Vikings Vs Samurai Vs Knights: Ubisoft’s For Honor

A viking, a samurai and a knight walk into a bar. The bartender says, “Is this some kind of videogame?” and the knight replies, “Yes. Yes it is.”

For Honor was announced at the Ubisoft E3 event last night. Under development at Ubisoft Montreal, where 90% of the world’s games will soon be created, it’s a violent blend of Chivalry: Medieval Warfare, War of the Vikings and daft-as-a-motorised-frog TV show Deadliest Warrior*. As a viking, samurai or knight, you’ll run around battlefields attempting to gain control of key areas, fighting human opponents as well as hacking your way through AI warriors. Two videos await below – a glossy made-for-E3 trailer and some multiplayer footage with dev commentary.

That second video actually caught my attention. I didn’t think I needed or wanted a big budget Ubi-take on large-scale melee combat but the close control of weapons and shields could be quite the thing. A Die By The Sword for the new generation that is also a Die By The Sword that isn’t actually awful to play, despite what many of us who spent time lopping limbs in it want to believe. The UbiBlog has more information about the combat system:

Using the new Art of Battle system, you will have full control over the placement of their weapons. You can attack and move around just like you normally would, and then you can also lock onto a single opponent and enter into a dueling mode. The second you lock onto a target, your right stick goes from controlling your camera to controlling your stance. If you flick to the right with your stick, you move to hold your sword or shield on the right side.

You’ll need to pay close attention to how your opponent is telegraphing their moves because if you leave yourself open to a heavy attack, you could find yourself out of the fight very quickly. You can perform a guard break to throw your enemy off-balance and give yourself time to quickly switch your stance to attack them where they’re vulnerable. Vandenberghe tells us to loosely think about this loop in terms of a fighting game. If you attack someone while they are defending, the attack won’t hit. Defense beats attack. Guard break beats defense. Attack beats guard break. You’ll need to be on the lookout for any move your opponent makes.

It’s worth checking out the entire blogpost for more information about how the maps are structured and how matchmaking will work.

I am tentatively intrigued and am pleased to see that the Great Resource Shortage of 2014 seems to have come to a definite end. There are “battle brothers and battle sisters” represented in the combat. Here are some bulletpoints:

• Choose your hero among the three greatest legacies of warriors: Knights, Vikings, or Samurai. Able to turn the tide of battle and make their faction victorious, each warrior comes with their own weapon set and play style.

• Capture control points, and slaughter enemies with our groundbreaking multi-player mode.

• The Art of Battle control system lets you wield the weight of your weapon and feel the power and impact of each strike.

• Inspire fear in your enemies by customizing your warrior, including your chest, shoulders, and helmet.

If the vikings don’t have customisable beards, For Honor has already lost all of the honour.

*a show which actually became DLC for Chivalry.


  1. Spacewalk says:

    Wot, vikings and knights but no pirates?

    • MadMinstrel says:

      Many Vikings were pirates of sorts! :D

      • Dawngreeter says:

        I’m sorry, but that’s just factually inaccurate. Did they shout “Yarr!”? Did they drink grog? Were there parrots, eye patches and peg legs involved? NO! You can’t just go around saying things that, man/woman/alien thing!

        It’s a slippery slope and next thing you know, you’d be able to stick a ninja on a canoe, drift him down a water-filled trench and call hi ma pirate! Worse, ninjas can run on water so, what, are they already pirates? Like fuck they are!

        #yarr #piratesforever #piratesarepiratesandnotninjas

  2. Freud says:

    We might have to stage an intervention to break Ubisoft’s addiction to four man co-op.

    • Spacewalk says:

      We might have to stage one to break their addiction to being Ubisoft first.

  3. Smillis says:

    This looks like it could be fun! The animations look slick too

  4. Morcane says:

    Looking sweet, gotta be honest. Ubisoft’s conference was showing a lot of goodness and was a great relief after EA’s disappointing affair. Finally a new Rainbow Six and the open world Ghost Recon looks like tons of fun as well.

