Hey! It’s a new episode of Quinns’ weekly video series in which he examines one mechanic in one game. This week: how first-person survival game The Long Dark [official site] uses item degradation as more than a nuisance, creating tension and reward among its chilly snowdrifts and ferocious wolves.
Like it? Part one was on rhythm in roguelike Crypt of the Necrodancer, part two was about co-op in cart-based platformer Chariot, part three was on risk and reward in procedural stealth game Invisible, Inc.
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