Empyrion – Galactic Survival Hits Early Access Next Week

Just a few months ago we included Empyrion – Galactic Survival [official site] in our much revered list of PC Games Of 2015 Wot Could Conceivably Be Good. Imagine a game that basically appeals entirely to the reptilian part of Jim’s brain that can only experience joy through games that take place in the vacuum abyss of space, in which you hop planets and trade space stuff and fight with your space things.

You’re the only survivor of a crash onto a hostile planet called Empyrion, the result of a failed mission to trace the origins of a starship discovered within the Antarctic decades before. There’s a hefty backstory that you can read about here.

The official full release date remains a bit of mystery but the gang at Eleon Game Studios have unveiled a nice little gameplay launch trailer and the date of its Steam Early Access release: August 5, y’all. As we said last time, it’s not the prettiest looking game but keep in mind the trailer is using in-game pre-alpha assets.


  1. sacredsnowhawk says:

    I thought this looked like a poor man’s Space Engineers, but on watching the trailer it actually looks really awesome. Might have to check it out.

    • VileThings says:

      It seems to be where Space Engineers is trying to go. Definitely looking forward to it.

    • ToozdaysChild says:

      Was gonna say, it looks like Space Engineers, except with, y’know… CONTENT.

  2. Jakkar says:

    Distressingly similar visuals and designs to ‘Starforge’, an infamously promising/disappointing mess abandoned by its developers on Steam. Yet they’re busy scamming another audience with ‘Reign of Kings’, a Rust clone, so I’d hope it a coincidence that they seem to have virtually identical worm-monsters in this one…

    Must so many indie coders simply copy other people’s games and call themselves ‘project leaders’ and ‘developers’?

    • Crimsoneer says:

      God, Star Forge. I never realised that actually came out.

    • Pulstar says:

      Perhaps indie coders could pool their resources together and release more polished games rather than the endless torrent of alpha builds being sold to consumers.

      • Kempston Wiggler says:

        Why is it only Indies that step up to the plate for this type of game? I’d love to a see a professional dev team tackle something like this.

        • Biscuitry says:

          Simple economics. The kind of sales (let’s say half a million copies) that would make an indie game a roaring, runaway success would count as a commercial failure for a big label publisher. Indie productions tend to be labours of love by an individual or very small team, often working alongside their day job or simply living on pennies. Big ticket games are the product of sizable teams drawing professional salaries.

          Simply put, an indie game is much cheaper to make, and so doesn’t need to do nearly so well to be a success. Games like this while relatively popular in concept, just don’t have mass market appeal, and no publisher wants to touch it, not now they’ve realised Minecraft was a fluke they can’t replicate.

          Naturally, there are more shades of grey to the situation than there are in the picture I’ve painted here, but that’s the basic principle involve.

        • Kempston Wiggler says:

          “…not now they’ve realised Minecraft was a fluke they can’t replicate.”

          How can they know this when none of them have even tried?

    • KDR_11k says:

      Looks like every other block based vehicle builder crossed with every other DayZ wannabe. Like all of Early Access at once.

  3. KiloHotel says:

    Was it just me that spotted a “G’Quan” class Narn heavy cruiser in that video … several times?

  4. Biscuitry says:

    Can’t say I’m not intrigued. I’ll give this one a look when (if?) it comes out of Early Access.

  5. Urthman says:

    I’m so glad that technology has finally arrived to where small teams can make this kind of “explore the universe” game that stuff like Elite, Noctis, and Space Engine have teased us into dreaming about.

    Even if this and No Man’s Sky and some of the others are disappointments, eventually someone’s going to get it right.

  6. Chaz says:

    The planetary graphics and what not look really atmospheric, but that is currently ruined by the vehicles and buildings, which just look crude and blocky. Obviously I realise that is due to it being an aesthetic of the building system, but still.

  7. hungrycookpot says:

    I am so down. I’ve been seeing stuff about this game for a while now, the only thing im unsure of is exactly how big the universe is? It would be a shame to make those giant cruisers and then only have a couple planets to cruise to.