Shenmue 3 Smashes Records, Finishes On Over $6 Million

And so the unassailable Kickstarter hall of fame receives another member. Perhaps this one will actually ever be released? Shenmue 3 [Kickstarter] has finished its monumental run on the crowdfunding service at $6,333,295, making it far and away the most-funded game project and the sixth most on the entire service. The next slot up is the mighty(?) Ouya at over eight million, so not exactly close. Now begins the long, slow process of getting disappointed development with release still planned for December 2017.

Several development members did a Q&A livestream as the final dollars came in, which you can see the archives of here. They talked of a continued crowdfunding effort through Paypal, which will likely appear in a seperate update on the Kickstarter page soon. It would be impressive but unlikely for them to go on the full money train ride of Star Citizen unless they decide to start selling different types of skin for the main character. Stretch goals will go a long, long way to attracting more backers however, especially as the project moves out of the prototype phase and into something playable and watchable.

The bulk of the development costs will still be covered by Sony.

Quite how much financial input Sony will have is currently unconfirmed.

I think it pretty likely ports of the first two games will be made for at least the PS4, and hopefully also for PC. I wasn’t one of the 63 people that bought a Dreamcast so I don’t have first hand knowledge, but I’m told they hold up in some areas but are laughably dated in others, beyond obvious graphical issues.

Here’s the original pitch, if you missed it:

Anyone pitched in beyond the basic game level? What caught your eye? Should noobies such as myself be excited? Let us know below.

76 Comments

Top comments

  1. Ben Barrett says:

    Wording changed on "bulk" statement.
  1. Shuck says:

    “The bulk of the development costs will still be covered by Sony.”
    Is this the case? It was being strenuously denied at first, even when it was clear someone outside the Kickstarter was going to be contributing the lion’s share of the dev budget. The Kickstarter was vague and somewhat misleading about the whole thing, presumably so as not to scupper the fundraising efforts.

  2. Rauten says:

    “The bulk of the development costs will still be covered by Sony.”

    Jesus, this is still making the rounds?!

    NO. They are NOT covering the bulk. The bulk comes through KS and whatever else they may get through Paypal. Sony’s involvement is marketing and logistics support, and any tech support they might need in the development of the PS4 version.
    Sony considers Shenmue III an external, third party game they’re interested in supporting, but not properly backing, pretty much putting it in the same basket as all those indie games that had help from Sony for the development and release of a PS3/4/Vita version.

    • Xocrates says:

      There is exactly 0% chance of the game being made with just the crowfunding money. This is a fraction of what the original games cost, and game development budgets have gone up, not down.

      Maybe it’s not Sony putting in the bulk of the money, but someone outside kickstarter most certainly must be.

      • Rauten says:

        The circumstances are nowhere near close. The original Shenmue had a platform change (Saturn to Dreamcast), story change (originally slated to be Virtua Fighter the RPG), they made 2 models for each big character, which were based on custom made resin busts, they had to fly in and house the English voice actors, they had to build their own custom engine, which they then had to completely scrap and begin anew from zero (due to the platform change), and a million other details that inflated the budget to what it became.

        This time, there’s no platform change, the team consists of many veterans of the first two games who know how to properly make the games, they’re not building the engine anymore and are using UE4 instead, and they don’t have to worry about marketing budget because Sony takes care of that.

        It’s obviously not gonna be the biggest thing ever, but Yu Suzuki himself said that anything past 5 million could easily allow him to build something on the scale of Shenmue 1’s Dobuita. We’ve gone over that, and there’s still Paypal to come.

        • Xocrates says:

          I would need to see that happen, and even then I won’t believe it.

          The only way for that to be realistic is they either cut so many corners that they end with a completely different game from the others, or if they had already invested more than that prior to the kickstarter.

          As a general rule of thumb, and I say this on personal experience, you should take any estimate you have on how much development will be required and then double it.

          And then double it again.

          And you’ll probably still fall short.

          • waltC says:

            There’s this myth being circulated that games “cost” $X to make, and if you have one-cent < than X, you cannot make a game. Not true in the slightest…what the development of a game will cost is completely dependent on the team developing the game. IE, very often it's true that 40 people with a budget of $20M won't succeed as well as 10 people with a budget of $5M. Many, many factors come into play besides money. Obviously, no? Game development is a bit like movie-making in that regard, except that in game development you can usually get by with far fewer "cast" members…;)

          • Xocrates says:

            And there’s this myth going around that game development is cheap and quick, which kickstarters like this only make worse.

