Aer Is Journey In The Sky And Beautiful To Look At

I’m stealing this line from a YouTube commenter: Journey – Peasant Edition. Those’re probably the best three words you could come up with to describe AER [official site], a little indie game in the works from Swedish studio Forgotten Key.

AER reared its head during Gamescom, just over two years since the last time we saw it. You may remember us first seeing the game all the way back in 2013 when the team released an early proof-of-concept trailer. You can check that out here, it’s fascinating to compare with the newer footage which has now been kindly uploaded by the studio.

Like Journey, it has a strikingly sparse style – The game shares that similar kind of floaty, geometrical look, and likewise its emphasis is on exploration. In the studio’s own words:

“As a girl with the ability to take bird form, you will fly to explore and experience a marvelous yet dying world. With a focus on freedom, curiosity and aesthetics you will traverse the skies, home for nomad tribes, wildlife and secrets of old. You will soon be wrapped up in a tale of such stuff that magic is born from; prophecies, gods and dreams.

“With a sandbox-like gameplay you will be allowed to explore the world as you like, and during that time help its inhabitants. Ultimately you will challenge the gods and save reality itself.”

AER is slated to hit sometime next year through Steam, as well as for our console brethren on Xbox One and PlayStation 4.


  1. welverin says:

    Peasant, not say pheasant?

    • Premium User Badge

      particlese says:

      Nah, she quails before the logo screen.

    • TheAngriestHobo says:

      Don’t be ridiculous. Pheasants can’t relate to “Don’t Stop Believin'”.

  2. Barberetti says:

    Mm looks nice. I’ll be keeping an eye on this one.

  3. Andrew says:

    As a girl

    Don’t go to game’s Steam subforum, then.

  4. SuicideKing says:

    In the sky?! It’s clearly in the air.

  5. Premium User Badge

    particlese says:

    I could have sworn that said “pleasant edition” the first two times I read it, which elicited grunts of both agreement and confusion. (Journey…unpleasant?)

    At any rate: Oooooooooo, I’d totally forgotten about this one until the god thingy climbed out of the shadows. *Bit voice* Yes yes yes yes yes yes yes yes… Looks like it could end up comparable to Journey in many good ways while keeping enough distance to avoid “it’s not a perfect clone” nitpicking. In the meantime, I wish them luck (lazily from the RPS comments) keeping their “focus on freedom, curiosity and aesthetics”!

  6. Pulstar says:

    I would keep my expectations in check till we get the final build. Too many times this sort of title overpromised and underdelivered.

  7. Shazbut says:

    No-one can match thatgamecompany’s sense of the spiritual, unfortunately. That’s their calling card and it’s a damn shame they don’t develop for PC.

  8. KillahMate says:

    I’m super happy to see the diversification in styles and approaches to 3D graphics in games that’s taken place in recent years – everything from Proteus to Project CARS, and everything in between. Both game makers and gamers seem to have gotten on board with games featuring graphics that fit the most, instead of everything having to be photoreal to the point of drabness.

  9. Yglorba says:

    At least nobody can call this one a walking simulator.

  10. Timbrelaine says:

    It’s a pretty game, but aside from the silent, flying en-scarfed protagonist it doesn’t look that much like Journey.

    Journey’s art was neither low-poly nor flat-shaded- in fact, its most striking feature was specular highlights on a simulated fluid (the sand). And unless the devs announce anonymous co-op, surfing or a dedicated chirp button, they aren’t mimicking its gameplay much either.

  11. racccoon says:

    This kind of graphic is sort of flowing in devsville far to much and seems all too lazy and that they cant be fuckgotten.

  12. Thirdrail says:

    If someone invites you to go hunting, Emily, say no. You will end up in prison for the rest of your life.

  13. oueddy says:

    very reminiscent of Grow Home, which is not a bad thing!

  14. corinoco says:

    There was an iOS game like this many years ago, called Glyder, with almost the same premise. The devs abandoned it in favour of the micro transaction FTP shyte that ruined mobile gaming, and despite paying for it all those years ago, I can no longer play or install it. That pretty much turned me off the iOS walled community for good.

  15. drucifer says:

    Reminds me of Zelda: Skyward Sword.

  16. Josh W says:

    I’m not as impressed with this trailer as I have been with some similar games; hyperlight drifter for example showed a huge amount of variety in a few short trailers, but also gave a sense of journey. This one seems to jump about showing you things in a way that instead makes it seem small. Like it’s listing elements of the game world for you; you can fly between islands, transform back and forth, explore the inside of islands, and face massive polygonal things. Treating the emotions and areas of a game like a feature list weakens them somewhat.

    However, although this trailer specifically isn’t that good, what I can see of the game aesthetics does seem well put together. It could actually be pretty great.