ShadowHand: Regency Solitaire Devs Announce Highwaywoman CCG

Oooh. You know how happy Regency Solitaire made Adam and me earlier in the year? Its creators Grey Alien Games have just announced ShadowHand [official site], the tale of a notorious highwaywoman and her secret identity, which they describe as a historical visual novel crossed with a collectible card game.

Grey Alien Games’ press release says:

“Set in late 18th Century England, we follow the story of Lady Darkmoor, a beguiling young aristocrat who masquerades as the notorious highwaywoman ShadowHand. Fleeing a crime scene and forced to act under the cover of darkness, Shadowhand will stop at nothing to retrieve an incriminating family jewel, and in doing so, safeguard a woman she holds dear.”

All of this takes place over 20 chapters and features locations like stormy coastlines, mysterious woods and gloomy manors.

The mention of collectible card games makes it a slightly different beast than Regency Solitaire. Regency Solitaire was all about the solitaire and you would play through challenges to move the story along, sometimes uncovering objects as you removed cards from play, sometimes needing to meet requirements in terms of card combos and point multipliers in order to advance.

Apparently ShadowHand features “Never-before seen turn-based solitaire-style battles” where you play against an AI and the AI’s skills and abilities. If I had to guess, maybe you take turns playing cards and using the basic rules of solitaire but you have to strategise so you get the combos and your AI enemy gets as little as possible? But there are also weapon cards where you fire bullets to deal damage or wear hats for protection so…. I DON’T KNOW STOP ASKING.

“Play your cards wisely to collect new weaponry, gear and abilities in your quest to craft the ultimate highwaywoman.”

Apparently this will be getting its first outing at EGX which is at the Birmingham NEC on September 24-28th. I am not at EGX. Everything is ruined.


  1. GernauMorat says:

    The art is faintly embarrasing.

    • pepperfez says:

      For a low-budget card game, it’s a big step up that it’s only faintly.

  2. Kefren says:

    I’m intrigued by this – I enjoyed Regency Solitaire, and my mother plays it every week! A charming roguish game could get me addicted again.

  3. malkav11 says:

    I hope they mean “CCG” in the sense of the style of mechanics, and not in the sense of the “pay real money for random card packs” business model.

    • Nasarius says:

      It’s really not clear from the description, but usually CCG means exactly that. If there aren’t random packs, you find another term (eg, LCG) or just say “card game”.

      Like the subscription MMO, I think the market can tolerate approximately one computer CCG. And it happens to be Blizzard which owns both of those.

      • malkav11 says:

        Oh, there’s a bit more room than that – there’s plenty of people for whom Hearthstone is a bit too lightweight and presumably some for whom the very sparse solo content just doesn’t cut it (I know I belong to both categories). But only a bit, and I don’t see myself going for this one if that’s what they mean.

    • Jake Birkett says:

      Hi, Dev here. Yeah we mean the the game has an element of CCG mechanics in it but we aren’t planning to sell random packs of cards like a traditional F2P CCG. We are making a visual novel/card game like Regency Solitaire but with a focus on turn-based combat, RPG-style inventory/XP system, and with CCG elements. It’ll make sense when you play it :-)