            They can make a good game by 5 million, but they cannot make a Shenmue sequel in anything but name.

      • Shuck says:

        They did say in the Kickstarter that they had “outside” sources of funding, but were coy about who and how much. Clearly it was more than the amount they were asking for, because they didn’t ask for (nor have they received) nearly enough to make an open-world game. So it’s impossible to know what their dev budget goal is, who they’re getting money from, etc. It’s also likely that the budget for the first game is somewhat inflated, but in 2015 dollars their original costs were reportedly in the $65-$100 million range. An open-world game, unless it’s an open-world game with lots of empty landscapes is going to be relatively expensive. So sure, they could do one for less than it cost before, but not for a tenth the cost. That’s assuming it’s actually an open-world game, however – something was said in the AMA along the lines of that it wasn’t going to “truly have the features of an open world” game unless they got $10+ million, which was weird (and disingenuous, since they sold the Kickstarter as another open world game like the first one). So who knows what kind of game they’re actually making, or where the money is coming from. The only thing that’s clear is that they’re not going to make another Shenmue for $6 million (or even, realistically, for $10 million).

        • RobF says:

          Yeah, it’s fairly obvious that their next “unlock” of some funds would be at $10 million hence being able to offer a full “proper” open world Shenmue around that amount. Because the chance of them making it -for that- are, as mentioned above, close to zero.

  3. Miyu says:

    It’s a bit of a shame to see this article trip up where so many others have. Repeating misleading phrases:

    The word bulk is super misleading:
    link to twitter.com
    – Here the producer says Sony is funding the PS4 version and money toward marketing.

    Shenmue 1 & 2 are nothing to do with this project or Sony. The rights are with SEGA see the FAQ on the Kickstarter’s page:
    link to kickstarter.com

    -The game had stretch goals one of which was to alter Ryo’s clothes…or skin.

    I get it’s a pain to write articles on a game you know nothing about, but next time read the FAQ eh?

    • Ben Barrett says:

      Bulk wasn’t my wording (articles go through an editor, I originally had “Sony will also be putting in a significant amount” or something to that effect) but I don’t see the issue with it. Sony will put in more than 6 million dollars, because 6 million dollars is not that much money for a modern day AAA title or a platform holder. More than 6 million dollars would be the bulk.

      Where the rights to Shenmue 1&2 are doesn’t matter. HD remakes are extremely likely in the current climate and only more so because of the success of the Kickstarter. Who they will be released by, why and what that money will be used towards, sure, that’s up for debate. I would be surprised if Sega does not do a deal.

      If you read the article you’re commenting on, you’ll note I use skins as a (deliberately humourous) example of something they would need to do to raise as much money as other major success stories post-Kickstarter, not that they will be. It was an explanation of why it won’t make as much as Star Citizen (and also a joke).

      • SpaghettiMan says:

        Hi Ben.

        Why not reach out to Shenmue 3 producer Cedric Biscay for a comment on additional funding sources instead of conjecture like “The bulk of the development costs will still be covered by Sony”?

        I don’t want to be mean, but I’m not journalist and even I know it’d be a good idea to ask for a quote on additional funding instead of suggesting something with no evidence as fact.

        Thanks.

      • Miyu says:

        OK fair enough if it’s not your wording, but this has been an ongoing thing during the Kickstarter.Shenmue 3’s producer already linked a Forbes article that stated that the game’s budget is $20 million and is largely funded by a third party and called their source a liar:
        link to twitter.com

        I’ll concede the skin thing, I missed the joke :) I urge you to find a way to play them though.

      • Cropduster says:

        There were a load of stories going round gaming sites in 2012 that HD remakes of the first two games for Xbox live and Psn were already complete awaiting release, and were just being sat on.

        I heard somewhere the problem is that the original games feature a load of real world products, stuff like Timex watches, vending machine brands, etc, that Sega no longer have the rights to and would need to appease before they can see the light of day. So there’s actually a load more companies than just Sega involved.

      • rockman29 says:

        “Bulk wasn’t my wording (articles go through an editor, I originally had “Sony will also be putting in a significant amount” or something to that effect) but I don’t see the issue with it. Sony will put in more than 6 million dollars, because 6 million dollars is not that much money for a modern day AAA title or a platform holder. More than 6 million dollars would be the bulk.”

