While a lot of Alec’s interest in Transformers: Devastation [official site] is down to it using ye olde Generation 1 robodesigns, mine is entirely founded upon it being a new third-person punch-o-beating game from the folks behind Bayonetta, Vanquish, The Wonderful 101, and Metal Gear Rising: Revengeance. Listing those names there, I realise that giant fighting robots transforming into cars and cassette players is actually one of the more mundane concepts Platinum have built a game around.
Anyway, you might have missed its announcement during all the E3 fuss, so here’s a new trailer.
Publishers Activision gab on about “instant robot to vehicle attacks, slam downs, counterattacks, and infinite combos for a unique and customizable combat system.” Yes, all of those sound great. Counter-attacks should be in every violent game (Platinum’s games and Dark Souls have really sold me on this), and those transformation attacks are a nice visual touch for the kind of layered fighting systems and attack types Platinum do so delight in.
Optimus Prime, Bumblebee, Swideswipe, Wheeljack, and Grimlock are all playable characters – Grimlock being essentially Metal Gear Ray, as I understand it. On the story side of things, big robots are fighting because they hate each other.
Transformers: Devastation is due this autumn. I do wish Bayonetta and Vanquish publishers Sega would bring those to PC, as I’m moving in the next few weeks and don’t want to bring my Xbox 360 (I’m trying to shed most of my possessions) but also don’t want to be without them.