Mighty No 9 Legends: Comcept Crowdfunding Red Ash

With Mighty No. 9 almost out (it’s due in September), developers Comcept have turned to Kickstarter again to crowdfund another Mega Man ’em up. This time, they’re thinking along the lines of open-world action-RPG Mega Man Legends.

They’re rounded up a few Mega Man Legends folks and launched a Kickstarter seeking $800,000 (£515k) to make Red Ash [official site]. The pitch is pretty barebones, with only art and ideas to show for it, but Red Ash is already drawing big bucks in pledges. Curiously, a second Kickstarter is running for an anime studio to make a movie set in the same world.

Comcept top chap (and Mega Man co-creator) Keiji Inafune talks of Red Ash as his dream of “immersing players in a freely explorable anime world.” Comcept call it “a 3D action adventure game with third person shooter elements” and upgradeable weapons and… it sounds like they’re thinking along the lines of Mega Man Legends games, which were 3D shooty action-RPGs rather than 2D shooty platformers.

Like Legends, it seems they’re again borrowing and reinventing characters in a different story. Set in the distant future, Red Ash will see Beck and pals as treasure hunters trying to raid – and stop – a vast mobile citadel before it crash-lands into a city.

Details are skimpy, though, with the pitch mostly being ideas, story, and artwork. The video is a bit boring and sloppy too. Still, I suspect this may not really be a problem.

After two days, and With 28 still to go, the Kickstarter is 30% funded. If you’re interested, pledging at least $30 (£20) would get you a copy of the finished game, which is due to arrive in July 2017.

7 Comments

  1. jasta85 says:

    really wished they had a little more information in their pitch. I saw this when it first launched and was pretty excited but they really don’t go into detail as to what the actual game mechanics will be, so it’s hard to figure out exactly how they game will even play.

    Keeping it on my watch list and will check it again at the end of the campaign and look at their updates to see if they go into more detail, if not then I’ll check it out after they release it

    • Bluestormzion says:

      They recently released a EXCEEDINGLY SMALL prototype to backers. It was only a single alleyway with a few stand-in NPCs, but it let you go around and jump and kick cans and talk to people, just to get a feel for the world. It controlled like a 3D platformer, and didn’t have the tank-style controls that I could never wrap my head around from Megaman Legends.

      But I’d imagine that other than that, it’ll play like Megaman Legends.

  2. king0zymandias says:

    Man, I love a well made animatic, makes me wanna keyframe some shit.

    Ever wondered why even a lot of crappy and cheap animations have better flow of action, framing, composition and blocking than most big budget hollywood productions? It’s because animators have to get this shit locked down in pre-production through extensive story-boarding and animatics, even before production starts. So any issues with scene flow is usually quickly ironed out. Whereas most live action directors still love the idea of just taking a half baked script and then going on location where the cinematographer/DOP can do whatever the hell comes to their mind on the spot. Which results in almost incoherent sequences with too many cuts, awful framing and action that’s barely readable.

    Of course there are exceptions, people Wong Kar Wai and Cristopher Doyle can make it work in their head in realtime. Unfortunately there’s only two of them.

  3. tombmonkey says:

    Fool me once, shame on you, fool me twice … oh they are already almost 1/3 funded? Never mind, guess some people never learn.

    Guess it’s smart from them to throw the ks before MN9 launches, since that one seems to be getting lots of hate from those with beta access.

    • girard says:

      No one’s been ‘fooled’ by anything yet. M#9’s been steadily chugging along since funding, is meeting deadlines and is likely to hit its prospective release date.

      Launching this before M#9 release *IS* a smart idea, because M#9 is in QA right now, and not launching a new project at this point would mean either laying off the entire creative staff, or paying them to sit around without a new project to work on.

  4. waltC says:

    Even as a kid I couldn’t stand bug-eyed, anime’-style cartoons…still can’t. I did, however, enjoy stuff like “Speed Racer” because of its weirdness…for a while, that is.

  5. Raiyne says:

    Megaman Legends was one of the most amazing games ever. Looking forward to this.