Impressions: Star Wars Battlefront Beta

I want to learn the ways of the multiplayer first-person shooter and become a headshot Jedi like I wasn’t a late-30s father. So I’ve been dabbling in Star Wars: Battlefront [official site]’s three-map beta, keen to see if’s really as spectacular as the marketing Death Star has implied.

Yeah, OK, that’s Star Wars.

First things first: it’s gorgeous. This is pretty much what most people would want a Star Wars game to look like, presuming your dream game is not Gungan Kingdom Platforming Adventureland. There’s a ton of spaceship porn, both in the skies and crashed around the landscape, guns go pew-pew, Stormtroopers look authentically plasticky, AT-AT’s giant steel feet slam into the ground in a cloud of snow-dust, you get filmic swipe-cuts and there’s a small fiery explosion whenever any laser blast hits any surface.

And, oh boy, the terrain. I know, PC games website in terrain enthusiasm shocker, but nevertheless: this is best in class land-modelling. It seems so very three-dimensional, so close to photographic quality. Hoth! Hoth is Hoth. The Hoth. The actual Hoth. Even the Rebel base interior is meticulously recreated, right down to the screen-shaking thumps of heavy explosives onto the snowy roof.

Visually, this is geek heaven, and a total, welcome whitewashing of everything that made us despair for Star Wars over the last 20 years. I only hope that one day we’ll get to see its witchcraft in a structure other than ‘get repeatedly shot in the back.’

Though you don’t have to look far to find its Battlefield roots, Battlefront’s a dramatically faster and more straightforward affair. You’re dead after a couple of shots, respawns are instant, battles are two small waves of infantry crashing against each other, receding, then racing straight back. Meantime the skies are filled with convincing but far distant battle, and the ground shakes with explosions. I felt like I was in the middle of something much bigger and far more destructive than my own little pew-pew skirmishes.

I suspect it’s going to be a very galling for those older players who can’t resist a bit of Star Wars but are anxious about stepping into the online fray. It’s simple enough to control – no classes, no squads, each player carrying just a single gun and a few timed powers on the 1-4 number keys – but is heavily skewed in favour of people who can score relentless headshots. I was meeting instant death time and again, but because these old hands are rather rusty it’d usually take me a fair few shots to kill an enemy.

Practice will make me vaguely competent, and a larger playerbase will lessen the chance that I’m thrown in with twitchy murder-masters, but I must admit to no small amount of frustration right now. By which I’ve spent most of today screaming ‘fuck youuuuuuuuuuuuuuuuuuuuuuuuuuu’ at my screen. It’s very much a fuck you kind of game, its infantry-only map on the muddy planet of Sullust more akin to the breakneck slaughter of a Call of Duty than the traditionally stately Battlefield.

The enormous Hoth map, with its AT-ATs, Y-Wings and TIE Fighters is far closer to Battlefield, although to some extent it means there are simply more ways to perish without warning. It’s entirely spectacular: a full-scale raging war in the snow, as AT-ATs slowly pound towards the Rebel base while footsoldiers tussle over capture points which can periodically release Rebel defence craft. Scout Walkers stride into the fray regularly, as do, er, Darth Vader and ROTJ-era Luke Skywalker.

These latter actually bring the show down a bit, as dropping what are in effect superheroes into the middle of a war just seems faintly ridiculous, like if Mecha-Churchill strode onto the beach at Normandy. Something seems a little off about the lightsaber-swinging animations too. They’re just not a natural fit, although clearly it’s extremely exciting if you find the pick-up that lets you play as those guys. Not as exciting as the AT-AT or AT-ST ones, though. I haven’t had an AT-AT yet, which is desperately disappointing, but the Scout Walker was a hoot, as was getting inside a TIE Interceptor and covering vast white distances in a heartbeat. I couldn’t even distinguish between allies and enemies on the ground though, let alone actually shoot someone, but raining generalised hell was glory enough. Naturally, I crashed it into a rock moments later.

I’m not overjoyed that these vehicles are obtained from sporadic floating icons, however. Running through an intangible blue circle just doesn’t have the thrill factor of physically clambering into a spaceship or walker. It might just be the purist in me hankering for the old Battlefield model of taking your pick from/racing other players to a yard full of wheeled and winged goodies, but it is one of several overtly game-y design decisions here.

See also ‘Hands’, in which you equip explosives and limited-use special weapons via cards bought with in-game currency. It seems to tie into an App which unlocks more of these things, but the nomenclature and fake cardboard presentation seems needless and disrupts the Just A Stormtrooper Doing His Job fantasy. Why aren’t these things simply presented as equippable items? A nitpick I know – it just seems so odd that Battlefront is otherwise such a deliberate pursuit of Star Wars authenticity.

Unlike the relentlessly fatal multiplayer, the singleplayer and/or co-op mode, which in the beta is set on Tatooine, is going to make elder Star Wars enthusiasts clap and shout with pure glee. The beta restricts it to five waves, and obviously it just loops across the same map, so I imagine it will wear thin in time, but if you’ve long-craved a latter-day, high-tech Dark Forces then this is the mode you’re looking for. Blaster goes pew, Stormtroopers fall down, AT-STs clank around and explode delightfully, crisp, sandy terrain looks thoroughly Tattoinian, you are the Rebel hero surving an impossible last stand.

It’s very much the obvious thing to do in order to bring multiplayer-averse Star Wars fans on board, but it’s hitting all the right notes and I think online-averse players will get a kick out of it despite the lack of a campaign structure. That said, EA/DICE would be mad not to weave a pure singleplayer game out the tech and assets they already have here.

I’ve had a few problems, which I won’t make a big deal about because this is a beta, but, for the record: it regularly doesn’t find any servers, and at one point it silently stripped me of two ranks. The latter I can shrug off as a teething troubles in a test version, and to some extent the former too, but it was doubly frustrating because the game doesn’t allow you to browse servers yourself. Seeing for yourself that there are no servers up or none with room is one thing, but having it scan some behind the scenes list then shrug at you is no help whatsoever. I hope that, in time, they’ll relent and introduce a browser – simply being able to see what’s happening makes a huge difference.

Otherwise, yeah, spectacular and ever so Star Wars. Don’t expect an easy ride despite all the dad-pleasing visual and sonic attention to Lucasian detail and a comparative stripping back of complexity, though: multiplayer takes no prisoners.

The Star Wars: Battlefront beta is in theory open to everyone right about now, and runs until the end of the weekend.

148 Comments

  1. zind says:

    Ack, the VEHICLES are pick-ups too? I’ll be excitedly hopping into the beta once I’m home from work today to form all my own opinions based on experience rather than hearsay, but FOR THE MOMENT it seems like every new thing I hear about this game makes me sadder and sadder. (Other than the part about it being ludicrously pretty – that I like.)

    • zind says:

      Also, is it weird of me to want my games a little less gamey? I think the tiered unlocks in the recent BF games were about my limit as far as in-game gaminess for multiplayer games. I didn’t like Titanfall’s little card things and I don’t expect to like Battlefront’s, doubly so if (likely internet-requiring) mobile apps are involved.

