Giveaway 3000 to giveaway.

Get A Free Premium Account And 10,000 In-Game Cash For The Stalker-Inspired Online Shooter Survarium

Survarium [official site] is a free-to-play online shooter that walks in the foosteps of Stalker. Its skies are gloomy and overcast, its levels are set among industrial decay, and its survivors fight with rusting and makeshift weaponry. The game has been rumbling through Early Access for some time and we quite like it. In case you like it too, we’re giving away 3000 codes for a week’s worth of Premium Account time and 10,000 Silver game currency.

Premium accounts gain 50% more experience and silver while playing than regular accounts, meaning you can level faster and unlock more toys to play with. Silver is Survarium’s in-game currency and is used for buying weapons and items.

The widget below will dispense your key in exchange for one of five actions: following us on Twitter, following our Steam group, subscribing to our YouTube channel, or visiting our Facebook page. The latter should work without requiring a Facebook account and whether or not you’ve already Liked the page previously. Remember – following us is a great way to make sure you don’t miss these kinds of giveaways in future.

Survarium Premium Account/10,000 Silver Giveaway

Once you’ve completed one of the above actions, hit ‘Continue’ in order to make the key appear. The keys are limited to one per user and the giveaway will expire when all the codes are gone or at midnight BST on Friday August 28th.

Once you’ve received your key, you can redeem it by registering for a free account on the Survarium website, confirming the account via the email you receive, and then going to ‘Profile’ > ‘Promo-codes’ > ‘Add promo-code’ > ‘Apply code’ on the Survarium website. Please note that the bonuses are not credited immediately and can take anywhere from 5 to 30 minutes to appear. If you prefer to play the game via Steam, it is necessary to do the above but using the Steam browser.


  1. WiggumEsquilax says:

    I guess it’s time to unsubscribe and then resubscribe to RPS’s Youtube channel.

    • KindredPhantom says:

      You don’t need to do that, if you’re already subscribed and logged into youtube just follow the link and then wait for the continue button in the widget to appear.

    • Challenger2uk says:

      Also you could just visit the games facebook, you don’t have to like it, reading doesn’t kill.

      • Jalan says:

        Tell that to the kids in The Evil Dead!

      • DeepFried says:

        But that would require me to unblock the facebook url in my router, remove the loopback redirect in my host file, turn off the custom adblock plus filter, allow it though my firewall, create a facebook account and… I’m pretty sure I need to remove all garlic from the house and invite it in.

        Thats just a lot of work for one key. Not to mention i’d have to burn my eyes after using facebook.

        • Xzi says:

          And I thought I hated Facebook. Bravo sir.

        • Minglefingler says:

          May I say that I find your abhorrence of Facebook to be one of the most heartwarming things that I have encountered on the internet.

        • Replikant says:

          So, despite many indications to the contrary, there is intelligent life out there in the internet. That’s encouraging.
          (Also, quite funny, btw)

  2. KindredPhantom says:

    “in exchange for one of five actions”
    I did all five actions, I should’ve read that before hand. Do I get an extra prize? :P

    A question: Is it a week’s worth of account time used up from actual playing the game or does it expire a week from the time you redeemed the code?

  3. castellani says:

    i got my code but steam says it not a valid code , the code you gave me above does not work

    • Jalan says:

      Must be used on the game’s website, as stated in the post.

      • castellani says:

        but you clearly say too that if i prefer to play on steam it would work on steam too this is copied from above – If you prefer to play the game via Steam, it is necessary to do the above but using the Steam browser.

        • Jalan says:

          Still has to be redeemed on the game’s website, as browsed to through Steam’s built-in web browser function – not redeemed through Steam’s built-in game key redemption function.

        • skyturnedred says:

          I’ve heard the game is overrun with hackers. Is that still the case?

          • skyturnedred says:

            Oops, wrong reply. I curse the day the edit button was removed.

  4. Azagthoth says:

    Stop doing this! Each time you loose a bit of your credibility.

    • SirBryghtside says:

      How? It’s really not all that different from the banner ads.

