Petroglyph’s MOBA Victory Command Out In Early Access

I suspect a large part of why most MOBAs are about wizards is because it’s easy to wave away questions about the genre’s intricacies and absurdities by saying “A wizard did it.” Wizards aren’t cool though, are they? You know what’s cool? Tanks, guns, bombs, and bullets. If only tanks could be wizards! Alas, the elver blood shortage prohibits weaving tank-sized robes.

Undeterred, Grey Goo developers Petroglyph are making a military MOBA where each player controls a company of 2-12 units. Victory Command [official site] will be free-to-play when it properly launches but, for folks who dig the idea of MOBAs but don’t want to be a daggy wizard, you can now buy into the beta through Steam Early Access.

Giving folks more than one unit will add an RTS element to the genre, Petroglyph think, encouraging clever tactics and combined arms manoeuvres.

Why’s it in Early Access? Petroglyph explain:

“Because Victory Command is a 100% team vs team battle arena game, we are asking Early Access users to play the game, try different combinations, and give us lots of feedback and reviews on gameplay, design, progression, etc. The only way we can realize Victory Command’s full potential is to get honest feedback from actual players competing in matches with all of the Companies, Units, Perks, Drones, and Ability combinations the game offers.”

Back in The Day, you’d toss out a couple of thousand beta keys if you wanted that sort of feedback. What interesting times we live in! There’s a reasonable argument to be made that people who’ve paid will be more invested in helping improve it, but that is still sort of having people pay to play at being a QA worker. Given that Petroglyph’s attempt to Kickstart the game failed, I suppose they’re doing whatever they can to get it out there. Not that they’re the only folks who charge for early access to F2P games, mind – it’s standard practise for MOBAs.

Victory Command is £12.74 right now and comes with some F2P gubbins. Petroglyph plan to gift Early Access folks premium membership time at least equal to the game’s cost, but admit “we can make no guarantee that a full release or the gift will happen”. Buyer beware and all that.


  1. Gap Gen says:

    Some fine alt-text, there.

  2. frogulox says:

    ..shattered galaxy? I think. But with lanes? Maybe.

  3. Kollega says:

    So basically, it’s DOTA plus Advance Wars. Yeah.

    Remind me again, when are we going to blow past this MOBA craze and have some proper RTS games once more? I’m starving for a decent successor to Red Alert 2’s “branching cranberry” depiction of the Soviet Union, gloriously stupid human wave attacks, and mad scientist nonsense, especially if such a game did its homework on totalitarian aesthetics and over-the-top engineering projects of that time.

    • Kollega says:

      Clarification: I should’ve said “gloriously stupid human wave attacks and tank rushes”, because in RA2 it’s about as easy to send twenty tanks at the enemy as it is to send twenty infantrymen. But apparently, it “can’t be balanced by definition” or something. Nonsense, I say! Bring on the human wave attacks and tank rushes!

      Also, I totally forgot to mention that I’m also hungry for new interesting twists on RTS formula, like the time-travel brilliance of Achron, perhaps even more than for a decent tank-rush spiritual sequel to Red Alert. Curse you, lack of edit button!

    • Zankman says:

      What is that you say? You want 3 more new MOBAs and a heavily Starcraft-inspired RTS?

      Well, if you really want them, sure!

    • Neutrino says:

      I have a hankering for a Dune sequel in the style of SupCom Forged Alliance. Now that would be an RTS to get your teeth into.

      • Kollega says:

        That doesn’t sound bad to me either. Can you say “boss battles of tanks and gunships against sandworms”?

  4. Jorum says:

    Damn I had the exact same idea of a moba where each player controls an army. Although my idea was to somehow have it turn based.

    • Gap Gen says:

      That comment (kinda) reminds me of World in Conflict’s multiplayer, where each player specialises, so it’s a kind of action RTS where one player brings in the air cover while another rolls in the tanks.

  5. Tayh says:

    Gief End Of Nations plz.

    Also, this game is going to be a steam-exclusive?

  6. EhexT says:

    It’s World in Conflict multiplayer, but worse, with microtransactions and F2P grind, but you also have to pay to beta test it, they might never finish the game and give you the things you technically pay for when you pay them to beta test. And it’s by one of the worst RTS developers still alive.

    Sounds like a winner.