      • simulant says:

        I’m with you. Everything is over-gamified these days. I just want to play. I don’t want to collect virtual crap, unlocks, levels, etc… And I certainly don’t want to socialize with the random people I encounter in every game because I’m not 15 with friends in the same time zone, and there are few (no?) dedicated servers to return to where I can expect a similar experience as last time I was there.

        I have high hopes but low expectations for this.

        • zind says:

          Right? As bad as BF3/4’s RSP system is for community servers, it at least allows them. I have a handful of favorites and I know that every time I join them I am most likely going to be able to slot into a squad full of people (adults) playing the objective and maybe even communicating with each other. It’s magical.

    • caff says:

      Yeah, what heck – that’s not “gamey”, it’s just shit.

    • neoncat says:

      I’m happy (first good news!) to hear that it’s more fast-paced and messy than Battlefield – dying over and over, and spamming laser blasts across the map, and occasionally pulling off brilliant mass strategies was part of what made the originals great.

      It’s really too bad about the vehicles though…

      • zind says:

        Yup, I am actually in agreement there. It’s Star Wars! Lasers don’t recoil and they are perfectly accurate no matter how fast you’re moving!

        But yeah, while I’m glad it sounds like the combat will be Battlefront-y I just don’t think I’m going to be able to get past the vehicle nonsense, lack of depth, and the lack of server browser.

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          gritz says:

          “Perfectly accurate” doesn’t describe anything in Star Wars except for shots down open exhaust ports.

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          Phasma Felis says:

          Star Wars “lasers” do recoil, though. Look at the turbolasers on the trench run. They also fire visible bolts that move slower than a good fastball. They basically have no resemblance to actual lasers.

          • Pizzacheeks McFroogleburgher says:

            ..it would be shit if star wars used actual lasers.

          • Pizzacheeks McFroogleburgher says:

            Also – an actual Jedi would just be Uri Geller asking us to let him try again, it worked last time.

      • neoncat says:

        Well, I tried it…

        tl,dr: it’s a trap! EA have ruined Battlefront… T_T

        The two multiplayer modes available are nothing like the original. They’re so fast, it’s basically hair-trigger dueling and 2-3 hits with even the starting gun will kill anyone.

        And then you respawn. Oh God, the respawn. It’s *random*.

        Half of the strategy from the old Battlefronts was picking the correct respawn position, or capturing a base so that you could spawn a new wave and press forward.

        Instead, the computer drops you somewhere on a giant map and you spend a couple of minutes tracking across the rugged (but oh-so-beautiful) terrain for about 30 seconds of combat. (No, that’s not because I suck… I was usually near the top of the kill leaderboard.)

        After you’ve played for an evening, you’ll probably have unlocked the rocket pack, which they have to give to every player to make movement even slightly bearable on such poorly-designed maps.

        The two maps (Hoth and some igneous planet) are terrible. They’re essentially flat – sure, there are a couple of hills you can get up on, but there are no layers, no verticality. They’re pretty, but you’re either snaking through tiny passageways (and being mowed down) or trying to cross huge open spaces (and being mowed down).

        Also, the classless system is terrible because you now have to unlock all the special items and abilities… and you can’t unlock anti-vehicle weapons within the beta’s level cap. I ragequit the Hoth map after watching a single AT-ST mow down my entire 20-player team without taking any damage.

        The weapons that were available were all laser pistol/rifle variants with slightly different rates of fire / cooldown. No shotgun, no rocket launcher, no grenade launcher, no arc thrower, (sniper was an unlockable ability). There’s just no flavor to the shooting.

        Also, there aren’t any bots, so 20v20 humans is the biggest it gets. This really limits the feeling of scope that was present in the originals, and also ruins the match if you end up with 5 players who drop out after a couple of minutes.

        I never figured out how to get in a vehicle, so I can’t rate driving vehicles. There definitely wasn’t anything near as interesting as the naboo tanks or the spider walkers… just run-of-the-mill tie fighters and x-wings. (Rogue Squadron will never be topped… plz stop trying…)

        Anyways… I won’t go on. Battlefront is dead. At least we can still host our own legacy servers. It’s a good thing that this new one will die as soon as EA pulls the plug.

        • Pantalaimon says:

          What world are you living in where Battlefront hasn’t been dead for the past decade? They haven’t killed it, they’ve rebirthed it. It’s not the same, but why would it be? This is 2015. It’s Battlefront by way of DICE. But as someone who played the Battlefront games somewhat religiously back in the day, despite their issues, based on this limited offering I would say they’ve completely recaptured the strongest elements of the Battlefront games, without all the crappy parts (of which there were many).

          It’s good to remember that the Battlefront games were largely a unplayable, laggy mess, at best you were only playing the idea of what the game could be, whilst trying to ignore all the broken things. This game has a 40 player Hoth map which looks fantastic and I didn’t experience any lag for a second. That’s amazing, and I’ll take it.

          • MisterFurious says:

            Yeah, this is 2015 were game developers do nothing but rehash games from ten to twenty years ago and somehow always make them worse.

        • Capt. Bumchum McMerryweather says:

          Why would they need to ‘best’ rogue squadron? It’s not even the same kind of game. Are you saying that they shouldn’t have vehicles because another Star Wars game wot was good had them in it? If so, that’s an absurd statement and you should be ashamed of yourself for being so daft.

          Also you can’t rate battlefront on DICE’s choice not to put anti vehicle weapons in it. Of course they will be in the final title.

          In short I disagree politely with everything you said. With perhaps the exception of the resplendent thing, I’ll miss that.

          • Capt. Bumchum McMerryweather says:

            And by resplendant I mean respawn. Fruit-based autocorrect strikes again!

        • Wrenzoe says:

          While I agree with a lot of your critiques about the game, you seem to be missing the scope of what a “beta” means. Of course they aren’t including all the features of weapons, vehicles, etc, so when you say “There’s just no flavor to the shooting” I would take this with a grain of salt, seeing as this is a beta.

          I’m sure when the launch date draws closer and when it actually launches certain features of the game will drastically change the gameplay. I played about 15 games of assault on hoth map and didn’t win one game as the Rebel, the AT-AT and the AT-ST are simply too strong. However, I can see when rocket launchers and more higher powered weapons are introduced that this may become more balanced.

          • Lachlan1 says:

            At this point, it won’t change much, if at all. DICE has done the same thing for its betas, at least since BF3. I was sucked in by the ‘beta’ label the first time (because I returned to gaming after years, from a time when ‘beta’ meant ‘beta’ and not ‘demo with excuses’). It amazes me that there are enough people who haven’t heard about this trick to allow them to keep pulling it. YOU ARE PART OF THE PROBLEM.

    • Agnosticus says:

      I must admit I like the vehicle pickup solution, because people don’t sit around near the airfield waiting for a aircraft to spawn instead of fighting.
      Also having airfield around from where you lift off, would destroy the illusion of the massive scale of the battlefield

      • zind says:

        I can dig that, and I’m waiting to judge until I play. Still, I would rather there actually BE a massive battlefield, rather than just the illusion of one. Seems like making the vehicles a spawn choice a la some BF4 maps would solve the same problems as well (although yeah, I guess then you’d just have people staring at the spawn screen rather than waiting around the airfield).

