Fine-looking first-person explore-o-adventure-a-mystery Firewatch [official site] will arrive for Windows, Mac, and Linux on February 9th, 2016, developers Campo Santo announced today. Firewatch, if you’ve missed it, is a thriller of sorts set in the wilds of Wyoming. John played a bit and dug it, and you can carry a tortoise, and gosh dang its trees are gorgeous.
It’s an interesting-looking game about a chap who tries to escape his woes by working in a fire lookout tower, only to find something fishy is afoot. It’s a dialogue-heavy first-person affair with plenty of chatter with your radiofriend (as far as I’ve seen, anyway), and did I mention how gorgeous its trees are? They’re really good trees. The whole dang game’s gorgeous. It was previously due this year, but now it’s not.
Campo Santo are a small team with folks formerly of Telltale (including the main folks behind The Walking Dead‘s first season), Klei Entertainment (Mark of the Ninja‘s lead designer), Double Fine, and other pleasant studios and places. Also, they have the best video game company quarterly journal.
Anywho, here’s a hunk of work-in-progress gameplay from March:
[Disclosure: I’ve been friendly-ish with a few Campo Santo folks at times, but I think the last time I saw any of them may have been when I threw co-founder Sean Vanaman to the ground and stood on his chest to demonstrate to a friend that bullying is wrong and that it’s important to stand up to bullies, so I don’t know how much that counts for anything. The important thing is, never invite me to a barbecue.]