Superhot [official site] this year overtook Cuphead to win the coveted RPS E3 No-Prize for Making Us Coo Over Prettiness. It looked great in slow motion but how does the time-altering FPS look in… slightly faster slow motion? Ruddy flipping gorgeous, going by a new trailer released to celebrate Superhot beta going out to Kickstarter backers. Look at this thing:
If you are entirely new to the idea of Superhot – god I envy you! – I shall explain a little. Superhot’s an FPS where time moves at a minute fraction of real time – until you move. It’s a slow, contemplative game of spatial awareness and tactical contemplation punctuated by split seconds of action as you execute plans (and people). “Flight Control With Guns” is how I semi-facetiously described it when Pip and I had a little chat about the initial prototype.
It leads to some beautiful moment, like that bar fight in the gameplay vid where the player throws a bottle then a glass to stagger an enemy, then grabs their dropped shotgun in mid-air to blow them away. Splendid! I’m also intrigued by the short glimpse of a scene where you’re down in a pit, and this scene where you appear to be chained to a pillar and need to make an enemy break the chain.
Superhot is due to launch later this year. A beta version has now gone out to folks who backed it on Kickstarter for $40 or more. For the rest of us, maybe the Quake mod SUPERQOT will entertain you for a while.