        Just can’t wait to get out of work so I can see for myself!

        • koeklimas says:

          But this is easy to avoid by giving a maximum 5 or 10 sec decision window. If all the vehicles are taken the will have 10 sec to wait for one before being spawned regardless.

          I bet that’s why they made them pickups.

      • 0positivo says:

        except now they camp the pickup spawn location

        it isn’t much different in that regard, it has simply shifted the camp location to somewhere that doesn’t make sense

        • Darth Grabass says:

          But they don’t spawn in the same place.

          • Lachlan1 says:

            Yes they do. They’re just not visible when not available. Play the game a bit more ;)

        • Asurmen says:

          The only location I saw camped was the first phase AT-AT, and that only happened once all evening. As the spawn locations for the more interesting stuff are generally in forward positions it means you have to push forward and expose yourself.

      • Pantalaimon says:

        Yeah, I dare say this is why they went with this solution. People would camp the jedi spawns just as they camp the helicopter and jet spawns in Battlefield.

        It’s also possible that it’s just a beta stop-gap and they’ll have actual vehicles in the full game, and they just wanted to give people a better shot at having a go at the toys.

        They can go one step further and completely randomise the pickup locations, to be honest. Anything to encourage people to play the shooty man game – which is great fun besides – and not just spend their time dominating all the cool stuff.

        • Agnosticus says:

          TBH, at the beginning I thought it would be a player specific thing and only the player in question would be able to see and pick up the aircrafts/weaopons/etc.

          “Now it’s your turn to fly the tie fighter”-kind of thing

          I still think it would be the best solution!

          • Pantalaimon says:

            Smart enemies have started picking people off as they dive in to try and grab them. That elemsent of the gameplay is definitely a bit silly/chaotic! But still not completely out of place.

            And yeah, I also thought that players were being randomly selected to play with the toys, or the hero roles. Perhaps that would work better, as long as players were allowed to decline (but why would you ever!).

  2. PoulWrist says:

    I made it to rank 4, now I’m bored.

    The matchmaker is not really working all that well, but I guess maybe because of limited data. Who knows. But one round I’m #1 on the scoreboard, with a 1.5-2 K/D and the next round I’m hovering around the lower 3rd at a .5 K/D.

    The game runs fine, at “High” default setting at 2560×1440 on a 680GTX and i5 3570 (both OC’d tho). 50-60FPS all the time in the dropzone gamemode. Did not try the other gamemode because I got bored. There’s a distinct lack of situational awareness and callouts are not clear who they are from. Unless it’s like “there they are, blast them!”. I don’t enjoy that most are probably running around in 3rd person, getting many advantages which could probably explain why some of the times I felt like I was being aimbotted by someone coming around a corner. They didn’t have an aimbot, they just knew exactly where I was before they came round that corner, by the help of the loftily perched camera.

    • PoulWrist says:

      Also, the gunplay was kinda bleh. The grenade spam you can do once you unlock the grenade is awful. The grenade indicators do not always go off, it seems. Death is really swift if you’re not looking in the direction of your target. Movement is really fast -> good, but feels clunky sometimes, especially when clashing with the environment.

      Without any real bias, I feel BF4 is a vastly superior game, despite all its flaws. CoD might be as well, but I’ve never really played that.

    • Herr_C says:

      Same here, played ~10 matches on both MP mods and my reaction was meh. And for some reason I kept thinking MoH 2010 with lasers.

      Netcode is still sketchy like in every Battlefield game so far. Or the matchmaking systems is picking bad servers. Both are possible and are potential big problems in my book.

      Pickups might finally solve the “fighting for vehicles on spawn” problem but they feel so out of place and really break my immersion.

      My last complaint is that for some reason objectives feel less relevant. Maybe it’s the instant re-spawn, no squads and no classes. I just never felt like my team made any significant progress. You shoot people for a while and then someone wins.

      Also, just a personal observation, I hate weapon unlocks. It’s starting to be more and more difficult for me to be bothered with games that ask for 20-50 hour investment just so I can finally start having fun the way I want to have fun. Not to mention they get unbalanced every time there is a sale…

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        DelrueOfDetroit says:

        Plus half the time you are just unlocking the same 5 basic weapon types over and over again.

        • Herr_C says:

          I actually would mind that much if it were only weapons that are basically the same.

          But every time we get stuff like e.g. Magnum Ammo in Bad Company 2. You buy a game 1 month after release and for the first 20 hours experienced players not only know the game better but also deal 25% more damage.

          And you think dev will learn but then we get no countermeasures for jets in BF3,…

    • Sic says:

      I don’t get how there can be servers that allow both first and third person perspectives.

      It should default to first person only, and have some casual beginners servers with the possibility of switching between the two enabled.

    • Atomica says:

      Bored. That’s my impression too. I saw a lot of FairFight ban messages on the servers I was playing on, so I’m not sure if people have hacks already or what. There were some pretty suspicious behaviours out there.

      Anyway, the game reminded me of Hardline, in which also I played the beta. It offered nothing much to differentiate it (gameplay-wise) from every other shooter out there. It does look excellent though, but DICE are pretty good at making things look good. Good lucks do not equal a good game as we know.

      It’s a miss for me, much like BF4, which is mostly BF3+.

  3. satan says:

    Hmmmmm Star Wars… but Callofyoloswagfield… …but also Star Wars…

  4. Delicieuxz says:

    I feel like Battlefield is a good game, but with gameplay that’s too simple and streamlined compared to Battlefield 2. I played 20 minutes of Battlefront, and it came across to me as a lot more simple and streamlined that Bf4. Little depth or meaning to what and why the player is doing, basically headstrong shooting in a small arena. The sense I had of each respawn life is that there wasn’t a whole lot of value to it, and I think that’s the wrong direction to be taking game design in for this type of a game.

    I’m on the verge of cancelling my Battlefront preorder, though since the game has a while yet before it releases, I might just wait to see what other information about the game comes out.

    • Mr_Blastman says:

      It is a good diversion for ten bucks but not any more. I think I’ll take my money I had saved for it and buy something else I want to play.

    • Pantalaimon says:

      They did a good job of recreating the simplicity of the Battlefront gameplay, honestly. Yes, it’s mostly less sophisticated than Battlefield. But then so is Star Wars. There’s not really any room for deep strategy here, nor should there be. It would be something of a betrayal of both licenses to try and massage the game into being something else.

  5. sebagul says:

    Gameplay videos on Youtube look repetitive and pointless.You fight on the same place for ever, against infinite enemies, never making any progress.

  6. Morcane says:

    Ya, the first hour or 2 is like a nerdy kid’s wet dream come true, after the honeymoon period, I couldn’t be bothered playing any longer.

    There’s a load of stuff still locked out, but I’ll just wait until the reviews come rolling in this time (Titanfall, anyone?)

    • simulant says:

      Gotta say, I was initially put off by Titanfall and thought it was too twitchy for old me but then I picked it up long after release for 10 bucks and it’s been my go to FPS for months now, supplanting BF4.

      Games are short, sweet, fun, and and there’s a very unobtrusive chat system that you have no time for and is easy to ignore. About as good as it gets for a modern shooter full of random players every time you join. The cards are annoying though.

