Become A Weapon: Deus Ex – Mankind Divided

I’ve played Deus Ex: Mankind Divided [official site] and I liked what I saw. A brief visit to just two areas suggested a more confident and open approach to first-person stealth-action. My preview focused on the level design because that’s where most of the improvements seemed to be but Eidos Montreal are also determined to improve player character Adam Jensen. That’s already evident in the improved control scheme, particularly as it relates to use of cover, but it’ll also be felt in his new augmented abilities. You can see some of those in the new trailer below.

It pleases me that Jensen reacts like the naughty boy in the class: “Are you going to cause any trouble today, Jensen? Going to get up to any of your larks?” “No, sir. Wouldn’t think of it, sir.” And he’s got an arm loaded up with stinkbombs hidden under the desk.

This new in-game trailer highlights the Titan shield, as well as his new gun-arm augmentations: the Tesla, the Nanoblade and the PEPS.

I failed abysmally to make use of the Tesla during my hands-on. Fired it at people no problem and then cuffed them around the back of the head while they were stunned, but I somehow missed the obvious fact that it might be handy to use in a pinch when there was a stompy robot bearing down on me. I am the worst Adam.

Our coverage of the game includes a big interview with the art director. I love the aug workshop with the arms hanging from the ceiling at around 30 seconds in this video.

40 Comments

  1. dorobo says:

    Sorry but this stinks of marketing..

  2. bangy says:

    Dues Ex: Crysis Edition…..

  3. fenchurch says:

    I enjoyed Deus-Ex 1 and the re-imagination in 2011. Especially the darker tones and the (initially) underhanded statements on trans-humanism rang a bell.

    But what i came here to bitch about is jumping out of planes.

    Really.. What the. Why do so many games have to over-extend into this awkward island of overpowered super-protagonists and superlatives.

    I don’t get how you can have writers coping with such “the sky isn’t the limit anymore” scenarios.
    For example: I feel threatened by height in games. I don’t want to jump of the border of some skyscraper and see my protagonists inside on the road 500 meters below where i notice that the city below is nothing but a texture and some cheaper 3d models.

    I don’t want to experience the limits of game-art first handedly – it’s enough if i am pointed to it.

    Now with Deus Ex we have (hyper)high-rise cities and chopper-insertions and and and.. There will be plenty of room for me to wonder: Let’s just jump down “there”. Deus Ex showed me that my protagonist can break through walls with the energy of some candy bars. Obviously one of my first intentions back then was to just smash windows and jump down into the lower districts of Hong-Kong. Deus Ex is a really elaborate gun/tech/story-game but it’s very distant of becoming an entertaining walking simulation. So walls matter. And having that option to destroy some walls but not others — impossibly more suited for destruction – is annoying me.

    If you think that’s a stupid argument. Try to explain the story to someone not as familar with the medium as you are. This more or less will result in rolling eyes and “aha”-moments (the bad kind) when you explain artifical limitations. If a story is not fun while you are re-telling it, the story wasn’t very good to start with.
    Jensen looks like a huge ape for not using his powers to his fullest extend.

    CANDY BARS? JUST backpack them by the KG.

    Now that Jensen is most likely able to goomba-stomp villains out of low-earth orbit there will be even more “implausible restrictions” on the world.

    Just from that visuals i feel like Jensen could be inserted nearly anywhere by just firing him out of a canon.
    His terminal velocity on impact from an aeroplane flying at 2-3km heigth is the tnt-equivalent of a medium sized bomb anyways. And that was probably a stealth mission.

    Games as a medium struggle to get the “dark and gritty” right. Games get it right visually, but the story is universes away from anything Nolan/Coen would be able to do on film. (Mind that the gap in budget is not THAT big anymore)

    In my lifetime, games interactivity might never reach up into the promised land of trailer gloss and finish but artists right now could at least make an effort to create stories that are somewhat consistent.

    Will buy and most likely enjoy Deus Ex Divided for much simpler reasons than stated. After i finished Witcher.