  5. SuicideKing says:

    Looks excellent – I’m not usually the one for excessive gore (exception being Borderlands) but the game looks quite interesting to play.

    I didn’t know heavily armoured warriors could run at that speed though…and would knights really hold the sharp end of their sword like that?

    Anyway, seems Bohemia Interactive Studios are the only ones still affected by the Great Resource Shortage.

    • Hedgeclipper says:

      not sure they’d use it exactly like that but check out ‘half s wording’ – holding a sword by the blade was a common technique

  6. Dawngreeter says:

    This literally sounds like an idea for a stupid-funny webcomic.

    I mean, it could be fun. It could be good. It just sounds like… vikinds, samurai and knights…

  7. ButterflyRogers says:

    Judging from the gameplay footage, it looks awfully familiar to a MOBA.

  8. Nokturnal says:

    [rant mode]
    When will we stop seeing companies attempting to make things more accesible for Americans? I doubt their heads explode if something is spelt differently.
    I know it’s a mino(u)r point…But to the majority of the world, who also play video games, it’s honour, not honor.

    Vikings aren’t American.
    Samurai aren’t American.
    Knights certainly aren’t fucking American.
    Ubisoft isn’t American.
    Their software is called Uplay…and the logo for that is the letter U….

    [/rant mode]

    • Herbal Space Program says:

      Still waiting for a game where you can kill natives with disease ridden blankets. With honour of course.

    • Sidewinder says:

      [Logic Mode]
      Because it makes a lot more sense than changing things to make them more accessible for Englishpeople. For the majority of the gaming world, it’s not “honour”, it’s честь, or आदर, or kehormatan,. or 荣誉, none of which contain the letter U.

      Vikings aren’t English.
      Samurai aren’t English.
      Some knights were, but they were a tiny minority.
      Ubisoft certainly aren’t English.

      And, perhaps most relevantly, the fact that you guys never learned to spell isn’t American. [/Logic Mode}

  9. jaronimoe says:

    it looks really nice, but the UI clutter totally ruins the atmosphere :(

    • Christo4 says:

      Yeah, they need to tone it down, a LOT!.
      Not to mention that the parry and attack system is kinda meh imo. It would be better without the lock-on zoom 50% thing, it kinda distracts from the action overall. What if i want to only parry once and then run? It doesn’t look like it would be possible. Also, i hope you have some sort of stamina bar that lets you attack more powerful or faster or i dunno.
      How it is it seems really similar to mount and blade, not that it’s a bad idea, but how they did it actually looks worse since it feels more locked down than fluid.

  10. mashkeyboardgetusername says:

    For Honour? They ‘ardly knew ‘er!

    Or something.

  11. Myrdinn says:

    So after 7 years they still haven’t figured out how to copy Mount & Blade? This is getting tiresome…

  12. abHowitzer says:

    Is it just me or is that second video super cringy? They’re trying to make it sound “natural” as if they’re “two gamer bro’s”, but they’re actually acting out a pre-written, rehearsed marketing pitch.

  13. Synesthesia says:

    Very nice! A creep system is exactly what a melee based multiplayer game needs, so you don’t die constantly, feel properly like a godly warrior, without dying constantly. This looks very good. And that cinematic trailer was awesome.

  14. Gibs says:

    So Ubi saw Chivalry Medieval Warfare and thought: “oh what a cool game, let’s make one like it”
    OK, no problem.

  15. Sian says:

    Where’s this right stick on my keyboard and/or mouse?

    Seriously, will there be M/K support? Because, sure, it’s interesting, but I wouldn’t want to play it with a controller.

  16. racccoon says:

    very nicely created, good workmanship and great game play outlook.

  17. Canisa says:

    I’m super-glad to see that there will be battle-sisters in this game. If I’d encountered the “But it’s not historically accurate!” argument in relation to *this* game, I think I might have died.

  18. Rumpelstilskin says:

    For the watch!

  19. alert says:

    Oh so they ripped off PVK. Cool, cool.

  20. McPartyson says:

    holy shit this game will rock *if* ubisoft can come through with only minor bugs on release and super good netcode