Portal – Portals + Magnets = Magnetic: Cage Closed

Stop me if this sounds familiar. Imprisoned within an enclosed facility by a disembodied female voice, you’re given control of a prototype weapon and led through a series of physics based puzzle rooms which… No, it’s not Portal.

This is Magnetic: Cage Closed [official site].  Which seems very similar in a lot of ways, except for one; there are no portals. Instead, that untested gun in your hand allows you to control magnetic fields. Now you’re thinking with Magnets. Hmm, come to think of it, that sounds familiar too…

So it’s Portal with magnets, and I don’t think developer Guru Games would have any qualms with me describing it as such. However, Magnetic has tried to differentiate itself in many ways. The aesthetic is described as being a “sombre steel hell”, far away from Portal’s gleaming white walls and polished plastic. Curiously, there’s also a branching storyline.

From the trailer, which you can find below, there looks to be a similar amount of being thrown through the air, seemingly without injury. Also cubes, lots of cubes. Mercifully, there’s no sign of cake. Yet.

Magnetic: Cage Closed is out on Steam as of today for £11.99.


  1. VODSEL says:

    Portal – Portals + Magnets actually = Magrunner.

    • Orix says:

      I played Magrunner through to the end, it’s not bad, the mixing in of Cthulhu horror was a welcome change of tact to Portal’s funny and QUBE’s zero-narrative, even if in actuality it amounted to just avoiding fish people and the occasional gigantic monster.

      That twisting of the white tiled test chambers to semi-hellscape and eventually the platform of invasion, the crazy talk from the people over the radio, the weird-ass sci-fi plot, and that chasm of a facility reminiscent of CUBE (the film)…

      The puzzles were quite a mixed bag from ridiculously simple to incredibly finicky, but I was glad to have given it a shot.

      • bill says:

        Seconded. Magrunner wasn’t perfect, but it was acatually a lot of fun.

        The main difference with this game seems to be that magrunner was about magnetizing objects that then attracted/repelled each other. This game seems more like attracting/repelling the played character.

  2. mashkeyboardgetusername says:

    Looks interesting, might get it once there’s been a few reviews to say whether the mechanic and puzzles remains interesting for the whole game (generally the achilles heel of puzzle games). Cheers for the heads-up.

  3. Hedgeclipper says:

    No cake? whats our motivation?

  4. DelrueOfDetroit says:

    That top picture looks more Bioshock than Bioshock.