Luck Be A Trailer Tonight: Fallout’s Final SPECIAL Vid

Here’s the latest and, unless they’re about to do something fruity with full stops, presumed last of the short S.P.E.C.I.A.L. animations which break down Fallout 4 [official site]’s character attributes. This time Bethesda are demonstrating the climatic L, that being Luck – aka ‘the one nobody likes to put too many points into because the pay-off is so much more uncertain than all the others.’ Chipper old Vault Boy feels otherwise, and goes off on a bug hunt to demonstrate.

Here you go:

Just in case you’re brand new to all this, the most interesting implication is not a new one. When that random gunslinger arrives near the end to help out, yes, that’s a thing that can happen. If you’ve ploughed enough points into Luck, a Mysterious Stranger will on occasion pop up to light your darkest hour. As yet, no Fallout game has tried to explain him to any meaningful degree, and let’s hope that noble tradition holds.

Fallout 4 is out on November 10, lest you didn’t know. That’s, what, three weeks away now? How did that happen?


  1. DigitalSignalX says:

    Still no word on how luck makes vault boy crazy for upholstered chairs.

  2. TacticalNuclearPenguin says:

    I’m going to max Intelligence, Charisma and Luck as a maximum priority and to hell with the conseguences, maybe i’ll go as far as to put 3/10 on all other stats.

    Unless this is going to be way harder than the previous two titles, a slow and challenging stat with the promise of increased experience gain and loot rarity is right up my alley, plus the “usual” stats are objectively and scientifically boring.

    • BooleanBob says:

      From somewhere far in the distance drifts the sound of Frank Horrigan, laughing.

      • TacticalNuclearPenguin says:

        Hah, but when the times comes for whatever the final boss might be, all those multipliers will have translated in incredible shinies and an approximate character level 187!

      • pauleyc says:

        Maxed out Luck is quite useful in the fight with Frank Horrigan; after all: the higher the critical chance, the better, especially when using a Gauss gun. And a high Speech skill (governed by Charisma) allows to convince Sergeant Granite and his squad to assist you. Plus you can always activate the turrets in the room. So many way for different builds to succeed…

        • Xzi says:

          Unfortunately, lots of ways to succeed means very few ways to fail. Bethesda gets a lot of things right with their Fallout games for the new generation, but difficulty and pacing are never among them. I really hate that moment when you realize you’re a god a fourth of the way in to the game’s main quest line.

          • hamburger_cheesedoodle says:

            I’ve been watching a Let’s Play of Fallout 3 from two of Bethesda’s community relations/PR sorta people, both individuals who have played the game before (it’s on YouTube/Twitch if you are curious). It’s been incredibly illuminating, and I now understand why so many games are as easy as they are. Seven hours into the game, they have managed to complete one quest, have zero stim packs, 600 rads, and less than 100 rounds of ammo for all of their combined weapons.

            I keep watching because they’re both funny, engaging individuals and because they can provide some insight into what goes on at Bethesda from time to time, but it just constantly reminds me that the game has to be balanced for people who are as bad as them at the same time that it’s balanced for people who know how to both aim and optimize a character. It’s not really a task I would want to attempt.

          • Lyndon says:

            That guys was referring to Fallout 2. Which was made by Black Isle.

          • socrate says:

            yeah they aren’t talking about the game where you can literally one shot everything from the start…im a bit confused on how anyone would fail at these new fallout game…even elderscroll is ridiculously easy now…in 5 min into skyrim i 1 shotted a dragon…and is animation actually didn’t stop…he just continued and then crashed…im still confused as to why people buy these game on console or at full price…or even pay for this.

            Where the old fallout 1 and 2 were really well designed tailored encounter that you could approach in so many way and always rewarding in some way or the other…the fallout game from bethesda is basically player made since all the do is ripoff stuff they get from PC mod or from literally other game…and even then they do a bad job at alots of it…the damn dialogue option in these game is beyond bad…its as if a 12 year old made the game story…the lore literally make no more sense anymore with the enclave now having secret prototype in museum for some stupid reason and nothing making sense anymore…with nuka cola now not a clever look on the past and present human stupidity and exploitation but now just a way to make a stupid nuka grenade…errrr…a once clever game in every way…crippling someone hand and arm didn’t just mean the enemy would insta drop their weapon then 1 milisec later pick it up without any effect…

            Well thx for reminding me of Fallout 2,now im just depressed because we all know that what is coming is a dumbed down overpriced re-used engine game that end up with you becoming a godlike entity in the first 5 min of the game outside the tutorial.

    • Darkz0r says:

      I’ll do something similar but since luck = crits, I’ll get some dex to use ranged weapons and benefit a LITTLE.

      Maybe 1 str, 6-8 dex, 3 con, 10 int, 10 luck 8 cha

      Not sure how many points we get though and the min stats but thats about it.
      Cha is not that useful on most games AFAIK, speech is though!

      • JarinArenos says:

        With skills no longer being separate from skills, it’s finally time to really pump that charisma.

