Blammo: Gearbox’s MOBA-y FPS Battleborn Due February

Most MOBA incursions into other genres have focused on the genre’s competitive underpinnings, but Gearbox seem to be pushing co-op pretty hard with Battleborn [official site] – not surprising, given they’re the folks behind Borderlands. It’s all good and well me saying this, but what does it mean to you? You’ll get to play it from February 9th, 2016, publishers 2K have announced at Gamescom.

Cologne being The Land of Reveals, 2K have also unveiled another four characters from its 25-champ lineup and dropped a new trailer:

I’m still concerned that most of the enemies seem to be generic things that walk towards you and explode in a few hits. Yes, MOBA-MOBAs have lane creeps, but they’re pawns in a battle of wits and subtlety between competing players – they wouldn’t be interesting to fight without that. When two folks square off in a pub car park, throwing their jackets to the wet gravel and yelling “Come on then!” while shoving each other playfully, MOBA creeps are the people who’ll try to separate them saying “Leave it out, they’re not worth it” until it becomes clear that it is GO TIME and everyone dives out the way – they serve a dramatic function but aren’t much fun to punch.

Or maybe it’ll be a load of fun to fire guns loads and blow up loads of nasties. Battleborn does have bigger monsters who look like they’ll add urgency, leading to the fun of quickly assessing target priorities and worrying about having creep-free space to fight and whatnot.

It does have competitive play and solo play too, I should mention.

An open beta test is planned before Battleborn’s February 9th launch, though 2K won’t have more to say about that until “later this year”.

17 Comments

  1. Premium User Badge

    distantlurker says:

    OK, that’s it. Stop the bus.

    Can somebody *please* explain to an old man the difference between, PvP (right, remember that term?) and whatever the hell a MOBA-FPS is supposed to be.

    Acronyms gone mad, I’m sure of it ^^

    • davethejuggler says:

      Moba’s are a blend pf pve and pvp basically. Killing the mobs helps you level up/gain gold/ whatever advancement mechanic is in place. PvP also does that, but getting the right combination of both means you become stronger faster than the opposing team, and usually is tricky until you’ve gained enough strength from pve stuff.

      • davethejuggler says:

        MOBA-FPS has already been done in the now pretty much dead Super Monday Night Combat. Great game that was hung out to dry by the devs. I’m excited to try out some new takes on the genre now that a lot of mobas have become far more advanced than they were back then, at least in the trimmings (free to play stuff, social side, spectator modes etc).

        • dontnormally says:

          I hated that game (the F2F PC release) but loved their original – Monday Night Combat for xbox.

          It was much better without the F2F annoyances.

      • Premium User Badge

        distantlurker says:

        Thats… actually.. a really good answer, tnx man.

        Now, the next person who says ‘roguelike’ when ‘proceduraly generated’ was just fine for decades, gets a waving stick waved at them ^^

        • Neutrino says:

          In fairness I think rogue-like also strongly implies permadeath, ascii graphics and a descending dungeon theme, where as procedural generation does not.

          • Bugamn says:

            But how many games described as roguelikes nowadays have those characteristics? I mean, it’s nice when something different is inspired by roguelikes, Spelunky for example, but sometimes I feel people only say it has got roguelikes elements because it is the cool thing now.

    • Jekhar says:

      I guess instead of pure PvP avtion, it has some low level enemy NPCs thrown into the mix. They’re additional cannon fodder for you to chew through, before you get to the enemy base. Never played a MOBA either, FPS or otherwise, but that’s what i gathered by reading up on it.

    • anHorse says:

      “and whatever the hell a MOBA-FPS is supposed to be”

      Titanfall

  2. Premium User Badge

    Godwhacker says:

    Can’t say I’m expecting this to be particularly special- every character seems to be cobbled together from a collection of tropes and ideas from other games. Is there an official RPS line on the blatant lifting of the ‘Gentleman Robot’ character from ‘Sir, You Are Being Hunted’?

    • LionsPhil says:

      It does look like they’ve been salivating over Overwatch trailers a bit, especially Zenyatta.

      On the other hand, falcon with a redeemer.

  3. Cross says:

    Now, since this is Gearbox, very carefully disregard every bit of footage and every announcement they make. Trust nothing until the reviews. And whatever you do, DO NOT GET INFECTED WITH HYPE.

  4. Congo says:

    Why are all MOBAs destined to be so cartoony? They all look like hey are meant to entertain elementary/middle school kids.

    • king0zymandias says:

      And so much visual noise. All those flashy effects and explosions, it’s just a bit too much. Almost had an epileptic seizure just from watching,

  5. ironhorse says:

    Exactly.. just like overwatch it was impossible to determine wtf was going on in any single scene.. just colorful explodey obscuring everywhere.. how the hell is that fun, let alone “competitive”?
    Comp scenes will laugh at this

  6. baozi says:

    You can play it at Gamescom for about 25 minutes.