3, 2, 1, Blastoff! Edge Of Space Leaves Early Access

Terraria and space, sitting in a tree, K I S S I N G. First comes Kickstarter, then comes Early Access, then comes- no, not Starbound, I’m talking about Edge of Space [official site]. It’s a bit ‘Terraria in space’ in that it’s a 2D platform-o-explore-a-mine-o-craft-a-build-o-fight-a-silliness game, but different enough in ways that fans of the genre might dig.

After two years on Steam Early Access, Edge of Space has finally been declared done (enough to launch), and is available on Steam for £8.02.

So what makes Edge of Space different? I’ve been cheekily reductive slinging around the term ‘Minecraftbut‘, but for folks who are super into build ’em ups, the differences between them all are meaningful. Devs may start from similar places, but putting them together in their own way will always end up somewhere else.

Last time we posted about Edge of Space, one of its makers popped up in the comments to say EoS tries to offer solid ranged combat and interesting progression and stuff. Anyway, Steam user reviews are looking a bit guarded but good. I don’t dig its curious mish-mash of art styles and those harsh black outlines, myself. Have a launch trailer:


  1. rustybroomhandle says:

    I wouldn’t refer to Starbound as “the Terraria folks’ own” since this is mostly not true, and they don’t like that over at Chucklefish.

  2. Somerled says:

    So what makes Edge of Space different?

    • LordShaggy says:

      As one of the lead devs, I can go over some of the big differences.

      – The feel of the game is very different. The way you need to move around and combat over all is very different. (Metroid meets Terraria)

      – A more direct method of advancement

      – A mix of open world experiences with more crafted dungeon experiences

      – A more open ended crafting system

      – A core story that is slowly exposed through interaction with NPCs that you find in the world

      – A mixture of dynamically generated events placed around the world on generation with random events that can happen anywhere

      – A more zany feel to the universe and a fun mix of dark humor


      That’s some of the main core game difference to mention beyond the fact we have a long record of improving the game and really listening to our community.

      That all being said, some of the biggest issues we face right now is the fact steam is forcing us to keep reviews that are almost 2 years old. Even though they should not be impacting the game now that we “released it” If we removed all those old reviews and only took in new ones based on 1.0, our review score would be vastly different.

      • Kestrel says:

        “…we have a long record of improving the game and really listening to our community.”

        Honestly, that comment just got you guys a sale. I was blown away by Terraria’s long-term support and additional content. I’m looking forward to checking this out.

        One question – does it feature cloud saves? I remember this took a long time to get into Terraria.

        • LordShaggy says:

          Not at the moment, if we get the success we need, it’s on the list of things to do.

    • epeternally says:

      The marked absence of any fun to be had. It’s outrageously bad compared to Terraria, quite bad compared to also flawed Starbound, and evaluated purely on it’s own merits is still a clunky and repetitive experience that manages none of what made Terraria great.

  3. BlueBanana says:

    It’s a good game. It may take a while, but then you’ll get sucked into it.
    I got it since early-access and I’m glad they made it to v.1.0.
    The devs really listen to the community and are very active, as you can see in the comments above.

  4. Ashrik says:

    I’ve seen this game at PAX a few times (though not this latest PAX prime, but I could have simply missed it), and I don’t know what about it just feels so odd and off to me.

    The art style seems weirdly… incongruent? Is that even the right term? Like you were playing with assets from different games, or made at different resolutions? The controls janky.

    I feel like this game and its devs have a lot of work to do to differentiate from Terreria/Starbound, so long after those games have been released. Are lasersharks enough? 7-year old me would weep to read that sentence.