The drip-drip of Fallout 4 [official site] skill descriptions continues. The latest explains Agility skills, which are those that allow you to perform certain actions more quickly or ably. Actions like: shooting mutants, stabbing mutants, beating up mutants in the dark, among others. Watch it below.
These animations are nice, aren’t they?
I’ve seen Fallout 4 a couple of times this past year, most recently at Gamescom in August, and have been surprised by how similar it looks to Fallout 3. Not visually, mind you. It’s higher fidelity for sure, and it’s learned a little from Rage’s maneuverable enemies by enabling e.g. Ghouls to not just shamble towards you across flat surfaces, but to tumble over railings and slough their way through small windows.
But in everything else, it seems pretty same-y to me. Dialogue and quest structure and world design and combat and weaponry and UI and so on. Perhaps it’s just that I’m not moved by the new crafting and base-building elements – and perhaps it doesn’t matter at all, because heck, I liked Fallout 3 and so did lots of other people – but I’m still a little surprised. Am I ready yet for 30 more hours of wandering around a ruined world, using VATS to pop enemy heads? Are you?