Have You Played… Gateways?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

If you’re looking for a puzzle game to push your brain to the limit, then make sure to check out Gateways [official site].

This is a game that has time travel that requires you to think along the same lines as amazing time travel move Primer. Like this. As well as Portal, and any number of other classic puzzlers, all put into one smart, and extremely accessible game. And most remarkably of all, it’s all in a 2D side-scrolling platformer.

The joy of the game is uncovering the new mechanics for yourself, so you should just darned well get hold of it and explore. It’s charming at the same time as challenging, which makes a big difference, and you’ll be rather in awe of the brain inside the head of its creator. Not one to overlook.

5 Comments

  1. LTK says:

    I have! It’s utterly brilliant. You don’t know the meaning of complexity until you’ve solved a puzzle using several miniature inverted time travel clones of yourself.

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    G-Lord says:

    Maybe I should give this another go. Got very far, but then I encountered sections where I knew what to do, but just couldn’t pull it off. I still prefer Adventures of Shuggy from the same dev.

  3. Llewyn says:

    I have, but didn’t complete it and then left it too long before returning. Picking it up again seemed impossible, but starting again from the beginning seemed unpalatable.

    I ought to try again though (along with oh-so-many other games) as it was quite enjoyable. Suspect it might have got beyond me at some point though.

  4. Nixitur says:

    I’ve played it so much that I know the game like the back of my hand. Been thinking of making a video walkthrough with commentary since I’ve seen a lot of people say that they didn’t understand some of the puzzles, even after watching how they’re done.

    Until I do that, however, a few tips about the time travel gateway gun.
    The blue part of the timeline is the future, the green part is the past and the bit in the middle is the present.
    I’ll call the first gateway you place, the one from the past to the future, “past gateway” and the other one, the one from the future to the past, “future gateway”.
    The length of the future and the length of the past is the same, so I’ll just call it “length”.

    1. Once you place the past gateway, the actions you do while the timeline builds up and before you place the future gateway are already being recorded and are then in the past. The time when the future gateway is placed is always the present.
    2. When you enter the future gateway, the time where you exit is “time of entering – length”.
    So, if you enter the future gateway shortly after the present, shortly after it’s created, you end up at the very beginning of the timeline. But if you enter it at the end of the future, you end up very close to the present.
    3. If you shine a laser into the past gateway while the timeline builds up, you’re sending the laser forward in time and the time where the laser exits the future gateway is “time of entering + length”.
    That means that once the future gateway is placed, there will be two lasers, the current one and the one you sent forward in time coming out of the gateway.
    4. Another way to split the laser is doing the exact opposite, but that way is much more complicated and not required in the game. You can make it work, but it’s just not worth the hassle.
    If you want to split the laser, you’ll be safe by just placing the past gateway, shining the laser into the past gateway for the entirety of the past, placing the future gateway and then doing whatever else you want to do with the original laser before entering the future gateway.

    Also, tip for the rotation gun.
    5. The easiest way to flip gravity on its head is by placing two gateways on the same wall.

    And another hint about something that genuinely confused me.
    6. When Ed says something like “If only I had my time suit.”, that is not a hint for you to explore and come back to that puzzle later on. That puzzle is where you even get that time suit and it’s well worth it. I don’t even know if it’s possible to finish the game without it, but if it is, it’s much harder than it needs to be.

  5. Person of Interest says:

    Unfortunately, the Gateways developer retired from professional game-making last year after his most recent game failed to sell: link to smudgedcat.com

    To date the game has sold a whopping 190 copies so this hasn’t been the most successful release for me. It does make me question if I want to continue doing this for a living. I certainly can’t in the short term so I’m starting a regular full time non-games job very soon. Hopefully I’ll be able to return to making games at some point but with two kids I’m not sure I can really justify the amounts of money I’m earning by doing it.