      • kuangmk11 says:

        I thought that game died a month after release. I figured they shut the servers down by now. Battlefront reminds me a lot of TF… The question is can the star wars franchise carry it or will the player base nosedive after a few weeks due to boredom like TF.

    • Pantalaimon says:

      It’s just a demo. It’s okay if you’ve ‘done it all’ relatively quickly because that means you’re not going to be completely burnt out when the full game comes out.

      • Dux Ducis Hodiernus says:

        Well i dunno about you but i played the original bf3 beta, and it captivated me. loved it, gave me a real nice feel for how the game would play. Battlefront however seems dull and boring at this stage.

        I mean sure use the original gamey gunplay and movement of the old battlefront, but then you should also keep the great awesome vehicles, space battles, and for gods sake, conquest mode(or whatever it was called, where you captured spawn points and moved forward)

        THis game doesnt even have a real map, nor can you choose spawn. Its just, spawn, shoot people, die, spawn, shoot people, die, spawn.

        Of course in some ways you could say the same for many other fpses, but usually there’s some layering on top(like choosing where to spawn, choosing loadouts, choosing classes, etc.)

        The dumbest move by EA/Dice here was removing the classes. Classes were a central part of the original battlefronts. The different drones and so on were very fun to try to use. I’m not a huge star wars fan, but that thing that could turn into a ball and roll was a personal favorite.

        Seriously they’ve not made service to the original battlefront here, they went way too far in terms of streamlining etc.

  7. TheRaptorFence says:

    I’ll admit, I’ve been pleasantly surprised. As much nostalgia as I have of the old Battlefront games, it’s just nostalgia: go back and play, and the gameplay feels so janky and broken compared to other games of the time. Maps are still great, as is the meta, but man does it feel off in terms of gunplay.

    This new Battlefront certainly comes with good gunplay. It feels like you’re actually in the midst of it all. Guns have a nice “oomph,” movement (aside from sensitivity) is fantastic, and all the vehicles play well. Pickups aren’t as much a bother; no more waiting in line for a vehicle queue. You grab one, call in a vehicle, and you’re whisked away. Might not be for everyone, but I thought it didn’t distract from normal gameplay.

    The equipment needs a lot of tweaking. Nade spams are bad, the cycler rifle is pretty much an insta-gib, and shields are OP on almost every level.

    I sort of liked the maps, but that’s where Battlefront always shined. This won’t be a “buy me” game unless they can get a good set of maps in, and if everything is just “forest world, ice world, lava world, desert world” with little pizzaz in between, I’d skip it. I remember the beauty of the old Hoth battlefield, or Bespin: Platforms. They had an identity apart from their locale. Guess we’ll find out soon enough if DICE can do the same.

    • zind says:

      It’s funny, I still go back to BF2 on both Xbox and PC just to play space assault. I think that it’s actually aged really well compared to a lot of games from that era. That said, I played NO multiplayer in either of the games other than split-screen because I was all about Xbox at the time.

      • Ejia says:

        “Another point for the rebels? Inconceivable!

        Oh, I do wish I still had my copy. I remember switching from gamepad to mouse when also switching from vehicle to on foot because controlling a spacecraft was a lot more fun with a pad.

    • Bull0 says:

      Definitely not with you on the “dated gameplay in the old games” thing there. Battlefront 2 in particular is still a joy to play.

      • TheRaptorFence says:

        I think it’s vehicle play and Space Assault has held up, but man did that gun-play always feel off. Always felt like I was holding a laser pointer, very little in terms of hit feedback on either end, and the movements were janky as hell. Never understood its appeal when games like Battlefield 1942 and 2 did better than Battlefront in those departments.

        That said, I still load up and play Bespin: Cloud City and Platforms all the time.

    • PoulWrist says:

      No, the gunplay is terrible :|

  8. Luringen says:

    The sound design is amazing in this, especially the implosion grenades. Really hoping there is enough content in the final game to keep me around and justify the price tag.

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      Gnarl says:

      This – the sound is wonderful. A nice meld of star wars with just enough modern production to make you feel like it’s around you.

      I mean, I hated basically everything else about it, from the plastic-y badly animated looks to the dull tacticless shooting. But the sound is good. Not the music, which is the just the canned bits you expect playing seemingly randomly, but the effects.

      Oh, and I like Darth Vader’s sprint animation, when it works. It’s a nice sort of glide forward. A little Hammer horror, but then he’s a evil guy wandering around in a cape, so that’s hard to avoid.

    • Pantalaimon says:

      I enjoyed the little details to the sound design, such as the way that fighters crashing into things sounds *exactly like fighters crashing into things* but isn’t just a canned sound effect.

      Although Luke as ever sounds like a wet towel. Sorry Mark.

  9. Xzi says:

    Just from watching some gameplay footage, the graphics/aesthetic and sound design are all great. Everything else sucks, AKA gameplay. Just EA rushing another half-finished product out the door. Nothing new.

  10. Bull0 says:

    The whole floating powerup system feels really unpleasant. It’s good to see there are going to be a few modes in the single-player bit.

  11. sharkh20 says:

    All of these BF/CoD games have gone from playing to get better at the game, to playing to unlock things. This game will sell well and then be pretty much dead after a month. That’s when everyone has unlocked everything and doesn’t care anymore because the skill ceiling is so low.

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    gritz says:

    I’d be curious to hear what a hardcore Planetside 2 player thinks.

    • mejoff says:

      As a longtime PS2er, it’s ok, but a very different beast.

      There doesn’t seem to be any room for the kind of tactical teamwork that can swing a PS2 battle, and nothing round-based is ever going to impart the sense of turning up and making a difference the PS2’s ongoing continent-wide conflicts do. It’s closer in tone to Titanfall.

      But even in that context,the map and spawning feel very disconnected. I had no sense of where the other team were coming from (I’ve not managed to connect to a Hoth game yet, maybe it’s different there).

      The graphics are nicer, and the consistency with the setting material is pleasing, but I don’t see myself spending full price for it.

      • neotribe says:

        I was going to say the whole affair sounds like a scaled down Planetside, which always struck me as the spiritual successor to Battlefront.

  13. Creeping Death says:

    “First things first: it’s gorgeous.”

    Huh, really? I thought it was rather ugly with poor animations and attempting to hide the fact with ridiculous levels of bloom and lens flare.

    It actually had me questioning if the graphics settings were working.

    Honestly the whole game felt rather basic to me. I’ve played low budget shooters that felt more AAA than this and it boggles the mind that they are charging £50 for it.

    • Creeping Death says:

      Oh and because there is no edit;

      “Enormous” would probably be the last word I would choose to describe the maps.

    • aepervius says:

      I watched one map battle on youtube, some guy and it was rocks and bland environment. Even in 1080p it was bland. And the gunplay looked even blander.

  14. rocketman71 says:

    Still Origin. Still NO.

  15. EhexT says:

    It’s pretty damn awful as a game for the reasons mentioned above (awful pickup system and gear mechanics, atrocious TTK, simplistic match mechanics and no depth) but also:
    They put a one-shot kill, shield ignoring sniper rifle with a 7 second cooldown that everybody can carry into the game. Because one-shot snipers is exactly what you want out of a Battlefront game. Any developer who seriously puts a one-shot sniper rifle into their PvP game can go straight to hell, because that shit is hot garbage design wise.

