A couple of years ago, I wrote about an isometric puzzle game called Pavilion [official site]. “That’s rather lovely”, I observed, having posted a trailer. Later, news arrived that the game would be heading to PlayStation 4 and Vita, leading me to believe dreams of a PC version might be futile. Not so – the game will be released in two parts, with the first due this year and the next in 2016. It’ll be coming to Windows, Mac and Linux, and there’s a Steam Greenlight page with a new trailer.
Is that “rather lovely”, as I thought back in 2013? My previous self might have swooned but I’m just looking at that block sliding around the place and tensing my brain in anticipation of plodding puzzles. That’s not to say I’m retracting the “rather lovely” entirely but I am tempted to downgrade it to a “mildly intriguing”. I prefer the description of the game to the images.
“The fourth-person puzzling adventure from Visiontrick Media, throws you directly into its mysterious world without any text tutorials or beginning explanations. It is a puzzle game portrayed through exploration and audio-visual imagery. By interacting and observing you gradually, bit by bit, learn things about both the puzzling gameplay and the world itself.
“Pavilion takes place in a world unknown to both the player and the main character. A surreal dream-like place where reality clash with fantasy. Fully realised in beautiful hand-painted 2d graphics and dreamy ambient music that makes for an unforgettable audio-visual experience.”
Good. I enjoy learning about mysterious worlds as I explore them rather than through the dubious medium of tie-in novels and audio logs. Hopefully Pavilion is more mystery than MYST-ery.