        Hi Ben,

        I agree the statements are not very different (I don’t see any purpose in that editor’s change actually, but that’s just me), but the term “bulk” indicates a majority stake whereas “significant amount” could have a much broader interpretation and I think is the more fair statement.

        Regardless, you’re still making a pretty definitive statement about the funding of the game, even though there are no sources or information which are indicating this to be the case beyond hearsay and conjecture on your part or on the part of others.

        It just seems to be a mistake at worst, and oversight at best, if the editor is willing to use the term “bulk” as if it were commonly accepted into public knowledge that Sony will be funding “most” of Shenmue 3. But that is not the case and no further details are given about a pretty definitive statement.

        It’s quite damning towards both Yu’s team and Sony after they had to spend at least a week trying to dispel these notions after the Kickstarter announcement at E3 only to have the accusations of misleading people resurface again so casually.

        I think the best idea is to take the suggestion of the previous poster and consult with Yu’s team to get the details if they are willing to respond.

        • rockman29 says:

          “Sony will put in more than 6 million dollars, because 6 million dollars is not that much money for a modern day AAA title or a platform holder. More than 6 million dollars would be the bulk.”

          Actually I missed this segment… this is more unreasonable than the “bulk” comment. Why are you making this statement without a source?

          I understand your point about costs of developing games today, but saying “Sony will” spend a certain amount of money on development without any confirmation (unless you would care to indicate some source on this matter) is a bit much isn’t it? There is no confirmation of that statement in the conjecture being made about the costs of AAA games development.

          6 million dollars might seem like not a lot of money to a multinational company like Sony as a whole, but it is to a company that has been in financial arrears for the past few years. And 6 million dollars is definitely a considerable amount of money to PlayStation or SCEWWS.

          • montorsi says:

            Do we actually know that Sony will put in more than $6 million for development? Is that an assumption, and if so, why is it continually made basically everywhere? “This is what’s going to happen even though we don’t have any facts at all” seems like an odd way to go about reporting anything. You’d think less definitive statements would be made. Conjecture, sure, but ironclad statements? Uh.

    • Shuck says:

      Of course, if Sony is paying for marketing, they could easily spend far, far more money than is in the actual development budget, even without contributing a penny towards the development itself.

    • KevinLew says:

      Given the wording of the Twitter post, it’s still possible that the game will be focused on the PS4 version as the primary version. That’s not implausible since PC gamers are almost always treated as second-class citizens when it comes to Triple A game development, mostly because console versions almost always outsell PC editions by a massive amount.

      So from that post, Sony could be financing a huge amount of money to make the PS4 game. Then the PC version is just a port of the PS4 game. It’s not like cross-platform games haven’t done this in the past.

  4. Stellar Duck says:

    I should look up what a Shenmue is.

    • TheAngriestHobo says:

      Yeah, I haven’t the faintest clue either. Judging from the first few seconds of the pitch video, I’m assuming it’s Japanese for “looking extremely angry while cuddling”.

    • Jalan says:

      In context of the game, it’s a large tree that’s part of the series’ bigger story arc/mythology. It becomes slightly more clear in the second game but not quite crystal.

    • RobF says:

      It’s a game for babies, not real men. link to youtube.com

  5. Jimbo says:

    If this is effectively being published by Sony then it’s the ickiest Kickstarter ever.

    If it isn’t then they didn’t ask for or receive anything like enough money.

    • Miyu says:

      PC version is being published by the US production company. PS4 version is being run through Sony’s third party division (presumably like other big indie games that are also coming to PC like No Man’s Sky). Sony don’t get any money from the Kickstarter link to gamespot.com

      Yu Suzuki is scaling the design to match the money he’s getting. I believe he said at the current funding level it will be around the size of Dobuita 1.

      What Sony is get from this is good PR, they could have pumped 20 mill in but I doubt it would sell enough PS4s alone. By putting in money for the PS4 version they get to look awesome ( “We’re putting the games people want on our system”) but even if they game doesn’t sell they’ll have had their money back in good PR.

  6. Widthwood says:

    Ok, I’m not a native English speaker, and might be completely wrong about this, but the voice-over sounds not just sub-par to me, but excruciatingly bad. Scartch-out-your-ears bad.
    Below-average-anime-fan-dub levels of bad.
    Not just the voice, but the writing is like something taken verbatim from google translate:
    “-The forest all full of color. -Yeah -Ryu, can you jump? -Yeah.”
    Who the hell talks like this??? Also… did they seriously just repeat the same soundfile for “Yeah” twice??
    And intonations are so robotic and wrong, as if actors are trying to imitate synthesized voices.

