Mighty No. 9 Mega-Busting Into February 2016

Every time I see the name Mighty No. 9 [official site], something in me sees it as Wonderful 101 and my heart skips a beat. But hey, a new Mega Man-ish game from the co-creator of the mega-busting robot is still a pretty exciting idea – enough for folks to bung it $3,845,170 on Kickstarter. When will we found out how the reality rises to that dream? In both ages and no time at all.

Following an indefinite delay from its planned September launch (itself a delay from the April release its Kickstarter billed), Mighty No. 9 now has a new release date: February 9th (possibly the 12th for us, depending whether digital oceans interfere). Sooner than that, though, a demo (also delayed) is now out for Kickstarter backers.

This post here explains how backers can access the demo. If you backed the game and have given the demo a bash, tell us how it is, yeah? Given the full launch is still five months away, how’s it shaping up?

As for the delay to the main game, that was a bit fishy. Comcept had been trying to Kickstart a Mega Man Legends-ish action-RPG spin-off when rumours and retail listings suggested that Mighty No. 9 would be delayed. Comcept denied this, but two days after the Red Ash Kickstarter ended – failed – they announced that yep, MN9 wouldn’t make September. Here, Kotaku recapped that little fuss.

Still, I suppose what’ll matter come February is ultimately whether it’s a decent game.

11 Comments

  1. Eleven says:

    I was playing the demo at the weekend, and as long as you’re expecting Megaman’s spiritual successor, is pretty darn good.

    I was one of those people disappointed when they released the first in-engine screenshots, which looked like a generic 2.5d platformer rather than the really cool concept art, but since then they seem to have found a balance in style that works. There’s a few other oddities, like no lipsync in the cutscenes which looks naff, and the story is just as corny as you might expect, but otherwise I’m enjoying the game.

    There are some quirks to the treatment of women that can only be described as Japanese. While it’s almost expected that the only female character in the game is going to be bright pink, I’m still having problems getting over how they’ve named the girl “Call”, apparently in complete innocence. She’s also starts the game as a passive, robotic sidekick / mission control. I haven’t played through to the end of the demo, but I kind of had the expectation she’d be a playable character, or at least have some sort of personality.

    The game itself is almost unadulterated Megaman, and while there’s a few new mechanics, like charging down low-health enemies for bonuses, it’s slavish to the conventions of it’s predecessor, like having a max of three bullets on-screen at once. If you didn’t like Megaman, this won’t change your mind, but for new player’s it’s probably one of the better games of the genre to try.

    • ankh says:

      Why is the name “Call” offensive or as you call it “Japanese? for a female character? I honestly can’t figure it out.

      • Eleven says:

        A “call-girl” is American slang for a prostitute.

        • MattM says:

          It is, but just “Call” alone doesn’t really have that connotation.

          • TillEulenspiegel says:

            Not necessarily, but unless you make that connection, the name is complete nonsense.

          • Distec says:

            Maybe it’s just that?

          • Eleven says:

            So they named her, apparently in complete innocence, and accidentally found a cultural faux-pas between the Japanese dev team and the largely American audience. The naming of the Wii console comes to mind. They’ve had a lot of feedback about the name since, but they don’t seem too concerned.

            The boy character is named Beck. “Beck and Call”, geddit?

          • ankh says:

            More of a linguistic faux-pas to be fair.

      • FroshKiller says:

        I think Alice isn’t noticing that the playable character is named Beck. The characters’ names are a play on the phrase “beck and call” and a rhyme with the original Mega Man characters’ names, Rock and Roll. I don’t even follow Mighty No. 9 news and am not even a big Mega Man fan, and that much was apparent to me.

    • ankh says:

      I forgot to add, thanks for your thoughts on the demo. As a Megaman fan a spiritual successor is exactly what I was hoping for.