Peer At Myriad’s Procedural Explosive Prettiness

I’ve seen Myriad [official site] since its earliest prototypes years ago, as my pal Erlend Grefsrud is making it, and I still don’t entirely understand what’s happening as shapes and colours explode across the screen. I do know it’s fascinating and pretty as heck.

As I understand it, Myriad is an arena shmup where destroying enemies changes the level, and you can rearrange the levelbits and levelblobs, and ultimately you want to blow up the entire level in a huge explodeopointsorama then start over. I think. Come see what you make of it.

Do watch in 1080p if you can, as YouTube compression is not kind to this explosion of polyshards:

Scoring points is one motivation, sure, and it’ll have highscore tables and all that, but it also encourages sheer performance. The exciting colourful things are rewards in themselves, and it’ll allow you to freely rewind time to undo mistakes. Everything’s recorded, and you can share high-scoring performances with your chums for them to watch, and they can take over at any point to continue themselves.

Perhaps a spot of gameplay will explain it better:

Or another, with a different set of weapons:

No word on a price or release date yet.

[Disclosure: me and him are pals, obvs.]


  1. Car to Pol says:

    This is pretty much the best looking game I’ve ever seen. Absolutely love the way objects invert the colors of what’s underneath, and the way this extends to the UI design. I can’t wait to see if it’s actually fun to play, as I still have no idea what’s actually going on.

  2. Buggz says:

    Erlend, the creator of this game, is a friend of mine and the way this game looks is rather comparable to how it feels to have a conversation with him.

  3. xcession says:

    “Perhaps a spot of gameplay will explain it better”: nope!

  4. MesoTroniK says:

    I think it’s trying to communicate with us.

  5. Premium User Badge

    particlese says:

    I was prepared to be passively disinterested by the Modern Art until I saw “beat matched for your pleasure”. Everything needs more beat matching. John Wick’s downfall was that his gunshots only perfectly matched the beat for like three beats in that one shot of that one scene. Just think of the possibilities for awesomeness.

    Anyway, this game’s on my radar now — thanks!