      • Azagthoth says:

        An ad is an ad, having ads on rps doesn’t in any way imply that they like the game. This is basically rps being paid by a developer to use their credibility to endorse a game.

      • Don Reba says:

        What banner ads?

    • trooperwally says:

      Yeah, I don’t feel comfortable seeing this on RPS. Last time we had a competition on the front page there was some discussion about it and one view was that just the tone of it doesn’t sit well with the RPS vibe. Given the whole hyper sensitivity about journalistic independence in a post-gamergate world I’m surprised that RPS would think this is a good idea. The headline is four lines long on my screen (a phone), contains a nice big number, puts the word ‘free’ next to ‘premium’ and the whole post relates to an early access game which hasn’t really proven itself and trades strongly on association with stalker. So it seems to me a bit seedy. It’s not the end of the world but is it a good idea? If this one is ok then how many yellow shouty posts should we expect to see? How many before we conclude that maybe RPS has traded its independence for a backhander from some devs?

      My view: there must be better ways to achieve whatever RPS is trying to achieve here.

      • Stevostin says:

        I entirely disagree. I like the game a lot and I am happy to get the pretty valuable bonus. VG games wants more players, and RPS gets something with actual value to give to its readers. Win win does exist (or even “win win win” actually).
        OTOH the idea that RPS has to bow to VG to get that gift is silly. RPS is way more famous than VG which btw didn’t run any add for the gam.
        Now you take it or you don’t but please don’t vote against it when it’s obviously good for most.

      • Premium User Badge

        Graham Smith says:

        We’ve written about Survarium in the past six months and quite liked the game. The exchange with the developer is literally: they give us some codes, we give the codes to our readers. That’s it. There’s no money involved. We’ve not agreed to write anything inparticular. We don’t give the post any special placement.

        I don’t see how it’s an advert, in other words. It’s a free thing and, though obviously some people aren’t interested, that seems good. Survarium get some new potential players (as they would if we wrote about their game in any other way), we get some attention to our site/social channels, and readers get an optional free thing if they want it for nothing more than clicking a link.

        • Azagthoth says:

          Although you don’t receive money, you are still receiving something of value from a developer in return for mentioning them in a post.

          • Premium User Badge

            Graham Smith says:

            Readers are receiving something of value. What we receive that’s of value is: something our readers value. It is functionally no different than if, say, a developer had offered us exclusive access to their unreleased game. We would get attention in the same way by sharing it with readers.

          • GunnerMcCaffrey says:

            Graham Smith says:

            Readers are receiving something of value.

            And since this sort of thing is clearly intended to get people more interested in reading the site, so are you. Unless more readers somehow isn’t of value to RPS’ editors?

            Pretty sure I don’t care either way about any of this, but denying it’s in a gray area feels a bit disingenuous.

          • Premium User Badge

            Graham Smith says:

            As I said, most of our posts are designed to get people interested in the site, and some of those posts also involve being given stuff – information, mainly – by developers and publishers that we then pass on to you, the reader.

            I can understand why it feels weird, but I don’t think it is. I think it just *feels* weird. Which is why I’m trying to pick at the reason behind that.

          • Stevostin says:

            There is value as in value content and value as in value money, ie at the end of the day it’s something you can put in your pocket. Here it’s clearly the former, VG gives something that interest us the reader, not RPS the company. It’s not different to an exclusive or even just a PR for a game that is so much expected that it drains attention of non RPS reader who will google the announcement and find it on RPS. OTOH it’s not similar to the add you see around this message that are actually how the gentle people at RPS pay their bills.

            There’s a case amongst adds in specialized press that can always be made as it still seems to be the only efficient way to get that press founded. But this giveaway isn’t part of it IMO.

          • Kitsunin says:

            Of course, Gunner, that’s the entire point of a news site–give the readers something of value, in exchange they give you their attention. The problem is that a lot of news sites try to either fool their readers into thinking something of no value (a paid-for and dishonest review, for instance) has value, or to make their users pay for that value with their time (by forcing them to sift through advertisements). This is neither of those however, it’s simply a nonstandard form of value, that being free stuff instead of news.

