Cool Guys Don’t Look At Explosions: Mad Max Reprise

Sometimes you just need to take a lot of screenshots of a game’s character ignoring the giant explosions going on behind him. We did this for Just Cause 2, and it seems that it’s happening all over again with Mad Max. So, for your viewing pleasure, here’s Max nonchalantly not looking at shit blowing up from a distance that really ought to be frying his bacon skin like bacon.

Click on them if you need to see it get bigger.

26 Comments

  1. Lakshmi says:

    I amused myself taking screenshots like this today, too. Minus the giant Max beard.

  2. MrFinnishDude says:

    7th one is the best in my opinion.
    “Damn, got some fire on my jacket. I’ll just brush it off”

  3. SuicideKing says:

    Come back when you jump off the Buzzard’s Nest without looking. :p

    (Or Mad Max equivalent of it)

  4. welverin says:

    Will Just Cause 3 will be getting one of these and is it just an Avalanche thing, or could it expand outward where appropriate?

  5. lglethal says:

    Is it just me or does Max’s beard seeming to be growing at an alarming rate in these pictures?

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      boundless08 says:

      SPOILER: Max’s hair follicles actually feed off the energy from the explosions. It’s explained in great detail right before the last mission

      • Darth Gangrel says:

        Oh, foor a moment there I thought Mad Max had copied The Witcher 3’s real-time beard growth feature, but didn’t want to acknowledge it, because The Maxer: Wild Beard sounds weird.

  6. April March says:

    I like how in the first few pics John didn’t have the hang of it and so Max was kind of like making jazz hands as he walks away from the explosion.

    I also like that one with the black car near the front because it looks like he’s trying to sneak out with a cartoon-like tiptoeing.

    • Darth Gangrel says:

      He looks like he just farted in those two first pics and the explosions was the result, with him looking perplexed (or just constipated the way many tough guys in both movies and games look like).

  7. DevilishEggs says:

    I watched The Hurt Locker, which is about defusing IEDs, recently for the first time and was astonished by how deadly dangerous it apparently is to be close to explosions when they go off. Who knew!

    • J. Cosmo Cohen says:

      I read an interesting military story one time wherein the author explained that when friendlies are near a bomb strike (can’t recall specifics) that they have to keep their mouths open. Otherwise, the force of the blast will collapse their chest or kill their heart or something along those lines.

      Sheesh. When I was first writing this I thought I remembered the details. Anyway: mouth open near bombs.

      • AyeBraine says:

        Explosion is a lot of gas appearing in a place of a plasticine bar or an iron cup of gray flakes. Lots and lots of it. It immediately begins expanding, and forms a blast wave, which with high explosives (highly brisant) has all properties of a concrete slab flying through the air at bullet speeds.

        So a human body is hit in two ways. First way is things. A concrete slab flying shatters (briser) basically all materials, they become flying shrapnel, or more flying slabs.

        Second way is the wave itself. It follows inverse square law, so it falls off counterintuitively quickly. But even mild overpressure is dangerous. That’s what ruptures soft things. Average amount of it will burst your eardrums (bad), more will bust lung blood vessels by creating pressure difference between pressure on your chest and inside lungs (extremely bad), and more yet will destroy internal organs via impact (meh, ok). Opening the mouth is a half-measure that might help with first two. It hangs on letting air equalize inside and out, a thing it may not have the vigor and time to do, like in explosive decompression (same thing in reverse, more mild).

        Sorry, been writing trivia quizzes for four days sraight now. And munitions is kinda my hobby.

        • El Mariachi says:

          A fuel-air explosive first puffs out an expanding cloud of flammable fuel droplets/vapor and then ignites it, creating a negative wave of air pressure as the fuel cloud consumes the oxygen within it. (Think of old atomic test footage where the trees first bend away from the blast before bending back towards it in a rush of dust & debris.) Supposedly if you’re standing close enough to this (but not so close as to be incinerated,) it can pull your lungs and stuff out of your mouth.

          Maybe keeping one’s mouth closed could keep all the inside things inside, but this all sounds sketchy to begin with, like something the kid who always wore camo at summer camp would come up with.

        • Marblecake says:

          The amount of specific knowledge on here is sometimes kinda scary. Awesome, but a tiny bit scary.

        • foop says:

          That first sentence is a work of art.

          It reminds me of xkcd’s up goer five.

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          kfix says:

          Comment of the month. That’s a fantastic if slightly idiosyncratic use of language to describe a physical process. Someone mark this as a top comment please.

          And then handcuff him and search his house really really well. With your mouth open.

        • J. Cosmo Cohen says:

          Thank you for clarifying! There’s no way I would’ve remembered all of that.

  8. Premium User Badge

    Carra says:

    The Witcher 3 sold a lot of copies, we want to sell a lot of copies too. Let’s add realistic beard growth!

    • blastaz says:

      Spoiler: it’s doesn’t have beard growth, explosion absorbent or realistic.

      You just pick your face from a list. I’m running around with a blue and white paint job in a shout out to Braveheart.

      Fun game though.

  9. fish99 says:

    I’m finding Mad Max surprisingly enjoyable. 15 hrs in so far and it’s fun and addictive, and it looks to be a huge game.

    At the same time though, it could be much better with some minor changes. I’m playing on a pad and whether you’re on foot or driving the camera is just so sluggish, and no way to adjust it. Same with Max’s on foot movement and the car turning – sluggish. Then there’s the silly little cut scenes for doing almost anything, like eating or filling your canteen. If they have to be there at least make them snappy, and don’t end them with a black screen transition. And why are so many things ‘hold’ to interact when a simple press would have sufficed?

    If the game designer had been on top of this stuff you’d be looking at an 85 game rather than a 75, and it probably wouldn’t be selling for £12.

  10. TheSurvivor says:

    Here’s mine :D
    link to steamcommunity.com
    explosions? Nah just gettin’ mah water :D