    I seriously don’t get how this crap could reach 6$ million, or why did they even show something so clearly underdeveloped.
    Maybe this is something so meta it flew way above my head?

    • geisler says:

      I’m pretty sure they’re placeholders…

      • Widthwood says:

        Is the writing also a placeholder? This game is supposed to have deep plot and character development, writing quality is essential here. Wonky animation, timing being completely off? ZERO sound design (no ambience, voice volume not related to what happens on screen, no spatial effects)? Everything except graphics is horrible, graphics are a touch better – simply below average.
        This is a pitch video, the main way to advertise their game, supposed to show the game at its best .. If assets were placeholders, I bet creators would mention it right there, to avoid selling their product short.

        By the way, I looked for Japanese version, thinking maybe wrong timing, weird phrases, bad voices were due to hurried translation. But get this – their Japanese version of the pitch is a translated English version! Meaning that Yu Suzuki’s voice is still overdubbed with some English actor, they only added Japanese subtitles.
        Mind simply boggles. They couldn’t even bother to mute one track in NLE and unmute another for their own home market. And it’s not because of Kickstarter – they host Japanese pitch on their own site.

        • rockman29 says:

          The voice acting in English for the original 2 games is very similar to that. Really, really awful. And it sounds quite off key and just unnatural in general.

          The good news is one can always get edited versions with the Japanese VA for the original game :)

          • CaidKean says:

            Actually, the original English language release of Shenmue II for the Dreamcast only had Japanese voice-overs. At that time SEGA was in such a tumultuous period that they didn’t even feel they had the money to spend localizing the voice-overs.

            The English voice-over for 2 was only available on the Xbox version, presumably Microsoft financing it at least partially since they also paid SEGA to have exclusive rights to release Shenmue II in North America, hence why the Dreamcast version was never released there.

          • rockman29 says:

            Yes… the English VA for the original two games would include Shenmue 1 on the DC and Shenmue 2 on the Xbox….

            Is that a correction to something?

          • CaidKean says:

            It was my mistake, in your original post I misread “game” as “games”, so I thought you meant that for II as well you had to make use of undubs to get Japanese voice-acting! Anyway, my bad!

          • Widthwood says:

            Well that’s why I hoped they did Japanese version of the pitch properly… but those Japanese subtitles for horrible English overdub were final straw.

            Let’s hope they will at least have money for Japanese voices in the game :)

          • gunny1993 says:

            Wow that voice acting is freaking terrible, if all I had was that to go on there’s no way I’d put anything into it; the writing isn’t terrible per se, I mean it’s not good but I could see it working if the sound design was better and the voice actors weren’t newer versions of Microsoft sam.

            Its kind of like someone translated a script from Japanese to English and didn’t understand the stage directions and the director, exactly, as you say, like bad fandubs.

    • Geebs says:

      The acting in Shenmue was always awful; the VO cast seem to have been paid in horse tranquillisers.

      On a related note, it’s been scientifically impossible to complete Shenmue 2 without horse tranquillisers. It’s slow, it’s boring, it’s corny and the plot is meaningless drivel with nothing to say about itself or anything else.

      Basically this is doing well at kickstarted because it’s been such a long time since the last instalment dribbled out that everyone has forgotten how terrible it was.

      • Jalan says:

        Having finished Shenmue II (the Xbox iteration) more than once (and without the use of horse tranquilizers), I have to say that I don’t disagree with the general point you’re making there.

        That said, I’m still a fan of the series and even with its flaws, it’s still comforting to know that the story will see its conclusion. The end of the second game, while not comparable for obvious reasons, gave off a similar vibe to the end of Conan the Barbarian where you want to see that continuation – even if it turns out to be complete turds.

  7. lomaxgnome says:

    The interesting thing about the success of this project is the bizarrely high per backer average, over $91. Most gaming Kickstarters had an average of around $50-$55. By comparison, Pillars of Eternity and Planescape both had a similar number of backers (slightly more in fact), but millions of dollars less in total cash.

    • AngoraFish says:

      Yeah, I logged in to make the same comment. $91 average pledge per backer seems extraordinarily high, with 13 $10,000+ pledges. This game has a great many friends in very high places. Investigating that would make an interesting story…

      • TacticalNuclearPenguin says:

        It might answer why so many people get extremely up in arms at the mere mention of Sony ( or others ) having a heavy hand in the founding and the possible negative ramifications of this fact, since the average backer is a hardcore fan.

