The Best GTA 5 Mods: Drive Trains, Be Police And More

Yeah, the writing on the gun is backwards. WHAT.

Yes, alright, well done Rockstar. You’ve made a massive open world filled with dozens of scripted stories, activities ranging from deep sea diving to golfing, plus UFOs to summon, cars to tow, and much more. Sure, fine.

But where’s the ability to fly? Where are the telekinetic powers? Where’s the mode that causes all the pedestrians to become psychotically violent and armed to the teeth? Why can’t I drive the trains?

The modding community answers all these queries with an emphatic “hello there” and a dangerous disregard for sense, reason and logic. I’ve dived into the fast growing archives of GTA5-Mods.com to find the very best on offer.

As with all modding, it’s worth making backups of any edited files and to read install instructions carefully. If something does go wrong, you can likely verify the integrity of your Steam cache to replace just the disturbed files, but it’s still not worth the risk of bricking your installation and having to re-download 60 gigabytes of male crime simulator on British internet. Many of these mods are also works in progress, so check back in the future for better versions.

The Pre-Requisites

The following three mods are all concerned with how to make GTA 5 mods work, or making them easier to install and manage.

Script Hook V + Native Trainer

By Alexander Blade

This is where it all begins, the mod that gets everything else to work. Other mods use this to make the vehicle-gun, whale-spawning magic happen. Earlier this month, Graham wrote a set of instructions on how to get it to work, as well as how to install GTA 5 mods in general. You’ll also want the LUA plugin Graham mentions there, as it allows you to run mods written in that programming language. Script Hook also now comes packaged with Native Trainer, the generally accepted mod menu for spawning NPCs, changing models and activating cheats. Here’s a nice showcase of all the things it can do:

GTA V Mod Manager

By Bilago

This is likely to be more useful as we go along and you find more and more mods and discover that none of them want to work together or, sometimes, at all. It lets you select which mods to use and handles the jiggery pokery of moving folders around by itself. It also helps keep the mods inactive during online play so Rockstar won’t be banging on your digital door and kicking you out of their Social Club. Developer Bilago has also made a development/feedback thread on the GTA5 PC subreddit.

OpenIV

By OpenIV Team

The last of the tools needed for set up, OpenIV is a long running tool for modding GTA 4 that’s made the jump to Los Santos. It’s required for some of the mods here to run and is also very useful for creating your own. Currently it’s the best way to go digging around inside GTA 5’s RPF files, proprietary archives in which all the textures and so on are stored. Here’s what’s been added in the latest update:

The Mods

Open All Interiors

By NewTheft

This mod unlocks the areas of the map that are normally only accessible during campaign missions and some that were cut from the game before release but are still hanging out in the depths of the files. They’re in varying degrees of completeness, some populated with civilians and accessible through ordinary doors, others creepily empty corridors that must be teleported to by going to certain areas of the map. Here’s a video showing off all their locations:

Obviously, since it deals with some areas from later in the game, this mod and video come with a small spoiler warning. If you’re looking to win a Horascar, this should be very useful in getting some unique locales for Rockstar Editor videos. In a similar vein, the standalone version of Native Trainer comes with the ability to load and teleport to the prologue area, North Yankton.

Realistic Train Mod

By stulleman

The internet knows exactly how much you love driving trains you simulation-mad weirdos. There’s a few scripts that allow for the driving of Los Santos’ railed brethren but this seems to be the most fully featured and is still getting updates. Here’s a nice night-time drive:

This mod also lets you drive the passenger metro trains. Developer stulleman wants to add support for derailing the train, rounding off GTA’s horrendous tally of playable man-made disasters.

Trucking and Ambulance Missions

By Guadmaz

Both of these were created by modder Guadmaz who missed the classic GTA side-missions of savin’ lives and deliverin’ packages. He’s bugfixed them to work together, so there shouldn’t be any conflict issues. The former activates whenever you get inside any paramedic vehicle, including the hospital helicoptors. Here’s what that’s like:

Meanwhile the trucking comes with six pre-designed missions and a system for creating your own. It still involves some file editing rather than being all in-game but it’s a step in the right direction for those who want to add a little purpose to their lorry driving.