    • JCJensen says:

      Jensen can jump out of planes because he has the Icarus aug, that was present in Human Revolution.

    • NotGodot says:

      People bitching about the Candy Bars will never not be funny because that’s one of the Real Life details they included in the game after their big research junket. Jensen’s augs run on blood glucose because a lot of researchers told them that that was what they were working towards in lieu of charging off an outlet.

    • Premium User Badge

      Phasma Felis says:

      I thought he had a gizmo that makes him fall slower, rather than just being able to survive impact at terminal velocity?

    • Sic says:

      He could have jumped out of a plane in the previous games as well, he just wasn’t put in that situation.

  4. Premium User Badge

    gritz says:

    I can’t wait to not use any of these things because they’re either too loud or too lethal!

    • Betamax says:

      Hey now, shooting your sword arm at people could have possibilities! Now if only you could pin them to the wall without killing them, then it would be perfect.

      • Premium User Badge

        gritz says:

        And then lose that 500 skill point bonus for not being a non-lethal ghost.

        • KreissV says:

          One of the reasonsha why human revolution wasn’t replay able much at all. Sure you could use those weapons, we’ll just not reward you.

          • Mathalor says:

            Agreed. Another reason would be the lack of mod capability.

  5. Crimsoneer says:

    I am having an AWESOME time playing Revision, but it just keeps reminding me of how linear HR felt compared to bits of the original. Outside of bits in the original hub, there are very rarely moments of wonder and surprise like when you find the MJ12 base under Paris, or discover you can save Paul. Mind you, those weren’t that common in the original either… I sure hope they get that right.

    • Premium User Badge

      gritz says:

      Wait, what secret MJ12 base under Paris? Do you mean the one in the Catacombs?

    • Shazbut says:

      I am also playing Revision. Got to the catacombs to find the gate locked. I had no key. I traipse back into the level, through a loading screen, use my Augmented Arm Muscles to pick up a barrel, walk back to the catacombs, jump on the barrel and then use my Augmented Leg Muscles to jump over the gate.

      In any other game, if it’s possible at all, that would be sequence breaking. Here, it’s just a solution to a problem.

      Still the best game ever

    • NotGodot says:

      I disagree. I find that Deus Ex feels very linear compared to HR. Especially near the end. Deus Ex largely abandons any pretense of nonlinearity and fun exploration after you meet Nicolette, and the inclusion of the originally cut (and very shoddy) moon base levels is just the shit icing on the crap cake.

      Even something like the Paul thing is a very basic switch that makes virtually no difference, the exact sort of non-choice that we now recognize as shitty and lazy.

  6. Pizzacheeks McFroogleburgher says:

    [Gruff voice, got the hairdresser to put a couple tiger stripes in beard, shades on..] My name’s Adam Jensen, and I have weapons made from special effects.

  7. Turkey says:

    I wish the cyborg apartheid thing wasn’t the theme of the game. It just seems like a lazy excuse to have a bunch of riot porn.

  8. Frank says:

    Not liking this new Keanu Reeves face they’ve put on Adam.

  9. KreissV says:

    Great. More weapons that we’ll never use because we want the exp bonus from being silent.

    It’s basically saying “Look at all these weapons you can use! If you’re a “loser

    No offense I love deus ex, but please make it so a combat run is just as profitable. ..

  10. Jason Moyer says:

    Mild concern that this is going to be more like Crysis (yech) than a Deus Ex game, but looks good so far.

  11. Mathalor says:

    Your article talks about Adam’s development as a character, then points to his new chrome look. A new tailor is not character development. The sense of humor, that’s a step in the right direction. Why is he a mercenary now?

    My biggest gripe on Human Revolution was that the story didn’t explore economic and political ramifications nearly as much as the original. And the philosophical arguments, I could not find them.

    Fun gameplay, though.

    • Mathalor says:

      I said the article pointed to his new looks, I was wrong. It pointed to his new augments. That’s not character development either.