Flying Cathedrals Galore In First Battlefleet Gothic Trailer

The first trailer for Battlefleet Gothic: Armada [official site] shows pretty much just a load of flying cathedrals blasting through space while dramatic orchestral music plays, but I don’t know what else you’d expect from a game about flying cathedrals fighting other huge spaceships.

Adam has seen the game in action but you and I, for now we only get displays of stained glass, arches, flying butresses, and cannons larger than churches. Which is about what I’d expect from an adaptation of a Warhammer 40,0000 spin-off wargame, really.

I can tell you: yes, those sure are some nice space cathedrals forming up for real-time strategy naval battles. Adam, however, he can tell you things like:

“How does a dynamic campaign including possible Exterminatus orders on planets that fall under enemy control sound? How about captains with skills that develop over time and personalities that can lead them to disobey orders? Of course, this being the grImperium, anyone showing disobedience to a superior’s commands can be executed, restoring order. The chain of events that can lead to an individual execution or a planetwide Exterminatus seem like they’re key to an understanding of the game Tindalos are hoping to make. Armada isn’t aiming to be a direct digital adaptation of the Battlefleet rules but it won’t be a linear RTS wearing borrowed insignia and uniform from a popular mythology.”

Which is certainly more informative than any of my muttering.

Battlefleet Gothic: Armada is being made by Tindalos Interactive, the French studio behind Stellar Impact and Etherium. No word on a release date yet.


  1. Dilapinated says:

    First thought: “Mighty neeeeed.”
    Second thought: “..But remember all the other failed/tepid GW titles. Dare I hope?”

  2. Jamesworkshop says:

    Of course, this being the gImperium, my lips are sealed.

  3. Wowbagger says:

    Jesus the GW gravy train runs ever onward.

  4. Spacewalk says:

    I thought that the ships had to keep moving each turn.

  5. Runty McTall says:

    Did they just warp jump from within an asteroid field (and into an asteroid field)?!

    • DailyFrankPeter says:

      Are they even supposed to enter the Warp at all? Given that’s where all the chaos and heresy dwell.

      • Runty McTall says:

        Yes, they have FTL travel through the warp, which is (semi) safe as long as you have an active Geller field.

        link to

        Geller / Gellar seem to interchangeable in the fiction btw.

        Thing is, you normally jump from and to known, empty space. Frankly it’s pretty stupid just to take ships that big into an asteroid field in the first place?

        / W40K nerdery

      • Lord Custard Smingleigh says:

        You have placed your finger precisely on the problem. The Warp is utterly, implacably inimical to the Imperium, yet without the Warp the Imperium would immediately become a million isolated, mostly useless planets.

        • Chiron says:

          Instead they are just mostly isolated and partly useless.

          A fact a lot of the fans don’t seem to grasp, hell even a bunch of the writers don’t, the Imperium has more in common with a ragged rusty sieve than a comprehensive interstellar empire when it comes to depicting it on a map.

          • Napalm Sushi says:

            One thing I’m glad to see increasingly explored by the fiction is the fact that the Imperium is really more of a tripartite confederation of the Adeptus Terra, Adeptus Mechanicus and Ecclesiarchy than a single monolithic polity. The Adeptus Mechanicus in particular is politically and culturally independent to the point of almost being a foreign ally.

          • Asurmen says:

            Because in the grand scheme of things, across the parts of the galaxy humans occupy, it is a single empire especially when you think of how communication and travel works. That there are places in the middle of the empire not under their control has very little meaning as to their territory.

            It’s certainly different than the wild frontier idea of 30k because at that time there wasn’t threats within their border. Now everywhere is under threat even if it’s under Imperial control.

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          Mikemcn says:

          This is why I can’t care for regular-ass warhammer . 40K just has a such an awesome scale to it. Everything is bigger than you can imagine and that’s cool.

  6. sonofsanta says:

    I hope the entire game is continuously and relentlessly soundtracked with that level of dramatic orchestration. No ambience or background nonsense: only full on drama and hyperbole, all of the time, forever. It seems only fitting for 40k.

    • HiFiHair says:

      Can’t help but feel the upbeat Hans Zimmer orchestration doesn’t quite do justice to the unremitting bleakness of Warhammer though, at least as it exists in my head. For me the soundtrack to 40K is somewhere in the vague Venn overlap of NIN’s “At the Heart of it All”, Lygetti’s “Requiem” and “Dies Irae” from Verdi’s Requiem.

      • Hmm-Hmm. says:

        Yeah. While it sounds nice, it seems a bit too.. heroic for warhammer 40k.

    • Volcanu says:

      Steal the music from Chaos Gate. The most 40k-esque soundtrack to any game.

    • TWChristine says:

      The music + space reminded me of the trailer for ME2..
      link to

      Really looking forward to this! Never had a chance to play any tabletop WH40k, but I really enjoy Dawn of War and did some Dark Heresy.

      • LuNatic says:

        The rise of legends soundtrack would be a good fit. Particularly the industro-mix track.

  7. Colwolf77 says:

    First Total War : Warhammer and now this, I’m trying not to get my hopes up for a game that does the warhammer universe justice but damn its hard not to get excited.

    • mark.barbara says:

      It is an enormous amount of effort, but if you have Med2:TW and manage to get the Call of Warhammer mod to work for you….

      I felt that that mod did the warhammer world justice.

  8. Auru says:

    Oh wow maybe this will be goo… oh wait Focus Interactive :(

  9. mcnostril says:

    I wasn’t too pleased with all the bright glowy lights, but a white shiny warp?
    I’ve always been fond of Relic’s PURPLE HORROR depiction of the warp in their games. White shiny light just doesn’t cut it.

  10. Billzor says:

    In the future, massive spaceships will stop on a dime.

  11. Tim Ward says:

    Not liking the look of this so much.

    Those space rocks make the space ships look like space cars driving down a space street, not 5+ kilometer long stately space cathedrals, and the proximity of the space cars to the space rocks (why the fuck would you drive so close to a space rock?) and the other space cars makes space look like a small, confined arena.

    Which is kind of daft.