Unplayably Broken Horror Calendula Looks Pretty Swish

I'm pretty sure it's not supposed to do that.

I like the idea of games masquerading as strange and forbidden software. Memory of a Broken Dimension and TIS-100 are explorations of odd computer systems, Deabirth is made by satans and draculas in Hull, and now Calendula [official site] is an apparently broken game which seems to actively resist attempts to play it. Sounds like someone’s got a frankenstein dad or two in their CD drive!

Calendula is a curious upcoming horror game by Spanish team Blooming Buds Studio, and its computery chills looks pretty dang swish in this new trailer:

Interesting, that, innit? I’ll recap in words for folks who like these squiggly gits (I do).

Calendula looks like it’s split into two sections. The first is overcoming its menu system’s attempts to keep you out. The screen distorts, displaces, obscures, encrypts, and forbids, turning it into a puzzle game – a puzzle game with an unpleasant amount of blood and hair lurking behind it if you pull the window out the way. That looks like some solid frustrating fun. Then it seems there are 3D ‘game’ bits, with snippets of first-person antics; I have no idea what happens there.

The idea of haunted games has become popular in recent years, with plenty of creepypasta tales about spooky Marios where EVERYTHING WAS BLOOD or Sonic games where ROBOTNIK KILLED EVERYONE – with a few ROMhacks and other games actually bringing those tales to life. This is far more interesting, though. This I do want to play.

Alas, I’ll need to wait until “early 2016”, when Blooming Buds plan to release it on Windows, Mac, and Linux. For now, hey, it’s having a crack at Steam Greenlight.


  1. Kefren says:

    I wouldn’t be too rash in judging this.

    • The_invalid says:

      Oh, I’m a total sucker for this kind of thing. I’m way more excited about this than I should be!

  2. LionsPhil says:

    Pfft. Those of us who were around in the days of trying to get enough free conventional memory and Sound Blaster/CD-ROM/mouse support at the same time have already played the nightmare-mode version of this.

    • harley9699 says:

      Exactly what I thought! We already lived way too much of this ‘game’.

      • syndrome says:

        Wow, those were the days. I still need to be hugged at times.

  3. Lars Westergren says:

    House of Leaves: The Game.

  4. Klarden says:

    Blood menu, hear its cry.

  5. racccoon says:

    Reminds me of when I was really drunk one night and used flash making all these crazy animations, I woke up next morn and played all the animations and thought holy cow you were a drunken skunk last night.

  6. flupke says:

    The idea behind it is brilliant, a normal game like a plateformer or something but the more you play the weirder and creepier it gets, and you have a second darker game that takes control of the world of the first.