doing anything. That’s the broken promise of geraniums.

Alice: Fuck geraniums.

Pip: Precisely. They should make this their tagline. “Menagerie: better than geraniums.” Also, I think I’ve accidently walled myself into the bath with a collection of wooden men. See, there was only one man to start with and I started a chat with him before scampering off to explore more. Unfortunately this meant more chatty men spawned and now I am trapped with their incoherent chit chat forever. Is it a networking event?

Alice: The wooden men quickly spiral into nonsense as you spawn and leave more conversations, which does perfectly mirror my few experiences at networking events. Accidentally start chatting with someone, realise I don’t care, dump ’em and go in search of a drink, then find the netchat increasingly gibberish as I power through the free fizzy wine.

Though I’ve yet to attend a networking event that’d let me try to cram as many people as possible into one bathroom. That’s more house party territory.

Pip: Are you one of those awful people who hangs out in the bathroom with a posse and when I need the loo is all “go right ahead” without undraping yourselves from the tub or making any indication that you might, y’know, LEAVE?

Alice: I’ve seen things.

Pip: Well, that’s your own fault. I do like watching these terrible men having their nonsensical chats with one another under the stern gaze of a deer head, though. It’s no wonder I wanted to run around looking at everything – there are cool-looking valves and jars and cupboards and grasses to stare at while they jabber. You can also shove the main wooden guy around, pushing him towards the bath.

Alice: Oh, you’re one of those house party people.

It is a fascinating scene. There’s so much to poke out, so many evocative little items.

Pip: I particularly like the disarray – it’s not a mess, but some chairs are overturned and one of the cupboard doors is open and grass is growing all over the place. It’s forcefully alive even though you can’t really interact with anything except the chat man.

Alice: It’s gentle entropy. A little grass growing through the floorboards. A little disorder in the decor. And then things get messy.

Talking to the wooden man starts a conversation from a script, the two of you gabbing away about loops and states and surfaces and falling and football and fabulous hair. If you walk away, though, two wooden men will spawn to continue the conversation in a wonky, broken way. Then you can spawn more, and more, filling the room with gibberish and trapping yourself in the bath, Philippa.

Pip: Is the the part where I’m supposed to have learned a valuable lesson? Because, as usual, I haven’t. But I did have a good time in that room.10/10. Would absurdist bath chat again. Swipe right on Tripadvisor.

Menagerie is a free download for Windows from


  1. RaoulDuke says:

    Any chance you can fix the new article “Carousel”, it expands and covers my whole page temporarily when I load/reload the page. It’s horrible, I tried to block it but it just leaves a big corrupted “hole” behind where it was. The layout is a bit poo also, why isn’t it centred on the page?

    On-Topic: I like the flower graphics, quite a nice style.

  2. Ross Angus says:

    Lovely stuff. So is their original game Fictions still going ahead? Are they using the assets to create lovely bits of wonk?

    • Ross Angus says:

      Or is it Figments? Still not sure.

    • KevinAristotle says:

      Hello, I’m the programmer of Oleomingus.

      Fictions was our first ancillary build part of our larger game Somewhere, which is currently under development. Since then we’ve also released Rituals, another standalone build that exists as part of the Somewhere universe. We’re about to release our third and final standalone build Figments. The point of these ancillary builds is to create self contained stories in which we can demo the game mechanics of Somewhere. Plus it’s a joy to release these smaller games for everyone to enjoy!

      Menagerie on the other hand is a small game we’ve created as part of a video game residency.