Eyebeams, Go! Resident Evil 0 HD’s Wesker Mode


Resident Evil is super goofy, but in a loveable way – when it’s not taking itself too seriously. A new addition to the upcoming revamp of Resident Evil 0 [official site] looks to be on the knowingly silly side, starring the mutated Albert Wesker zapping zombies with his eyebeams.

Wesker Mode is a separate mode with Bertie larking about with Rebecca Chambers and sorta disarming the tension by casually zipping around at superspeed and exploding monsters with his psychic powers. Come see how adorably daft this is:

My favourite bits are when you have the typical early Resident Evil style of standing awkwardly firing at monsters then Wesker remembers he has superpowers and totally trashes them. Running through RE games again with new strength is always fun, though – consider the absurdity of playing RE4 as Leon in a mobster suit with an infinite ammo Tommy Gun while Ashley is safe within a clanking suit of plate armour.

Capcom explain in a Facebook post:

“For the first time ever in Resident Evil 0 players can experience the events leading up to the iconic mansion outbreak playing as alternative character Albert Wesker, alongside S.T.A.R.S. member Rebecca Chambers. Both characters will star in a special themed outfit for the mode with Wesker replacing the traditional gameplay role of Billy Coen.”

Okey cokey! The game’s due in “early 2016”.


  1. GameCat says:

    No Tofu, no buy.

  2. Jalan says:

    Interesting – though I wish they had given us access to some of his real power when Code: Veronica first released on the Dreamcast. Playing through the Battle Mode armed with a knife and a Colt Python while knowing that Wesker had (at the time) kooky new powers was a huge tease.

  3. Phasma Felis says:

    So at this point are they doing the awful voiceovers on purpose? Is it “ironic”?