Gravity Gun

By MatriZ

Somewhat self explanatory if you’ve heard of a little indie title called Half-Life 2 and boy do I have some advances in physics engines to show you if you haven’t. It allows you to pick up both cars and people before ejecting them away at extraordinary fast and, well, lethal speeds.

As you can see, it’s a helluva tool for clearing traffic jams and getting people out of your way. It’s even capable of picking up larger vehicles like tanks and planes, evening the odds a bit for when the army comes after you.

Crime and Police Rebalance & Enhancement

By BobJaneTMart

A set of smaller changes that combine to make adversarial forces more realistic. They’ll find it a little harder to hit you and respond with more reasonable force, though the army will now deploy at a wanted level of 5 stars. It also diversifies the people and equipment that are sent after you rather than a lot of the same models and cars. They’ve also stopped the annoying habit of local cats and deer reporting your crimes to the police and stealth killing “now works, silencers are actually silenced.” A must have for any budding chaos-causers.

Police Mod

By dehan

On the other side of the law is Police Mod, which allows you to change your model to that of an officer and gives you cars and missions to match. Along with spawning gangs for you to fight it stops your wanted level going up to complete the illusion. It’s a clever combo of a lot of different options within Native Trainer and some scripting. It’s based on a larger GTA 4 mod called LCPD First Response, which is getting an LSPD version for which they’ve released a trailer:

No word on when there’ll be a playable version of this but the Liberty City flavour offers high-speed chases, arresting, detaining and searching of crooks.

On the next page check out the ultimate apocalypse combination! Plus: the best of smaller scripts for little fixes and additions to regular freeroamin’.

11 Comments

  1. metric day says:

    You should also mention that excellent FOV mod that when combined with Vorpx, makes GTA V incredibly playable in VR. I’m surprised at the framerates I get and how fun it is, especially once the reddit crowd figured out how to mod the HUD elements to be visible in DK2.

    This is going to be very, very fun with the Vive or CV1 and a bit more resolution — but wow, driving is a total blast in first person VR!

    • aepervius says:

      Were not some people banned for having used the FOV mod ?

      • Darth Gangrel says:

        That was just because it could have been used as a cheat in GTA Online, like many other mods. That’s the only issue I know of. Just keep the mods out of MP and you’ll be fine, which the GTA V Mod Manager does for you.

  2. jamija says:

    There are some incredible mods out there, and AFAIK all these listed are safe. HOWEVER (and this is a huge caveat) some mods contain serious viruses/malware/trojans – two culprits id’d so far are Angry Planes and NoClip – forum post with the original discovery (+ proof + some comments from legit mod authors here: link to gtaforums.com

    • Ben Barrett says:

      Yeah, I had Angry Planes in the second half of this article originally as I thought it would be a really good addition to the apocalypse scenario. Graham thankfully spotted the post on the front page of GTA5-Mods while he was editing, so it was removed.

  3. mashkeyboardgetusername says:

    With apologies for linking to That Other Site, may be worth making people aware that some GTA mods have been found to have malware in ’em. link to pcgamer.com

    To be clear, none of the ones listed here are mentioned in That Other Site’s article, but people are trying it on so may be worth checking exactly what you’re downloading/installing.

  4. kevmscotland says:

    I will never understand why they take the time to do all these lovely interiors then lock them off outwith of the mission for them.

    • Ben Barrett says:

      WELL it doesn’t make a lot of sense to be able to access eg the burning FIB building when it isn’t precisely that time, but yeah, it is odd. I assume at least some of them are areas they thought they’d use but will now be DLC.

  5. phelix says:

    I’m still not quite happy about the multi page article thing, especially on articles that do not need it, like this one.

  6. thedosbox says:

    None of the mods mentioned in this are implicated, but a couple of other mods have turned out to include malware (including keyloggers and DDoS tools):

    link to gtaforums.com

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