  8. edwardh says:

    “The bulk of the development costs will still be covered by Sony.”

    What?! No, they won’t be!

    It’s amazing that the Kickstarter did as well as it did, considering all the incompetent reporting around it, with many essentially telling people not to pledge because Sony would pay for development anyway.

    I thought RPS was better than this. Guess not. And yet again, I have to look for a better site. Because if you get something simple yet essential like this wrong, there is no relying on you.

  9. XhomeB says:

    Actually, the result is not that impressive considering no other kickstarter game/project in history has gotten as much hysterical exposure, including the shout-out during a freaking E3 conference by Sony no less.
    All that talk about Sony covering the development costs anyway (which will certainly be the case, you can’t – I repeat, you CANNOT – create a title with a scope rivaling that of S1&2 without at least 4-5 times as much as they’ve gotten. Unless, of course, it turns out to be an ugly, underdeveloped game in the end due to the shoestring budget).

  10. Premium User Badge

    Don Reba says:

    It would be impressive but unlikely for them to go on the full money train ride of Star Citizen unless they decide to start selling different types of skin for the main character.

    In-game capsule toys!

  11. gavingt says:

    “The bulk of the development costs will still be covered by Sony.”

    You’re a journalist. You’re supposed to look into these things before you say them. The above statement is blatantly wrong: link to neogaf.com

    • anHorse says:

      *links to a forum post based entirely off of a PR statement*

      And you have the fucking balls to complain about journalism whilst believing that horseshit

      • gavingt says:

        As opposed to a statement pulled from thin air?

        • anHorse says:

          Can’t be opposed to the exact same thing

        • EhexT says:

          Anyone with even a cursory knowledge of finances in the video game space would know that “we’re making the game we’re saying we’re making on the Kickstarter budget” is an outright lie. You simply cannot make what they’re claiming with the money they’ve raised, period. They are getting money from someone else – mucho money. Seeing as how Sony is pushing them, it’s pretty obvious where the dollar-arrow points.

  12. rockman29 says:

    “The bulk of the development costs will still be covered by Sony.”

    The first line is patently false by all indications given by Yu’s team as well as Sony. Sony has re-iterated several times they will not be funding development.

    Sony’s only involvement will be for developer support for the PS4 version and marketing if I remember right.

    Unsurprisingly, NeoGAF is getting uppity about the error. But they are right in that this should be corrected unless the author has a new and reliable source that has indicated the conditions have changed (even though that is very doubtful).

    If the author does not have any source or details indicating Sony funding development that statement should not have been made in the first place, and it should retracted and listed as corrected in an addendum to the article.

  13. SuicideKing says:

    YOUR A JURNALIST HOW DARE U MAK MISTAK?

    (Calm down everyone, it looks like an honest mistake/mis-wording, Ben’s noted it above, the world isn’t ending nor is RPS owned by FIFA or Bin Laden’s favourite courier).

    • rockman29 says:

      I hope the world isn’t ending, that would be terrible!

      Though perpetuating the myth of Sony’s diabolical and evil involvement with Shenmue 3, as if Sony and Susuki were both intent on misleading everyone about the development costs, isn’t really fair to either of them.

      And the article is being misleading. No harm in correcting it. Would be a shame not to correct it though.

      • SuicideKing says:

        Of course, it’s just that comments become a tad extreme lol.

  14. rockman29 says:

    This is where NeoGAF appears to have caught on to the article:

    link to neogaf.com

  15. Ben Barrett says:

    Wording changed on “bulk” statement.

    • Miyu says:

      Thank you

    • rockman29 says:

      “Quite how much financial input Sony will have is currently unconfirmed.”

      Great edit, probably exactly how much is known.

      It is definitely a wonder how many marketing dollars will be put forward by Sony though.

      • Ben Barrett says:

        I think it will be $6,333,296. Maybe more.

        ;)

        • rockman29 says:

          For that I’d think we’d have to stop the presses!

          P.S.

          Paypal is supposedly an option for donating directly to their team right now, but I haven’t found such a link….

          Not for me though, I did end up backing the $60 option on the last day with 4 hours to go :D

  16. Siresly says:

    What? No. Why? Where did this come from?
    I’m sorry, I’m just kind of dumbfounded as to how this happened. I would genuinely like to know. The chain of events or circumstances or whatnot that can lead up to something like this.