    • ryryryan says:

      It’s not one shot unless the enemy is already hurt or it’s a headshot.

      90% damage – pretty strong admittedly, but yeah not guaranteed 1 shot kill.

      But yeah, it’s a fairly shallow game.

      • neotribe says:

        Personal deflector shields are in-universe, and probably the lazy answer here (add a hit shader and an energy bar). Or are they already in? But, yeah, hitscan weapons with effectively unlimited range are going to limit the appeal of the competitive multiplayer.

        • neotribe says:

          Oh, I see, the sniper rifle ignores shields. Not only nonsensical, but a pretty poor gameplay decision imo.

  16. Banks says:

    Honestly, this feels like one of those awful multiplayer modes that are shoehorned into generic third person shooters.

    so dull.

  17. OmNomNom says:

    I LOVE Star Wars and I LOVE Battlefield games, imagine my excitement when I heard DICE was making this new game.

    It is a beautiful game (awesome sound too) but this gameplay is a special kind of shallow. It is a spam fest ruled by huge pick up icons, vehicles are unmanageable and unimaginative to control, so far it kind of feels like Battlefield for 5 year olds (and Battlefield games are not renowned for their depth).
    Unfortunately it is really so super simplified that you’ve seen it all after an hours play.

    Super disappointed :( will we ever get another good Star Wars game.

    • TormDK says:

      Agreed, what DICE Should have been making instead of this was Battlefield 2143, so we can finally get a good sequal.

      Battlefront will be like Hardline, a commercial failure.

      • Unclepauly says:

        Which realm of reality do you belong to where a Star Wars MP game with gorgeous graphics and sound is a commercial failure?

        • aepervius says:

          The one reality which saw SWOTOR a failure.

          Gorgeous graphic won’t help battlefront a bit if it is boring.

        • OmNomNom says:

          True, it’ll sell really well like Titanfall or something but once the hype factor wears off people will realise there just isnt much to keep them coming back.

  18. Premium User Badge

    teije says:

    “Mecha-Churchill on the beach at Normandy”

    Someone please make that game. Dibs on Robo-Rommel.

    • Arthur ASCII says:

      Sounds awesome! Um, pretty sure Winston Churchill wasn’t anywhere near Normandy during D-Day though… a few miles north and several hundred feet underground solid rock and clay in his bunker, more like?

  19. zat0ichi says:

    time to throw more words into the void.

    I put an hour aside for the beta. Ended up revisiting BF2 bad company story mode after about 20minutes.

    Yes its all original starwars but I’m old. I wore out VHS tapes off tv with meticulously paused out adverts of the originals since before I can remember. They are in my soul.

    Capture the corvette
    Urban tattoine warfare
    Jungle endor
    A fucking deathstar trench run.
    Something in Bespin

    Make a single player campaign in those places and reuse the assets for MP maps and slap the BF game mechanic on it.

    Forget lightsabres.

    THAT’S ALL THEY HAD TO DO. (plenty of room to monitise any number of addons)

    If they wanted to stretch things they could have added capital ship (capital conquest) battles with shit loads of vehicles and basic interior maps in each ship so you can land, get out and pew pew

    Add decent lightsabre combat

    Oh and they could cash in on pod/land speeder racing.

    If they have to have superheros what about random punishments where you turn into an ewok or worse JarJar.

    Unlike Witcher 3’s graphics my disappointment has been clearly foretold so my fingers never twitched towards my wallet.

    So long and thanks for all the beta.

    • zind says:

      I am like 99% sure that my evaluation is going to read a lot like what you just wrote, and that makes me sad. I also forsee a sad nostalgic run through the Battlefront 2 campaign in my near future.

    • that_guy_strife says:

      When I saw ”decent lighsaber combat” I thought of something. Imagine at mid-game the top 3 players from each side get pulled from the battlefield and dropped into another part of it, separated from the grunts, where they play as heroes (varying according to the maps)then fight for various game and map changing objectives.

      Let’s say a space conquest – once the bridge is cracked open on either of the capitals, the heroes then go fight on it to save or destroy it.

      Or on Endor, if the Imperial command bunker gets cracked open, there’s a hero fight to destroy or shoot the laser.

  20. Cross says:

    I really, really like Battlefront. I think it’s beautiful, feels great to shoot in, the team mechanics are interesting in their simplicity, and the integration of powerups are great. However, the team balance and map balance are right and proper crap, and the grenade spam is utterly nutterly butterly. Hopefully they’ll fix those things.

  21. ryryryan says:

    I’ve played plenty of matches now and still haven’t seen the rebels win yet. It is one seriously unbalanced map.

    • BillyBumbler says:

      Well, that’s what it seems like now, but in the closed alpha it felt more like 50/50. I guess they’re still tweaking things. Also, all items were unlocked from the start during the alpha.

      Another factor is that some people don’t know how to take down AT-AT walkers, so that is another factor. You can shoot at them once their shields are down.

    • Pantalaimon says:

      DICE maps are assymetric and thus always unbalanced one way or the other. It doesn’t matter because you play both sides. The rebels are meant to get tonked repeatedly, because that one time you actually hold it becomes more memorable. That’s fine design.

    • TormDK says:

      Rebels can win fine, but it requires your team knows what they are doing, and that your pilots keep flying so that they can do damage on the AT-ATs when they are disabled.

  22. Jakkar says:

    Hate. I can’t say I’m disappointed, but my distaste was intense, spending a few hours with it earlier today.

    Darth Vader sprinting. Luke Skywalker sprinting. The voice-acting of both, and Ackbar. The laggy flailing leaps. The four broadly identical and very boring weapons. The ‘playing cards’ you have instead of weapons. The way all vehicles are ‘loot pickups’ in the form of huge blue holograms that appear floating all over the map, incentivising either camping at the back and all sprinting at them at the same time or charging stupidly into enemy fire to reach the bright blue glowing holographic loot sitting in the middle of a ravine.

    The lag, the horrendously broken flight controls, the twitching camera, the arbitrary rising and falling sensitivity that doesn’t appear to correspond to any known form of mouseaccel and does not relate to refresh rate.

    The health that recharges faster than Call of Duty ever dared, barely needing to duck before your health zips from 1hp-100hp in but a moment.

    The ‘sniper rifle’ playing card that hits for exactly 90hp, precisely so that it isn’t a 1hk unless you prep the target first.

    The infinite grenades on a rapid cooldown.

    The jetpacks. The Halo-ripoff energy shields.

    The completely arbitrary level-objectives. The MOBA-style grinding down of AT-AT healthbars.

    The spawning-right-in-front-of-10-enemies in plain sight, worse than the worst of the Battlefield games. The spawning-right-behind-three-enemies-and-hating-yourself-as-you-kill-them-all-unfairly, same as above.

    I can’t help but mention how awfully animated the ‘hero’ characters are, again… Darth Vader is comical, while Luke Skywalker simply oozes ‘restraining order’ from the pelvic region and ‘valium prescription’ from the shoulders up.

