Batman: Arkham Knight Performance Patch Looking Late

Remember when Batman: Arkham Knight [official site] was released? Yeah, the memory’s a bit hazy to me too. Warner Bros. pulled the game from sale two months ago due to its shoddy performance, and still have no clear idea when it might relaunch – though it seems it’ll be longer than expected (and planned).

Warner Bros. had planned to release an “interim” patch in August to improve performance for folks who managed to buy the game before it was yanked, but their latest community update makes that seem unlikely. That patch only entered testing last week, with WB saying they hope to launch it “in the next few weeks”.

“If all goes well, we expect to issue the patch in the next few weeks,” WB say. “We’ll be sure to report back in the next two weeks on how the testing is coming along.” They call this “the first interim patch”, suggesting that another may come before a big ‘un makes the game finally ready for (re)release. When that might be, they don’t say.

The main changes coming in this interim update, if all goes well, will be:

• Reduced frame rate hitches
• Optimized system memory and VRAM usage
• Improved performance on all GPUs (requires the latest drivers)
– Min Spec AMD GPU is once again the Radeon HD 7870 2GB
• More Robust In-Game Settings, including:
– Added the ability to change settings for Max FPS to 30/60/90
– Added toggles for Motion Blur, Chromatic Aberration, and Film Grain
– Added a “High” Texture Resolution value
– Added Texture Filtering option
– Added an Adaptive V-Sync option (NVIDIA only)
– Added VRAM Usage Meter
– Added Mouse Sensitivity Slider & Mouse Smoothing Option
• Fixed low resolution texture bugs
• Fixed hitches when running on mechanical hard drives (HDD)

With the game still not on sale, Warner Bros. have also suspended plans to release its DLC. WB say “the team is continuing to work on” the DLC. Other issues they’re poking at include skipping the splash screens and Photo Mode.

19 Comments

  1. Jeeva says:

    I’m still surprised by the decision to not release the DLC to those few happily running the game – I would assume that it would be the same files, compiled to an appropriate format, and released (same as the consoles).

    Maybe they just don’t want to have to test it all out until they’ve made all of these changes.

    • Arkayjiya says:

      Well apparently releasing the base game in a normal state is requiring all their porting resources which means they’d have to chose between releasing the base game for the new customers and all those who have it but can’t play it nor get reimbursed or divert some of these resources to the DLC. Their choice to focus on the base game don’t seem that strange to me, especially since it’s possible that they need to know how exactly the base game will be ported to do the same properly to the DLC.

      • dangrak says:

        To me it seems like their porting resources were dubious from the beginning.

  2. Capt. Bumchum McMerryweather says:

    It drives me batty that they didn’t qa this game properly before robin everyone’s money. Bunch of jokers if you ask me.

    • Kollega says:

      Frankly, it’s a riddle how they even dared to release the game in such a state. This shit shouldn’t have even passed alfred-testing.

    • Geraint says:

      Absolutely. What a croc.

    • Janek says:

      It’s certainly Strange that they’re having difficulties across so many manufactu-Ra’s. It’s like they Harley bothered testing at all.

    • Jokerme says:

      You pun jokers are batshit crazy.

  3. SuicideKing says:

    Oh so they’re actually porting it to the PC this time!

  4. Nereus says:

    Why is John Travolta in my Batman game.

  5. Frank says:

    Got the game bundled with a new PC several weeks after release. It ran fine, but they screwed up their metroid design: if you follow the main story on its own for long enough, you get locked on an airship with an unkillable enemy who must be killed (without having earlier taken a sidequest that gives a new item). Hope they fix that, too…

    First rule of metroid design: don’t put players who aren’t sequence breaking into impossible-to-win situations. Second rule: don’t save the game when the player is in an impossible-to-win area.

    • jonahcutter says:

      Ouch. Is it a full restart situation?

    • Asurmen says:

      Trying to think of which enemy and which item.

      • Beefenstein says:

        The only items you can miss are the freeze grenade and the electric gun, and I can’t remember needing either on the blimps.

  6. kud13 says:

    So, it looks like my plan of “wait for the winter Steam sale” continues to be a good idea.

    • subedii says:

      I refunded. Used the money to buy Shadow of Mordor on sale, which I quickly discovered is basically “Batman: Mordor Edition”.

      So that worked out.

      • epeternally says:

        And without shoehorned Batmobile sections and inexplicable obstacle course races, so a better take on Batman’s formula to boot. I do miss the verticality of the proper Arkham games in Shadow of Mordor, though.