Stand Down: Metal Gear Solid V’s Save Corruption Fixed

You might remember Metal Gear Solid V: The Phantom Pain [official site] publisher Konami last week warned of a nasty bug that could corrupt your save file if you took a certain character with you on two particular missions – not something someone would expect to break a save. Well, that’s now fixed and my Steam has downloaded an update for The Phantom Pain, so consider it sorted.

For the curious – and those who don’t mind vague spoilers – I’ll explain more about it.

Initial information on the bug was vague and though Konami narrowed it down and explained a way to avoid it, it’d be a brave person who took her on those risky missions:

“The bug is triggered only under certain circumstances in Episode 29 or Episode 42 when Quiet is used as your buddy. However, you may still safely use Quiet in these missions if you use the Butterfly Emblem throughout the mission or avoid raising your Bond Level with Quiet to MAX during the course of the mission.”

The patch was due to fix any save files that were broken by folks who didn’t know about this too.

I’m really enjoying hanging out with Quiet. She sits on the horizon, dripping with blood (it’s an outfit option), her laser flicking over me as a reassurance that she’s watching, and her eerie humming saying “Yep, I’m totally ready to shoot a guy in the face.” Maybe she’s making it too easy; now we’ve become MAXIMUM FRIENDS, we sweep through bases without breaking a sweat and… it’s not the same as all my inept sneaking. I might go back to D-Dog for a while, especially now I can research his wacky weapons.

7 Comments

  1. dastro says:

    Nice, but now they should fix that bug, where you pick a blueprint on a mission and you will die/restart from checkpoint, after that you will lose that blueprint and it disperse from location where it should be, so you are not able to pick it anymore on another approaches and you can stuck (like me) on 99% of game completion. :/

  2. Bobtree says:

    They fixed the alt-tab bug in borderless windowed mode.

  3. Gnoupi says:

    “However, you may still safely use Quiet in these missions if you use the Butterfly Emblem throughout the mission or avoid raising your Bond Level with Quiet to MAX during the course of the mission.”

    Ah, border cases in programming, always a pleasure.

  4. JFS says:

    The header image is freaking me out. Too much torture porn.

  5. Monggerel says:

    Mild Spoilers (not really):
    I did the first Subsistence mission yesterday (you unlocka few of them somewhat late in the storyline). They involve you being dropped into the mission zone completely unarmed, nor can you use any buddies or support staff abilities like item drops or smoke cover. It’s.. exciting! And actually difficult. By default, I have so many very powerful tools on my character that doing everything perfectly is easy as pie. Without equipment, the game can be brutal – especially because I never bothered to de-scale the guards’ equipment (it improves based on how you play, you can de-escalate it through sending your staff on sabotage missions) and so at least half of them had the heaviest armor, night vision, and the most brutal weapons available. And I had to blow up an antenna system (the mission was C2W) and rescue two prisoners without any equipment at all. (you can still mark guards though)
    It felt like a spy thriller and was excellent. Also had to restart at least 5 times from dying. I generally don’t like re-treads of previous missions, but this was def. worth it.

  6. DThor says:

    The consoley single game save is the one thing that annoys me the most about the game. I don’t mind a difficulty mode that has that feature, but doing this in the name of having a single “continue” option assumes I have no other life. Frankly, all it does is encourage me to cheat.