    And there’s the way AT-ATs feet convulse spastically as they try to retroactively conform to terrain they’ve already stepped on. And step right inside and through other meshes if they’re inconveniently placed by lazy mapping and pathing for their predefined routes.

    Or the way they didn’t bother with any real physics for bodies and debris, so AT-STs can fall over and levitate 20 feet in the air, perfectly flat-out despite being on a sheer slope.

    Or blowing up an AT-ST’s head by swinging a lightsaber 8 feet from its left foot.

    Or crashing your TIE fighter into the ground by flying toward it and pulling out of your dive successfully with excellent clearance, but the game arbitrarily blowing you up one second after the dive due to a disagreement of 40 feet.

    Did I mention it’s incredible boring, playing a game in which you never reload and have no other guns, and the melee is best compared to Delta Force, with the little ‘twitchwiggle’ of your gun, and no significant damage done, but still harming the enemy by convulsing your gunstock six inches while standing five feet away.

    It would have mildly amused me in 2006, this game. I’d have found other recent releases more interesting and continued to avidly play Planetside.

    And I’m not sure why it’s being lauded for its visuals… The animations are janky, the maps are detailed but static sculptures with poor texture and model quality up close, the vehicles are sorely under-detailed when compared to the source material, and the weapons/behaviours/physics of the world diverge uncomfortably from the films, as if the designers felt it was their place to tweak every little thing to make it ‘JUST LIKE DAT FING FROM HALO OF DUTY’…

    This is one of the most ‘game’ games I’ve ever played – a first person MOBA relying upon massive hype and a famous license to somehow spellbind hundreds of thousands of people despite very demonstrably being a hacked together pile of other people’s ideas, simplified in the Blizzard model and refined into something so minimalistic and meaningless, so unvaried and repetitive, you could still happily and successfully zone out with after downing a pint of Teachers.

    SWBF is… Quite transparently designed/derived in order to fit the ‘daytime television/latenight rerun’ niche of online gaming, for depressed Xbox One and PS4 owners. Switch off brain, sit down, use one gun, a hand of random playing cards and some poorly fabricated nostalgia-porn for trappings.

    • OmNomNom says:

      Better said than I could. So disappointed :(

      Actually quite pleased to see RPS peeps agreeing with me for one, usually I seem to have differing views (MGSV is pants)

      • that_guy_strife says:

        The people at RPS seem to be catching on, the last articles are glowing. Then again, most of them never played MGS. It’s not that it’s pants, it’s just that it’s not a game worthy of the MGS name. It’s quite boring after a while.

    • Pantalaimon says:

      Almost every line of that is just restating their design objectives without any reasoning why you think they’ve done it badly. That’s not really how criticism works. Why are the arcade elements bad? Because it’s not a super sophisticated FPS? They made a Star Wars FPS game that feels like old Battlefront games. So yeah we get powerups and recharging health bars and run and gun gameplay. I’m not really sure what you were expecting, because this game is exactly what I would have expected if you threw those licenses together.

      Just because it doesn’t match up to your own design aesthetics doesn’t mean it’s a bad game. You have to take it on its own terms. It’s not a cheap cash-in or a MOBA-like, it’s Battlefront. Screamingly so. In fact I’d credit DICE with sticking so closely to the formula when the temptation would have been to do exactly as you and others apparently wanted, and make a Battlefield game with Star Wars assets.

      Bad animation, bad respawn systems, sure, I can agree with those. Amusingly the latter is actually another thing that makes the game feel like Battlefront, since that game also suffered from unfortunate respawn locations, and the ability to completely flank the enemy spawn and sit behind them being annoying. It will no doubt be fixed once people pick up on it since that stuff doesn’t really fly in 2015.

      • that_guy_strife says:

        The old Battlefront games didn’t have powerups nor recharging health. This is inspired by Battlefront/field, while not capturing the essence of either. IMO.

  23. dray says:

    I quite like the gunplay, but its just too simplified for me, AT ST is stupidly op, won every game on Hoth as EMP and lost all but one as Rebels, team imbalance the main reason.

    Drop Zone is ok and Walker Assault once you get past the “OMG OMG OMG IM FIGHTING ON HOTH…” you realise it’s just not very good. I cancelled my preorder the moment I found out there was no server browser, nothing I’ve seen so far will make me change my mind, don’t get me wrong it looks great and sounds even better but it could’ve been so much more, much much more.

    Bitterly disappointed if I’m brutally honest.

    • rebb says:

      Hoth is fun at first, with so much to do and so much to try out. And then you get to the point where you actually try winning a round ( this applies mostly to the rebel side ).

      Its so incredibly important that most of your team knows what its doing, knows the weapons, knows the important goals, and pushes hard at it.
      Otherwise you can already tell after one YWing Phase that you lost and may as well just as well lay down and make Snow Angels.

  24. socrate says:

    you’re all lucky for me it actually crash after the press enter screen and say that my driver are not up to date but i checked and everything is up to date…tried on my work pc and it crash but doesn’t give me any error…checked on the forum…tons of crash but none related to mine.

    Oh well all my friend told me its not great and quitted after 30 min of playing…guess im not missing that much…and also star wars is really dead to me at this point and as no attraction whatsoever.

    • Lachlan1 says:

      HD6900 series? Run in borderless window with origin in game turned off. From memory the command line is “-novid -noborder -windowed” might be -window I forget. Game still sucks though.

  25. Noavailablenames says:

    My biggest complaint so far is that spawning on Hoth usually ends up with me at half HP without having any idea who is shooting at me and dying soon after. That can probably be rectified fairly easily, but it’s really unpleasant as-is.

    • Pantalaimon says:

      Well this part of the gameplay of Battlefield carried over. It’s definitely a baptism of fire if people aren’t completely used to it, though. Yeah, DICE fps games aren’t Arma, but your positioning and the route you take on the battlefield actually matters. There are killzones where you shouldn’t be. There are also flanking routes where most people won’t see you coming and you can sit and pick people off before moving on.

      You can be nigh on unkillable and rack up crazy high scores (especially thanks to the speedy recharging health bar), taking many objectives over and over, if you don’t make yourself an obvious target, shoot from cover, reposition, flank the enemy, etc. Honestly just mixing it up and not charging head first into the enemy is the biggest part of it, because you’re not going to be able to out-gun the half dozen or so players right in front of you. But if you dive in behind them, toss your grenade, melee that guy… dive behind a rock.. shoot his friends. That can work.

      There’s plenty of room for doing ridiculously risky things for the fun of it, like jetpacking over a hill and landing behind some troopers, and punching them all over. Doing the unexpected is half of it, too.

  26. vegeta1998 says:

    Sounds like shit

  27. draglikepull says:

    The server issues must be a PC thing. On PS4 I’ve had zero lag and it normally takes under 5 seconds to find a game to join.

  28. jaklar says:

    Feel like the same game I’ve played too many times, just with a new skin and John Williams music. Was really looking forward to this, but the beta has saved me $59.

    The feel is flimsy, the mechanics lackluster, the gameplay uninspired.

    Sad truth is, there was a free Star Wars mod for an early Battlefield game (can’t remember which one) that was far better than this, in terms of playability.

