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Doom's Guts, Gore, SnapMap And id Tech 6

Look, you might not think that a video about “The Guts And Gore” of Doom [official site] would be particularly insightful, but I’ve embedded three videos about id’s upcoming shooter below, and it’s the best of the lot. I’m delighted that Doom is an unabashed gore-fest but I didn’t expect a video explicitly focusing on the gore to tell me a great deal about how the game plays. While showing off a bursting, belching Mancubus, id take time to alleviate fears that melee kills and elaborate death animations will detract from the flow of the game. It’s a good insight into the speed and flow they’re aiming for. There are also videos about the SnapMap mod kit and the id Tech 6 engine.

In the initial Doom reveal, the melee kills were the only thing I found particularly off-putting. Incorporating them into the need for constant movement is smart though and while I’ve never made a connection between Jackie Chan and the Doom Marine before, I am absolutely on board with the idea of struggles against gangs of enemies playing out like choreographed fights.

Here’s some tech stuff that I don’t find as interesting as the GUTS. You may enjoy it if you like shiny shiny shotguns.

Last up is a guide to the SnapMap level design feature.

I haven’t made a map for a game since Quake II and the very idea that I’m going to be playing a new Doom and making maps for it in 2016 is exciting. Here’s the thing – I don’t need a new Doom so if everything doesn’t work out quite as I’m hoping, that’s fine. But do I want a new Doom? Hell yeah. And at the moment this one looks like it might scratch the itch.

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Adam Smith

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