Mutinous Ship-Builder Defect Now Has a Demo

Defect is just over half-way through a $40,000 Kickstarter campaign and has more than half of its total still to raise. Now, if you’re unconvinced by the videos and words in the pitch, you can download a demo to see if an actual chunk of the game is enough to sway you into tipping your hat and credit card in the direction of developers Three Phase Interactive.

The premise is simple – construct a spaceship, using beautiful sci-fi-retro-styled weapons and parts, and then hunt that same ship down when the crew eventually rebel and eject you into space.

I’ve had a quick blast on the demo, and found both the ship-building and combat enjoyable. Knowing that you’ll lose a ship and have to take it down allows for all kinds of tactical trickery, and suddenly the Death Star’s Thermal Exhaust Port makes perfect sense. An intentional weakspot engineered by nefarious Imperial types who were afraid that their Not-A-Moon might fall into the wrong hands.

The team working on Defect are former THQ developers who worked on “a very long list of pc/console titles that you almost certainly never played”. I have certainly never played the games listed on the Kickstarter page (The Polar Express, Nicktoons Unite!, El Tigre: The Adventures of Manny Rivera, Marvel Super Hero Squad and Monstaaa!) but now that the demo is available, I have played Defect, and that’s what really matters.


  1. Lord Custard Smingleigh says:

    That’s an interesting idea. Effectively, you become the boss of the next mission. I could get behind an idea like that.

    • mona says:

      I just heard about this yesterday when my favourite youtuber played around with it some (link to if anyone else wants to watch someone play a few missions), and that’s what I took away from it too; the shipbuilding looks fun, the story looks… sparse, and it’s not really my cup of tea wrt the general genre and combat, but I really loved the idea of basically going up against myself for new levels, along with the enemies; you can’t gimp your ships too badly or you won’t be able to beat the new ones they throw at you, but at the same time, make something too powerful and you can screw yourself over. Have to put a lot of thought into both the strengths and weaknesses of your designs. An unstoppable doom ship with a weak point on level x that a very specialised ship can take out wouldn’t necessarily be viable if the specialised ship can’t also hold it’s own more generally against what level x + 1 throws at you.

      I do wonder about replayability, though; I mean, sure, you can try different approaches, but it seems that once you know what a new level will be throwing at you, it’ll take away much of the uncertainty.

  2. RubberbandAU says:

    It’s only a small download (500MB) and is really very well done. I think it would have been better to have it earlier in the KS campaign but it turned my maybe into a backed instantly. Really solid game.