            It’s a very obvious win-win-win if you ask me.

        • Allenomura says:

          Although you mention the post wasn’t given any special placement, and I accept that, I just wanted to ask about the eggshell background. Is that a method you will use from now on for promotional bits, to separate them from the bulk of the site’s other writings?

          • Premium User Badge

            Graham Smith says:

            The eggshell background is for giveaway posts, yeah. It was introduced in response to some of the feedback similar to that here: that the giveaways and competitions feel separate from other RPS posts. We thought the different colour would mark them out more, though I think perhaps it also gives some people the wrong impression.

          • Synesthesia says:

            boingboing does something similar, it’s perfectly fine. As long as it’s clear, there’s no problem.

          • ButteringSundays says:


            I’m guessing you never read the comments at BoingBoing, pretty much every sponsored post there attracts the entire community to complain about the constant shilling. It works in the sense that the authors make more money, not in the sense that the community is OK with it.

        • Buggery says:

          No problem with giveaways as such, but perhaps physically distancing them from the article content would be a good idea?

          Drop a little giveaway box onto the side of the nav bar perhaps. It just seems a bit incongruous placed in the middle of the main article section.

          • Kitsunin says:

            The trouble is that they need to be obvious enough that the casual reader will still notice them. I for one want to see them, but if they’re on the sidebar, I probably would fail to notice them.

        • trooperwally says:

          Understood. I get that there’s no ‘backhander’ and I get that it’s not an advert. All the same it seems pretty out of place on RPS and I think the presentation is closer to annoying pop-up ads and buzzfeed headlines than it is to the thoughtful games journalism that I come to RPS for. Hence my feeling it’s out of place.

          I think my concern is perhaps 90% about presentation and 10% about substance. That 10% of substance is because money or no money this is still a transaction with a developer (the absence of money just means it’s a barter transaction). If you transact with someone you are that bit less independent of them.

          Besides the stated trade of promotion in return for free stuff RPS is also, implicitly, giving away some of its independence (or at least its perception of independence). That’s certainly not been given a monetary value in this transaction but that doesn’t mean it’s not worth something.

        • BlackAlpha says:

          You say you don’t give the post special treatment, but you very clearly do. The color of the post makes it stand out like it’s something special. It stands out like an advertisement. Now, I don’t really care why you did that, but that’s how it is being perceived.

          Personally, I don’t understand why you want the post to stand out if you are not getting paid for it anyway. I think it would be just fine if the post looked like every other post on this website. I mean, if people want to take part in the giveaway, they will check out the post and get their keys. If they are not interested, they won’t get the key. For you it doesn’t matter what people do. There’s no need to use clever color patterns and other techniques to increase the chances for people to try out the game because you aren’t getting paid for it, so why even bother with all of that?

          • Premium User Badge

            Graham Smith says:

            Because people asked us to mark or separate the posts in some way from the others, to mark them as different. We can’t easily give them physical distance from other posts (as requested here) and so a change of colour seemed like the best way.

            I think we’ll change it back.

      • Azagthoth says:

        Thank you for describing, much better than I managed to myself, exactly what is the problem with this post.

        • DeepFried says:

          Its feels out of place, but getting past that I don’t see any real problem with it. If RPS were being paid to promote a game in an article like this then that would be a problem (this is promotion however you want to look at it), but they have stated there is no money involved (which should probably be mentioned in the article).

      • Josh W says:

        Here’s what would improve it for me:

        Saying “get a ___” is imperative, saying “we have” would not be, it wouldn’t suggest that we should get it, like a market seller with apples.

        The difference is the implication that we should value it, and with that, it’s a giveaway that must rely on the previous value suggested in other forms of marketing, or in previous articles.

        If that same tone filters through to the rest of the article, you get the following “We have some gold bars/dead rats we were given free, you might want them.”

        Finally, the “subscribe for freebees” thing is just weird, it’s like saying “read my article to get to the secret code in it”, it devalues the actual action by making it the means to some ulterior end, as has long been established in studies of extrinsic motivation.