    • Talbot says:

      That would be First Strike for 2142. Incidentally, 2142 was the last great Battlefield game – heavily underrated. Is it any wonder a couple of modders could seemlessly make an excellent Star Wars mod out of it.

  29. Det. Bullock says:

    OK, I imagine an option to control the fighters with a joystick is out of the question?
    Because everything must be in function of the */*-*- who use a gamepad, right?

    **** EA, I want a X-wing vs Tie Fighter remake not this bauble which is fine and quite fun on foot or on ground vehicles but becomes utter bullshit once you get on a starfighter. :(

    Oh, well, my internet connection is shit as usual so I get the usual lagfest but at least there seems to be a bot option even though in the beta is limited to survival mode (which is quite fun).

    The graphics are awesome, make a remake of Dark Forces with this engine and I can die happy!

    The game itself runs fine on my system with max settings at 1280×1024, which is good.

  30. NephilimNexus says:

    but is heavily skewed in favour of people who can score relentless headshots.

    Translation: Aimbotters.

    • TormDK says:

      Or people will skill.

      I myself had no problems doing 15+ kills with the rifle per map once I unlocked it, and I certainly don’t need to aimbot.

      Since there is no suppression mechanic I’ve noticed so far, it’s a simple matter of the enemy standing still shooting at you while you do a quick headshot. Easy piecy.

      It also does a good amount of damage to the AT-STs.

  31. Premium User Badge

    gritz says:

    Air superiority is godly with the lack of effective AA. Three good pilots can team-stack and roll over absolutely everything. It sucks.

    • Det. Bullock says:

      Not really, I don’t know how it is with a gamepad but with mouse and keyboard the fighters are really unwieldy and I come from years of playing Star Wars space shooters since the first X-wing until Star Wars: Starfighter.

      • Asurmen says:

        Yes really. Whether you think the control system is good or bad had nothing to do with his point. That there’s no way of taking out air other than more air and if they keep getting steam rolled or spawning one by one then enemy air can take out whatever they want.

        • Unclepauly says:

          In the news today… An innocent strawman was killed by a roving forum poster. The police claim it was unintentional

        • Det. Bullock says:

          The point is that with mouse and keyboard I couldn’t “steamroll” anyone and believe me: I tried, even trying to hit the AT-ATs without crashing was almost impossible.
          Hell, I don’t think I ever got hit by a fighter while I was on foot.

          • Asurmen says:

            Then that’s a anecdotal argument based on your own skill and I’m not sure how that’s relevant to the point.

          • Det. Bullock says:

            I never had any problem doing that in Rogue Squadron 3D, the controls don’t even let me do proper evasive manouvers, only later I found out that there are “keys” to make them, it’s bullshit that’s what it is.

            Hell, even the Tie Fighter which is usually quite nimble is difficult to manouver with mouse and keyboard, and it’s essentially impossible to make the sharp turns required for proper dogfights instead of that auto-aim idiocy this game is stuck with.

          • Asurmen says:

            Which is still irrelevant to gritz’s point.

          • Premium User Badge

            gritz says:

            I actually agree the controls suck. The problem is that when you have three guys who have figured out the controls just fine, and their only credible opposition is a steady stream of individual pilots who don’t know what they’re doing.

            Three pilots who can dogfight AND consistently hit ground targets will just ruin a server, bad controls or not.

  32. PDP-San says:

    Awww. I didn’t know there would be no support at all for offline play in the Walker Assault mode. That’s the reason I can still play the previous games ten years after their release!

    The game looks *amazing* to me, but that’s really disappointing.

  33. BillyBumbler says:

    Thanks for reminding me of Dark Forces! The singleplayer/coop missions will probably be more movie setpieces.

  34. Fellhuhn says:

    Played for some hours yesterday. Here are my observations:

    Good:
    – The graphics even though all maps I played on were totally boring. Craters and ice. Wow. *yawn*

    Bad:
    – The menu. Having the most important stuff (friends “list”) as tiny icons in the upper left corner is idiotic.
    – Joining games is a hassle as you don’t join with your whole party at once but just get a notification and then if you join them end up in a queue. WTF?!
    – When you are dead you don’t get a map. You never get a map. You have only two spawn options: random or on your partner (if alive).
    – Spawning most often means dying as most spawn locations are right in the battle zone and often full of bombs or Vaders. There is no spawn invulnerability.
    – When you die you the respawn buttons are quite small so you spend the first seconds with location your mouse cursor on the screen… that gets annoying fast.
    – On Hoth all units basically look the same: white. So the only difference from afar is that they don’t have a blue (or golden) name above them. Well… if you have to add unrealistic names above heads you made something wrong.
    – There is a huuuuuge amount of cheaters currently. They just spam new accounts and try out old and new cheats so that they can sell them when the game gets released… So the only “communication” you will see in a game is the message that again someone has been banned…
    – Flying is not fun
    – The powerups are totally silly
    – The cards are annoying, as mentioned in the article: Just let me play with everything from the start. If your only incentives are unlockables your game most likely sucks.
    – The heroes don’t fit at all and look totally stupid.

    So right now I am totally bored by this game. Nothing special at all. Even the original Battlefield 1942 was waaay better. Even against bots.

  35. Lachlan1 says:

    I reckon if DICE hadn’t listened to the “omg it’ll be a battlefield reskin” crowd this might have been good. Hope you lot are happy now. I would be very grateful for a star wars skin on BF4. Instead, we get this steaming pile. Thanks.

  36. Jonnyuk77 says:

    What the hell….. second picture down, two big old cigarettes stuck into the engines of that x-wing?

    That’ll just encourage kids to start smoking, I am outraged!

  37. haldolium says:

    Well, at least PlanetSide 2 is still around. Where large battles are actual part of the game, not pretty backgrounds.

  38. Syt says:

    I’m (or used to be) a huge Star Wars fan, to the point where, in the early 2000s, I made a point of collecting as many Star Wars PC games as possible (boxes). I was hyped when I first saw the trailer for this game, but became increasingly unhyped as more details were revealed. Smaller battles, no real space battles, no campaign mode …

    I nevertheless tried the beta yesterday and played for 2 hours. They certainly nailed the look and sound of Star Wars. The game looks gorgeous, and the sounds are spot on, down to the “gloob” sound of blaster fire hitting shields.

    I’m not very good at FPS, and while I enjoyed BF2 I was never very good at it. So yeah, I got killed a lot, though like Alec I figure that if spent time learning the maps and played more I would improve somewhat. My problem was that I never really felt drawn into the game. The drop zone map was IMHO boring and quickly repetitive. I don’t mind skirmishes, but after playing it 10 times I got really tired of it.

    The Hoth map is better and more open, and has a better sense of scale, with the Rebel base, the trenches, hills, and the big walkers that are the main objective (Rebels try to knock them down, Imps try to protect them).

    Nevertheless, the gameplay felt awfully generic to me, with a very shiny coat of Star Wars slapped on top of it. I found that it could have almost any license slapped onto it and it wouldn’t have made much of a difference.

    This will probably enough to draw many gamers in, but I was looking for something a bit more Star Wars-y beyond the presentation.

    (That said, if there was a game I would love to have a Star Wars coat of paint slapped onto it would be War Thunder, but in space.)

