Rogue Invader’s [official site] art style confounds my ability to form opinions. It’s described as “1-bit HD”, in that it has smooth animation, 3D models and physics, but they’re hidden behind rendering that only uses black and white pixels. Anything that appears grey is created by alternating black and white pixels such that they create the illusion of greyness. The results are occasionally dandy and occasionally like staring at the world’s highest resolution Game & Watch.
Beneath all that? A roguelike about arming and advancing a supersoldier in a shooty-bang fight against an alien planet. It’s due for release later this year, is on Greenlight now, and there’s a demo and trailer below.
As the name implies, Rogue Invader is being pitched as a roguelike, meaning you’ll die early and often in your attempts to fight back against an alien force. To stop all those deaths becoming too repetitive, the planet you’re invading is built using a mixture of pre-created and procedurally generated areas. There are also resources to find and collect, with which you can modify your guns, add perks to your soldier, and otherwise try to improve your strategy.
If any of this is appealing, there’s a demo from last month available to download.