E3 is in full swing. The announcements and press conferences are done, and attendees are getting down to the business of playing games, chugging energy drinks and wondering when it will all be over (TODAY, IT WILL ALL BE OVER TODAY). Pip is on-site but the rest of RPS stayed home, watching from afar. We’ve covered the showcase events, gathered all of the news and shouted CUPHEAD until our lungs burn.
Below, you’ll find details of every major PC game at the event, including those that were revealed for the first time. All of the trailers and videos are in one place, along with our thoughts about what we’ve seen.
Ubisoft are taking their city-building series to the moon and we’ve already visited.
Alec: That I like science-fiction so much more than history is why I shall forever be an idiot, but it does mean that I’m rather looking forwards to this one.
Adam: I haven’t played an Anno game for ages but I want to play this Anno game. That has as much to do with Cities: Skylines rekindling my love of citybuilders as anything specific I’ve seen so far.
The cooperative exploration of Ashen might be the closest we get to a Team ICO game given Sony’s ownership of the resurfaced Last Guardian.
Adam: I love the faceless people and I love cooperative hand-holdy games (Team ICO created the genre, I believe; Brothers: A Tale of Two Sons reinvented it spectacularly), but I never want to see two characters pulling levers at opposite sides of a door again.
Assassin’s Creed: Syndicate
Dickens, Darwin and now Evie Frye, the first playable female character in a non-spinoff Assassin’s Creed game.
Alec: This must have taken them forever to animate! Anyway, let’s hope the Star Trek Movie theory continues to apply to AssCreed, and we get a goodie after Unity’s blehness. Blimey luvaduck knees up muvva brown who’s a pretty boy then.
Alice: As a Londonfolk, I now know the horror Parisians, Venetians, Damascans, and so many other poor people must have felt seeing Ubisoft make terrifying caricatures of their cities.
Bethesda’s free-to-play class-based multiplayer shooter, with art design by the remarkable Viktor Antonov of City 17 and Dunwall fame.
Alec: I don’t particularly want to play it, but I very much want to look at it.
Adam: Does this mean Antonov isn’t working on Dishonored 2? I am sad.
A VR-focused reboot of the original Atari tank-shooter.
Alec: A follow-up to Activision’s RTSy 90s Battlezones would have been far more interesting, but this might be a suitably dizzy, theme park ride-like showpiece for whatever facebox I end up with.
Alice: The FPS-RTS really was good, wasn’t it?
Adam: It really was. Does this have a Daft Punk soundtrack?
Call of Duty: Black Ops 3
Set in 2065, the new Call of Duty contains lots of military robots. BOTBLOPS.
Alec: This actually looks like it might be fun. Have I crossed the Rubicon?
Alice: It does look pretty fun, and Call of Duty still has some of the best spectacle around.
Castle Crashers Remastered
While we wait to hear more about The Behemoth’s latest, a remaster of their multiplayer sidescrolling brawler isn’t unwelcome.
Alice: Not much to say about this, is there? The original was nice so I imagine this will be too but it’s more a happy side-effect of an Xbox One release than anything to get excited about? Okay, sure.
CUPHEAD CUPHEAD CUPHEAD CUPHEAD CUPHEAD
Alec: CUPHEAD CUPHEAD CUPHEAD CUPHEAD oh doing this isn’t going to be anywhere near as joyous when it’s out and it’s just OK, is it?
John: Gosh this just looks so beautiful. Max Fleischer lives. But dammit people, reveal something about the game.
Alice: John, that is the game. Notice the shooty shooty platforming. I am in favour of both that and this art style.
Adam: I hope it’s as hard as a Salford boozer.
Dark Souls 3
Miyazaki is back on board as director which means we should get the real thing rather than the efficient cover version of Dark Souls 2.
Alec: I’m the world’s leading authority on Souls games but I’m going to cruelly deny you my insight about this.
Alice: Goodness yes. Dark Souls Nites will return.
Adam: Return of the king.
Deus Ex: Mankind Divided
The adventures of Adam Jensen continue in early 2016.
Alec: I sort of asked for this, but I wish it was a new character and much later in the timeline. But, let’s be honest, this is the only game other than XCOM 2 that I’m actively clearing my calendar for.
John: On the strength of their first game, and the assumption that they’ve surely learned their lesson with boss fights, then I can only look forward to this.
Adam: If the story is strong enough to justify the use of the term “Mechanical Apartheid”, Mankind Divided will be hugely significant. Sci-fi should deal with powerful, emotive issues but there are still doubts in some quarters as to whether games are the place to do that. Narrative Director Mary DeMerle has spoken to Destructoid, addressing the concerns: “When we make a decision like embracing that term, ‘mechanical Apartheid,’ we do it with a lot of thought and a lot of specific concern about how we’re doing it.” I want science fiction that is bold but, like District 9, Mankind Divided is likely to stumble on issues of tone if it treasures its action sequences too much. And unlike District 9, Deus Ex is likely to have fifteen or twenty hours of action sequences with unintentionally comedic corpse physics.
Now with two protagonists – Corvo and Emily Kaldwin, each with their own unique skills.
Alec: Former RPS contributor Cara Ellison did some writing for this, so if we’re lucky there might be dongs everywhere.
John: Dishonored was one of those games I so thoroughly enjoyed at the time, and then haven’t given a thought to since. Which is good enough for me. I hope it’s thoroughly enjoyable all over again.
Adam: I’ve spent a lot of time thinking about Dishonored since I first played it. And I’ve replayed it twice. The DLC was superb, the trailer makes me think of The Metal Age. I’m excited.
John: I forget how much I’d love to play a game as immediate and brilliant and terrifying as the original Doom until I see footage like this and wonder how they’ll fuck it up.
Alec: THE COLOURS ARE ALL WRONG but I like that it’s fast. In the wake of Wolfenstein: The New Sequel being surprisingly ace, I’m willing to give Bethesda some benefit of the doubt here too. Part of me wants to roll my eyes at the OTT gore, but I suppose it’s Doom now trying to be like Doom seemed then. It’s just that it seems contrived rather than transgressive.
Jem: I wasn’t immediately sold on this, but then I heard the door-opening sound effect and now I’m sold on this.
Alice: I don’t care what it is or isn’t named, I simply want to do this face-shooting.
Adam: Cautiously optimistic. The melee attacks look like they might break the flow but I am ready for a bit of the old ultraviolence.