Drills, metallic jaws, buzzsaws, flamedrones, and all manners of lasers, bullets, and missiles are amongst the weapons of Steredenn [official site], a roguelikelike side-scrolling shoot ’em up which came out earlier this month. I’d meant to post about Steredenn after playing a bit but kept getting distracted by other games so look: it’s out, I hear it’s pretty cool, and here’s a trailer:
Not bad-looking that, aye? Its levels are procedurally-generated, and all end in boss fights that, if you can best them, will offer you a random assortment of upgrades to choose one from. Perhaps you’ll pick a regenerating shield, or a damage boost for one weapon class, a bonus to your score, or goodness knows what. Between boss drops and weapons scavenged from ships (you can hold two at once), you can customise your run in a whole load of different directions. I dig its look too.
It has that most wonderful of roguelikelike features too: daily runs. Every day, players have one chance to top the leaderboards on a run with the same levels, weapons, and bosses as everyone else. Though with The Binding of Isaac: Afterbirth and its daily runs right around the corner, I don’t know how much time I’ll have for other roguelikelikes.