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Reanimated: Dead State Hefty Overhaul Patch Released

Dead State [official site] may have launched out of Early Access in December, but it’s just received a hefty update bringing the sort of stuff I’d expect from a final pre-launch polish-o-rama.

Developers DoubleBear launched the ‘Reanimated’ update arrived yesterday, bringing overhauled combat balance, smarter AI, better pathfinding, new combat sounds and animations, a hardcore mode, new areas, new random encounters, bug fixes, and more to the zombie survival RPG. Cass grumbled about a few of those areas in her Wot I Think, so that’s good to hear.

DoubleBear say:

“We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life – or is it unlife? – to every aspect of the game. This isn’t just Dead State anymore – this is Dead State: Reanimated! DS:R isn’t just an update – it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!”

The changelog has the full run-down on what’s new. It sounds like a pretty big update, but also sounds like a fair few things that should’ve been sorted before launch. AI and pathfinding are fairly big. Still, better late than never.

Here’s a video going over the main features of the update:

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Alice O'Connor

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When not writing news, Alice may be found in the sea.

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