        • Josh W says:

          Broken link, I was referring to the overjustification hypothesis anyway.

      • ninnyjams says:

        My view: You’re thinking too hard about a post on a games website. I promise all the other posts are still there. You can check.

    • Baines says:

      Quite honestly, what credibility is there to lose?

      RPS used to feel different, years ago. Before CPU-destroying ads took over. Before that really bad long period of blatant hypocrisy on several fronts. Back when it had different staff. RPS is really not much different from other game news sites, whether they be Kotaku, Destructoid, IGN, Gamespot, or whatever else. Which isn’t to say all those sites are dens of corruption that would sell their mothers for an extra nickel either. It is just that game journalism sites are pretty much the same when it comes to metrics like “credibility”. (Note that “RPS used to feel different” doesn’t necessarily *mean* RPS was different even then. It could just be rose-colored glasses…)

      • DeepFried says:

        CPU-destroying? really?

      • ninnyjams says:

        So why are you still here? Also, it’s time to retire your 90s PC

        • Baines says:

          Some of the ads that RPS has run in the past that combined scripting to monitor mouse movement (for mouseover context) with autoplaying video could eat an entire core’s usage for a modern CPU. While it could make a desktop run a few degrees hotter than normal, some of these ads were more annoying for mobile viewers and the like.

          As for why I’m still here? I installed some blocking software. I normally don’t believe in ad blocks unless a site is truly awful with its ads, but RPS’s ad choices pushed me over an edge that no other videogame news sites ever managed to do.

          • John Walker says:

            You’re either being disingenuous, or you don’t visit any other gaming sites. I do, and RPS is obviously by far the least intrusive and objectionable.

            It’s shitty of you to adblock our site so we can’t make money to keep running the site. It’s wretched of you to boast on our site that you’re doing it.

          • Stevostin says:

            Ooh, Adblock, didn’t realize I had it here and that it damaged you. I resisted installing it for years until some ad would simply crash my browser at random. Adblock is now a basic survival tool for me.
            Hmm, I am gonna go support instead.

          • Stevostin says:

            Wait, just been to your support program – it’s awful.

            1) it’s super hidden. It’s not good to hide the way of making you sustainable that is the best for you and your readers. Should be permanent.

            2) the fact this it give access to voucher gives me a very negative impression. “pay to get better offer” is something I would never do if it was a program on steam or GOG so nope here as well. I’ll happily *donate* but buying this would make me feel bad

            3) why all front, and why so expensive ?! My media site I typically pay 2-3$ a month, subscription. It’s impulse buy.
            Here it’s just enough so I have to think “woops, bad spending day yesterday, let’s not add this this month”.

          • ButteringSundays says:

            @John Walker

            “It’s shitty of you to adblock our site so we can’t make money to keep running the site. It’s wretched of you to boast on our site that you’re doing it.”

            I can’t say I’ve ever seen this reaction from a blog owner before regarding AdBlock – that’s a really shitty perspective – I’m actually hoping it’s sarcastic.

            Why not suggest that those that want to block the ads do so, but subscribe? You may not care about your users privacy, but a lot of people do. Someone that’s blocking your ads is clearly not the kind of person that’s going to engage with your ads anyway.

          • Baines says:

            First, I don’t block all your ads. I block the most offensive.

            Second, no I’m not being disingenuous. I visit several video game news sites, and Rock Paper Shotgun is the worst of the lot when it comes to ads. I (and others) have complained about it on the forums, and in the ad feedback thread.

            RPS has run autoplay videos, which the ad feedback thread had promised the site wouldn’t run. It has run screen takeovers ads. It has repeatedly used ads that included browser hijackers, redirecting the page to other sites. It has repeated used ads that spike CPU usage for no valid reason (A background ad should not require more CPU usage than actual 60fps action-based videogames require, but I’ve tested and tracked in the past RPS running ads that did exactly that, at least when run in Firefox.)

            Okay, let’s try a comparison test with a couple of other sites…
            Destructoid: 1 ad cross the top, playable video but also collapsible. 1 small ad to the side. Scroll down another page and a half and see another side bar ad.

