Release Date Man: Mighty No. 9 Due In September

Jump, man!

Being fairly clueless about console platformers for most of my life, I had been awfully surprised to discover Capcom made a long series of So Solid Crew platformers. (That’s a joke about PC isolationism and early noughties English pop culture. You don’t get gags that rich every day.) After Mega Man co-creator Keiji Inafune left Capcom, he, well, decided to make more Mega Man, crowdfunding Mega Man ’em up Mighty No. 9 [official site] to the tune of almost $4 million.

Now it has a release date, though a bit later than its once-planned spring launch: September 15th.

Developers Comcept announced the date and delay along with news that they’ve joined up with a publisher, Deep Silver. This extra time will let them polish Mighty No. 9 more, perhaps applying several coats of robot wax, but also add voice-overs and subtitles in more languages. They explain more about picking up a publisher and what it means for the game in this FAQ.

Comcept are also working on a DLC pack adding a new stage, boss battle, and playable character. That’ll launch alongside the game, and will be free to Kickstarter backers.

It’ll cost £14.99/19,99€/$19.99 to download for Windows, Mac, and Linux. Alternatively, joining with Deep Silver has enabled a boxed release, which will cost £24.99/29,99€/$29.99 and include that DLC.


  1. edwardh says:

    I backed this based on this: link to
    As well as a target render in motion that looked quite similar.
    Idiot me, I thought that it was possible for them to achieve that look. After all, I figured, they obviously have the artists and can just render/paint over sprites like the probably did with that. That was before I realized that they’re going full 3D. And man, it sure turned out to be pretty ugly.
    I hope that it’ll at least play well, so that it wasn’t a complete waste of money.
    Kickstarting… never doing that again.

    • commentingaccount says:

      I’ve backed four KSes, and I’ve had pretty good luck. Cthulhu Saves The World’s PC port(Which wound up getting enough cash to where we also got the PC port of Breath of Death VII), Double Fine Adventure, a woman collecting her porn comics into, well, a print collection and a comic anthology.

      Only the latter’s sucked so far.

    • Ushao says:

      I wouldn’t give up completely on Kickstarter, but I’d definitely wait until later in the run before backing. I’ve gotten some really awesome stuff through KS so I’m not jaded on it completely.

      But honestly, I was disappointed to see the game footage once they released it for M9. I was hoping for a high quality 2d sprite based game and the 3d was just very meh for me.

    • trashmyego says:

      Do you always mistake concept art for how a game will look? Do you also always get disappointed and jaded because of this? You might want to try and grow up a little bit because your skewed expectations aren’t doing yourself or anyone else any good. This isn’t the story of how kickstarter or the team behind Mighty No 9 wronged you. At least spend some time and try to understand the expense it’d take to get a sprite based game to look anything like that before publicly announcing burned bridges, let alone consider how truncated, tiny and delayed it’d be on their budget.

      Please, for the love of all things, attempt to grasp the context of something before you spew out dissatisfaction and abject entitlement of your personal standards. It’s unhealthy, it provides no constructive criticism or grounds for discussion and it’s collectively the main force eroding the promise of crowd funding. We’re finally getting games people been waiting decades to have made with a modern treatment, but that’s not enough. The cesspool of gaming’s repressed and arrested masses has to shit on any and everything that triggers even a hint of malaise in the face of unrealistic ideals.

      • machineageproductions says:

        I almost commented there. Then I saw your response. I couldn’t have said it better.

      • solidsquid says:

        I don’t know, concept art showing character designs, location ideas and such I’d agree with, but that image looks like it was a mock up of game play rather than regular concept art and I could see it causing a fair bit of confusion if they weren’t clear that it wasn’t the intended style. Sure it’d never really look *that* good, but it certainly suggests that they were going to go the same route as games like Odin Sphere and have high-res painted sprites for the characters and environments. Didn’t back it myself, but if I had I would have been disappointed at what seems like a dramatically difference approach in style

        • trashmyego says:

          There was a pretty clear note on the kickstarter campaign page, directly below the linked art:

          “Note: All images on this page are concept art and not actual in-game screens.”

          And stated in the FAQ from the beginning of the project:

          “We realize it can be hard to envision the project, since everything we’ve shown so far are mockups made for design documents. We do want to be clear this is no retro de-make; the fidelity we based our budget on to set our initial Kickstarter goal is for a game in-line with AAA current-gen console (PS3, Xbox 360, Wii U) 2D download titles. We can also safely say the plan is to use what is often called the “2.5D” setup: 3D models for characters and most objects, with the gameplay in 2D.

          But maybe a better way of thinking about it is this: No matter what, Mighty No. 9 won’t be pushing the technological envelope of what the hottest AAA next-gen games are doing, but that’s not the point; the point is it’s going to look awesome—at least so awesome, in terms of both design and tech, that you won’t be thinking about how many polygons or shaders or GURPS or whatever that it’s pushing or not pushing. If you’re still wondering, you could look at the two developers working on Mighty No. 9, look at their previous games, look at the early art and overall production value you see evident on this page, and decide for yourself what they are capable of. Either way, we are confident that, if you were interested enough in the game to read this far into the page, you don’t need to worry about this.”

          This isn’t confusion, it’s just laziness jumping right into indignation. This type of behavior is rampant online while also bleeding over into daily life (experience any customer service work.) And it’s extremely prevalent in gaming culture. Which is surprising considering how righteous gamers get over the concept of their money, when they often treat their time in a contradictory fashion. But that’s edging into a different discussion.

  2. ye-ole-PK says:

    Can’t wait to play this!

  3. anHorse says:

    Took me a good 21 seconds to get the joke

  4. Smashbox says:

    Your headline made me audibly groan.

    So, good job!

  5. punnum says:

    Well they finally fired their idiot community manager so I might give this one a look.

  6. Radiant says:

    Four million dollars for that???

    What the hell did they do with the money?

  7. Ejia says:

    Excellent. Much of my platforming love goes to Mega Man, and if that’s the only thing Inafune can or wants to make, so be it.

    Strangely, though, this is one game I’d rather play on handhelds for some reason.