    • Pantalaimon says:

      I think that the gameplay might in a sense feel generic because Star Wars has defined the pew-pew sci-fi action/shooter genre since its inception. It’s kind of unavoidable that returning to old haunting grounds doesn’t feel completely fresh and innovative. But it *is* Star Wars.

      • Syt says:

        I think you’re correct to some degree. But even though I had shivers down my spine when I saw the Ep. VII trailers, or when I watched the Season 2 premiere of Star Wars Rebels, I didn’t have that with Battlefront. It looks great and sounds spot on, but it just didn’t wow me in any way beyond the graphics, very much unlike, say, Wolfenstein TNO’s gunplay, or Planetside’s massive battles, or the imaginative Fistful of Frags.

  39. tonicer says:

    I played the beta and it feels actually kinda good.

    But as far as i know there will be …

    NO server files (typical EA crap see BF3/4)
    NO SDK (again typical EA crap)
    NO BOTS on non survival multiplayermaps (and EA strikes again)
    NO spacebattles (thanks consoles … someone has to be responsible)
    NO normal vehicles only via pickups (i … i don’t know why this is a thing … maybe consoles? Yeah fuck consoles!)

    Which adds up to me not wanting to spend any amount of money on it.

    • JiminyJickers says:

      Yeah, the fact that you will not be able to play the multiplayer maps offline with bots will mean I won’t be buying this game, unless it is at a very large discount.

      I still play Battlefront II to this day and love playing against the bots.

      I’m not good enough for proper mutliplayer shooting. I have played the beta for the new one and was doing fine for a while, but now I just get shot from massive distances in the head while running. I can’t keep up with the skill required.

  40. Pantalaimon says:

    Have to disagree on the point about the jedis. Perhaps their inclusion in the mix seems a little jarring at first if our brains are accustomed to the standard DICE FPS mechanics. But they do feel at home in a Battlefront game, and they are a real spectacle.

    I didn’t realise they were going to be player-controlled, so this was a bit of a wow moment when playing. Yes, I was that ‘gee-shucks’ stormtrooper following Vader around as he sliced his way through the bunker. And I even got to help him out by picking off a few rebels. That was a real thrill. I loved playing him myself, just because of the sense of power and the fact that you get to be the hero/villian and have the spotlight on you for a minute or so instead of being anonymous cannon-fodder. It was such a break from the rest of the gameplay, came in short bursts which encouraged you to do stupid, un-Battlefield like stuff and just express yourself. I think they work great.

  41. Enso says:

    Does anyone know how to win hoth as the rebels?

    • Asurmen says:

      Be better and more organised than Imperials. It looks to me than you need to hold both Uplinks all the time in all phases in order to get as much damage uptime on the walkers as possible. Only holding one seemed to lead to only one Walker being dead.

    • minijedimaster says:

      To beat the walkers as the rebels the best bet is to hit them with an orbital strike when they’re vulnerable. Takes down their health a great deal.

    • Premium User Badge

      gritz says:

      Get 3 good X-Wing pilots in the air ASAP and deny any TIE’s that try to show up. Once air superiority is established, concentrate fire on AT-ST’s and hope your ground teammates can hold the uplinks long enough. Then once the AT-AT’s are opened up, send a snowspeeder or two to tow cable them, or coordinate Ion Grenades + Orbital Strikes.

    • Enso says:

      Thanks for the tips. Gonna learn the positions of the vehicle power ups and keep perservering and see if things improve.

  42. go4brendon says:

    Played it, liked the graphics, didn’t like getting baseraped and camp killed every 3 seconds. Will not buy it unless they add a singleplayer campaign.

  43. rumtotinggamer says:

    An old mod for BF1942 called Galactic Conquest has just had a final new release, link to battlefieldsingleplayer.com

    OK won’t have the playercount or production values of this but being BF1942 is now free and shareware, supports bots and isn’t taxing on anything in any way might be worth a go for something star warsy.

  44. zarathustra says:

    So dumbed-down I lost IQ points playing it. Dice, where is the server browser? Hell, I’ll even settle for Battlelog…

    EA: shut up & give me back my money…

  45. rumtotinggamer says:

    Kinda OT but an old mod for BF1942 called Galactic Conquest has just had a final new release.

    OK won’t have the playercount or production values of this but being BF1942 is now free and shareware, supports bots and isn’t taxing on anything in any way might be worth a go for something star warsy.

    • neotribe says:

      Interesting. It’s been forever since I played BF1942, but just mentioning it causes the main menu theme to start looping in my head. Has to be one of the most memorable, alongside Morrowind.

  46. CaptainBucko says:

    I have been looking forward to this for a long time and whilst it looks amazing it is a bit ….meh.Got frustrated with the pod drop Modern warfare level (which found out later you get more kills if you don’t scope and shoot from the hip)..very disappointed with the lack of jump in accessible vehicles on the map the at-at experience was walk a bit shoot a little and then get chucked out as i could only assume it was an allotted distance to travel which did not seem that far..i think it should maybe be like the old tested/loved battlefront ie: jump in a vehicle and go…it does really feel like skinned battlefield minus the fun (most of the time)…although for Star wars porn i would give it 9/10 as they have done an excellent job!!

  47. Arthur ASCII says:

    I’ve been into Star Wars and everything about it all my life – “show me the ART of Electronic ARTs, and I will show you their tactics, Captain Pellaeon” (Thrawn Trilogy) – and yet, since this is EA, well, that’s the thing isn’t it? There’s the rub! I’m pretty sure I’m not the only one here who’s been boycotting EA for the last few years? Not even Star Wars is going to change that. So nice try EA – we’ll give you that – but even if this was the best Star Wars videogame ever made (I’m hearing it isn’t?), it’s all a moot point, isn’t it? Now my dear EA, if you were to say, make a new TIE Fighter, you know, enroll the services of Paul Darrow to reprise his Moff Tarkin role, Guy Siner to reprise his Imperial Bridge Officer, add a little interactive orchestral music by Michael Land, Clint Bajakian and Peter McConnell and you know, a deep and cinematic single player campaign, that might just do it. Boycott Over. But alas, we both know that Hell will freeze over before that happens, right my little EA dAEmon creature? In the mean time, here’s a little re-orchestrated TIE Fighter music you can listen to in the interlude while we wait for TIE Fighter II… yes, that long, dark interlude, as immensely empty and cold as space… link to soundcloud.com

  48. Asurmen says:

    Anyone find the AT-AT and AT-ST crosshairs don’t correspond with where the shot is going to land? At all?

  49. SCixFi says:

    I ave to say when playing I felt the lack of depth in this game is lame, pick ups for everything isn’t bad cos it gives other ppl a go at flying ships.

    After 20 mins I was bored silly, i cant play this for long periods, it really should be a free game cos that is how it felt, hardly a triple A game. I wanted to see a great game, but instead yet again let down with boring and lame ass action!

  50. Premium User Badge

    Bruski says:

    I really hope “presuming your dream game is not Gungan Kingdom Platforming Adventureland” is a reference to the terrible jumping puzzles of the Star Wars Episode I game that I played to death as a teenager. Stupid underwater gungan platforms. :D