            Kotaku: 2 ads at top. 2 ads to side. 1 ad at bottom.

            RPS (current page): Full background ad that takes up half the screen space at the start, which contains a playable video, and which contains scripting that animates transitions between quotes. 2 sidebar ads. Below the article is a large Taboola block with “sponsored links” to six completely unrelated sites, surprisingly there is only one half-dressed woman this time and that is only a drawing. Above the comments is another small ad telling me to “Start Download Now”.

            Which of those three sites sounds the worst to you? When it comes to ads, RPS too often has more in common with places like free file download sites that other video game sites.

        • Llewyn says:

          Because his endless negative attention seeking in the comments section will never be completed. It’s clear he’s not here for the articles.

          (Also, why do people periodically get removed from my block list?)

      • John Walker says:

        Rock, Paper, Shotgun: Not As Good As It Used To Be since 1873.

    • Yglorba says:

      You can actually block them with adblock plus (block the ‘giveaway-block’ class using their ‘select an element to hide’ feature.)

    • brulleks says:

      Believe me, I am no fan of over-advertising, but I don’t see how this is any different to the offers and trials given away by magazines on cover discs. And at least you don’t have to pay for this.

  5. Hairball says:

    I really liked the low-level play when everyone was attacking each other with crummy weapons but as soon as you start using high level gear it becomes a very different feeling game.

    • Jalan says:

      It felt slightly more S.T.A.L.K.E.R.-ish like that. Then, when you begin a game and find a few guys camped out on a position with a high powered rifle or something near your spawn it just feels like a generic shooter.

      • natebud says:

        Yeah… though at least you can go back to that playstyle whenever, just unequip all your quality gear and the game will pair you with low level players

        • Jalan says:

          Fair point, though it’s a weird hobbling of the fun factor in general.

          I was liking the game early on but as time has passed, the changes put into it have made it seem far removed from what it should/could be (S.T.A.L.K.E.R. elements or not). The developers seem intent on turning it into a Call of Duty-styled shooter with increasing focus on microtransaction shenanigans which just dulls the experience (to me, at least).

  6. NecroKnight says:

    One question, do we have to activate it right now? Can we save it for later or will the key expire?

    • MiddleIndex says:

      I would like to know this also. If I have to use it now I wont have the time to put into it but if I can plan a week down the line I will be able to make the most of it and you know maybe get into the game

    • Survarium says:

      The code will not expire. You can save its use when it is a more convenient time.

  7. Mr_Blastman says:

    Free to play, forget it. No thanks. Free to play is nickel and dime to play. Let me buy the whole thing for sixty bucks or nope, not gonna do it.

  8. ludde says:

    Ugh. Coming from World of Tanks the mention of “Premium Account” makes me bounce off instantly.

    Never mind the likely grind and plethora of overpriced make-believe goods, back in my day shooters didn’t come with a yearly 120 euro price tag.

    • pepperfez says:

      And if you’re only putting in 120 euro a year you’re not a big enough spender for the publisher to care about you anyway.

  9. racccoon says:

    You do realise this was the game started the beginnings of its life as a hack game to get peoples names and data accounts as was server based in south africa, but I suppose time has drifted away from that controversy..

    • Survarium says:

      Hi Raccoon.

      We’re not sure where you heard that but we’d like to state it is completely untrue. If you would like to know how our company and project started you can find all the information required on

  10. spacedyemeerkat says:

    Well, despite all the usual hand wringing, self-flagellation and carping, all 3000 keys had gone by the time I read about the offer a couple of minutes ago.

    • ButteringSundays says:

      Did you perhaps consider that those that are soured by random shilling aren’t the same people flocking to the site for free keys?

      • spacedyemeerkat says:

        You don’t say. Did you by chance consider the subtext of my post?

  11. REKINZ says:

    I dont see the button continue! And I made everything!

  12. ButteringSundays says:

    I come here for thoughtful recommendations, reviews and prose – are you recommending this game? What’s RPS position on it? Can’t you restrict these data-farming offers to posts that are already discussing the game at hand?