    Things were muddled initially, but information that blatantly dispute those supposed facts has been readily available for a while.

    Sweet mama do i wish it was true though. This and those $20 million that Forbes guy’s anonymous sources say it’s getting through private investors. $32 million. Would be fucking grand.

  17. Siresly says:

    Oh no, I fouled up the quote tags. Why is there no edit button on this thing?

  18. amateurviking says:

    Shenmue was overindulgent nonsense, and (admittedly charmingly) shonky as fuck. There I said it. My flatmate’s going to murder me for being objectively wrong.

    • pepperfez says:

      I thought those were all the things people loved about it?

    • CaidKean says:

      I replayed Shenmue II (Xbox version) earlier this year before the Kickstarter was announced and I must say that even though I do not disagree with your comment I still love it for some reason. It might very well simply be because of how it connects me to my childhood but either way I could not help back Shenmue III.

  19. vahnn says:

    Here’s what I’m more astounded by: 1) Enough people wanted this game to happen that they smashed the 6,000,000 mark. 2) Point 1 happened despite the lameness of this kickstarter video. 3) Enough people wanted this game to happen that they smashed the 6,000,000 mark. 4) Enough people wanted this game to happen that they smashed the 6,000,000 mark. 5) Enough people wanted this game to happen that they smashed the 6,000,000 mark.

    What am I missing? Oh yeah! 6) Enough people wanted this game to happen that they smashed the 6,000,000 mark and they’re going to open further funding via Paypal.

    Insane!

    • rockman29 says:

      It passed the 2 million USD mark in less than 24 hours after the KS announcement at the Sony E3 press conference.

      I think at 24 hours it was a 2.4 million USD.

      2 million USD was the original target. I honestly wonder had the initial target been higher on the KS it may have led to more total donations possibly… since it would mean the minimum donation would’ve been higher to “make the dream come true” or whatever. Might’ve hit 3 or 4 million USD within the first 24 hours rather than 2.4 million.

      • AngoraFish says:

        In many cases it seems that the opposite is true, that is, people are more likely to back when a project has clearly succeeded. See, for example, #4 and #3.

  20. Nevard says:

    I still think it was absolutely disgusting that a kickstarter campaign was announced onstage at E3 and couldn’t have contributed to this on principle because of it.

    • jrodman says:

      I’m interested in what you have to say, but am having trouble figuring it out.

      Are you saying you object to E3-things on principle?

  21. jackson09oi says:

    Thats too fuckin expensive game!

  22. Premium User Badge

    Aerothorn says:

    I’m not sure what the “ever actually released” snipe is at – previous record-holders are Pillars of Eternity (which is released), Double Fine Adventure (released) and Torment: Tides of Numenera (which is, by all accounts, fully on track to release this year).

  23. Freud says:

    I haven’t played Shenmue, but the videos that I’ve seen doesn’t make it look all that good. Perhaps being one of the first open world/open city games earned it a lot of fans back then but now many games have open worlds and it’s not enough to fill them with QTEs.

  24. jalf says:

    I’m amazed at the angry comments going “SONY IS NOT FUNDING THIS AT ALL, HONEST, IT’S JUST THE KICKSTARTER MONEY”. Apparently some people really want to believe. In Sony.

    Wake up. This is planet Earth calling. 6 million isn’t much to make a game, especially one the size of Shenmue.
    Also, it’s been confirmed that they have outside sources of funding.
    And it’s been confirmed that Sony will pay for marketing and will “help finance the PS4 version” (which is a wonderfully vague and ambiguous statement. That could easily be 90% of the development costs funded by Sony. If they just say “so, we’ll make the PS4 version first and then port it to PC” then suddenly financing the PS4 version is effectively financing the development of the game.

    • TacticalNuclearPenguin says:

      As others above noted, the per-person average pledge is extremely high, we’re sadly not talking about people willing to see reason, only the most extreme fans.

  25. buxcador says:

    The video reeks of corniness.

    I would not put a cent on it.

  26. Ephant says:

    Everything we’ve seen so far is very amateurish. The CGI videos, the papyrus font etc.

  27. KayAU says:

    There are two reasons why I did not back this. The first was that the pitch did not make the game seem all that interesting to me. The second was the sense of unease I felt and still feel about Sony’s involvement and the funding in general. I think the original campaign pitch did not mention outside funding at all, which is at best a major oversight, at worst intentionally misleading. They have since added a little bit of information, but it is still very vague. I expect more transparency and disclosure from the projects I help fund.