Skullgirls Devs Making Action-RPG Indivisible

Skullgirls lot Lab Zero Games are coming back with another pretty-pretty hand-drawn game, but any face-punching it has will be a lot more formal. Their next game is Indivisible [Facebook page], an action-RPG where young lady Ajna will be travelling across a fantasy world to figure out why she has magic powers. I bet those magic powers will help you duff people up and get closer to the truth. I almost said “All they have to show for it now is some concept art”, but where do you draw the line with a hand-drawn game? Wakey wakey, Alice.

Here’s a chunk of text which is pretty much all we know:

“Indivisible is inspired by classics like Valkyrie Profile and Super Metroid, but with the unique characters and gameplay depth Lab Zero is known for. In addition to a fresh spin on action/RPG gameplay, Indivisible features a deep storyline inspired by southeast Asian and other world mythologies, Lab Zero’s trademark feature-quality 2D hand-drawn animation, and a lush soundtrack from legendary Secret of Mana composer Hiroki Kikuta.”

Also that Ajna rolls up her skirt to fight. Or down when she sees the head of sixth form coming. Either way.

Lab Zero are planning to launch an Indiegogo campaign to fund Indivisible. I don’t usually post about games when I know a crowdfunding campaign is coming later, but given how successful their campaign for Skullgirls DLC was – asking for $150,000, it got $828,768 – I wouldn’t be at all surprised if it has an easy time crowdfunding. Lab Zero say a playable prototype is “coming soon” too, so I suppose we’ll get to see it for ourselves. For now, a trailer:


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    FhnuZoag says:

    This is relevant!

    link to

  2. Arehandoro says:

    I like the visual design.

  3. Scobles says:

    Loved Skullgirls. Do you know if they’ll be using the same… ahem… physics engine?

  4. Skeletor68 says:

    SkullGirls is an awesome game I likely wouldn’t want to be caught playing. The art is beautiful, music is great but the lady characters, awesome as they are, make a 29 year old like myself look quite sad. Part of that guilt/shame derives from the fact that I did actually enjoy that facet of it. Must be the adolescent in me.

    An ARPG from the same devs sounds terriffic though, thanks for putting it on my radar RPS.

    • Kitsunin says:

      I treat Skullgirls the same way I treat Friendship is Magic or Steven Universe in that sense. Yeah it’s childish, but childish stuff is awesome, be it cartoons or unnecessarily sexualized characters, they’re both easy on the eyes and they’re both filled with more depth than their surface appearance.

      But then, I don’t play it because I live in the wrong part of the world, which is a shame because it’s sooooo much less filled with rote nonsense than Street Fighter. I’m stuck getting cramps while playing Smash Bros. For Glory on my 3DS, sigh.

    • Zankman says:

      Ditto on that. Of course sexy is appealing, but when a game is so heavy on the “titillating”, gratuitous and basically erotic content, I ironically find all of that unappealing. Simply, personally, things like that never stop feeling tasteless. I don’t want erotica or porn in my “normal” games, just like how I don’t want them in my “normal” movies, books, comics…

      This little teaser makes it seem as if this game won’t have such content but we won’t know until it’s released.

    • Rizlar says:

      Nah, Skullgirls is absolutely brilliant, don’t feel bad about it! As someone that isn’t particularly into fighting games, anime or treating women as objects it’s testament to how good Skullgirls is that I love it so.

      Yeah, there are bits that seem hard to justify, like Ms. Fortune’s unfortunate underboob, but generally the character designs are badass as well as being incredibly, overtly sexy. I like to think there is room in this world for gratuitously sexy stuff done well and that you shouldn’t feel ashamed for enjoying it.

    • Dances to Podcasts says:

      Guilt and shame are some of the more overrated emotions.

  5. montorsi says:

    I’m interested in seeing where this goes. Skullgirls is quite something. A unique blend of creativity and weirdness that eclipses some of the skeezy bits in the game. You know? Maybe not – I’ve been torn on this for a while, and have yet to properly make up my mind. Still impressed by the sheer density of creativity, in a fighting game of all things.

  6. Floflo81 says:

    Recent interesting tweets from the developers:

    Tweet from July 3rd
    Here’s a rough idea of what the exploration / combat game flow will be like. link to

    Tweet from yesterday
    We’ve got an #IndivisibleRPG announcement coming up, coinciding with the launch of the teaser site and dev blog! Until then, Ajna GIFs!

    I can’t wait ! I have seen no RPG with platforming and combo-based battles since Valkyrie Profile 1 and 2.