        • JarinArenos says:

          Skills being separate from STATS. Stupid lack of an edit button.

    • Turkey says:

      Did that work out for you in Fallout 3 or did you sort of have to break the game to make it work?

    • carewolf says:

      Maxing out charisma and luck? Stop pretending this is about beating the game – you just want to get lucky ;)

  3. Al Bobo says:

    So luck is crits and loot. I expected that and still I’m a bit disappointed.

    • TacticalNuclearPenguin says:

      I’m curious about what it might mean for the settler and housing part of the game, especially if some of the cool stuff is a rare drop.

      Could also influence the success of your caravan routes, the ability to attract unique NPCs and so on ans so forth.

      Or it could be something boring and useless as usual, off course. Then again i hope not.

      • anHorse says:

        Seems like the second whilst the focus on loot makes it very hard to dump the stat entirely without hurting yourself

      • socrate says:

        so you were actually not expecting recycled perk?…or are you just being sarcastic…i can’t tell anymore with people at this point.

        if you were serious…this is bethesda were talking about…a company that recycled their engine 4 time in a row and as made fallout a dumbed down easy mode fps…if it was like the old luck from fallout 2 it would be amazing but gun jamming is a bit too hard for them to do…or a gun exploding your arm off with a critical miss is also not in the simple minded fun factor of being a god 5 min into the gameplay(btw it could happen with enemy also which is why it was so fun since i doubt you played fallout 1 or 2 before if you were serious)

  4. Jakkar says:


    Thank you very much.

    Also yuck. Fallout reduced to a jokey toy for a mass market. Why, why, etc.

    • SomeDuder says:

      Fucking money.

    • JFS says:

      Luck is OP. As you say, no mortal should put his hand into the sacred 50/50 random chance which 5 Luck in Fallout equals.

      • Premium User Badge

        Earl-Grey says:

        Bah! To hell with that, I’ll take 1 Luck and punch fatalism in the teeth with my extra 4 in Strength.

    • anHorse says:

      I feel like I have to play Fallout 4 so I can be accurate when I complain about everything in fallout 4.

      Not a fan of any of the changes so far, if Beth really want to make their settlement building game with no skills then great but don’t call it fallout

      • geisler says:

        Awesome, you came to the realization most people capable of critical thinking came to after playing the first Bethetard Fallout interation (not that Obsidian’s was much better). They should just call it Gunblivion, and leave the Fallout IP to people who know how to develop an RPG (with pesky things like true choices and a ruleset with skills that actually matter). As usual it’ll be a huge hit with the millennial crowd though.

        • ineatprophet says:

          Sounds like somebody needs his nap. He’s getting awfully fussy.

          • socrate says:

            Gunblivion is actually spot on.

            The problem i have with Gunblivion though is there is no horribly badly balanced magic system to make it hard so i can waist a full mana bar to barely scratch an enemy and then have to dodge for 10 min for me to cast another full mana bar to then scratch it a little bit more and get it to 97% health then i have to wait for….oh f this *get is sword out and 1 shot the bear*

        • Synesthesia says:

          Your ridiculous bitterness for a game you haven’t even seen has lightened up my terrible work day. Thanks, stranger!

        • procgen says:

          If this pisses you off, go play Witcher 3 and forget all about it.

  5. Stevostin says:

    I am pretty sure the mysterious stanger is a bit more explained in New Vegas. Well at least you can have his gun from his son:
    link to
    At least we know from this he’s a real person :P

  6. Turkey says:

    It would be kinda fun if having maxed out luck turned you into a jinx. So your luck would bring misfortune on everyone around you, including your buddies.

    It would be cool if it was reflected in the quests and the dialogue too. Like another opportunity to roleplay.

    • Zenicetus says:

      That would be an interesting dynamic. It wouldn’t necessarily have to be “bad luck” for everyone around you. It could just be shifting everything in the world to benefit the player, something like the Teela Brown character in Niven’s Ringworld novels (a human bred for luck, with deep consequence in how the plot played out).

      • socrate says:

        play fallout 1,2 and even tactic has the jinxed mechanic…and luck and better stat that actually make sense and aren’t just a cover up from skyrim skill tree

  7. geisler says:

    Awesome, you came to the realization most people capable of critical thinking came to after playing the first Bethetard Fallout interation (not that Obsidian’s was much better). They should just call it Gunblivion, and leave the Fallout IP to people who know how to develop an RPG (with pesky things like true choices and a ruleset with skills that actually matter). As usual it’ll be a huge hit with the millennial crowd though.

  8. Premium User Badge

    gritz says:

    “Luck – aka ‘the one nobody likes to put too many points into because the pay-off is so much more uncertain than all the others.”

    Luck has always been one of the most important stats in the entire series! Maxing out your crit rate is a pretty optimal strategy, and clearing out the casinos in New Reno and New Vegas is a nice bonus. Especially when you can turn that money around into implants for all of your other stats.

  9. Enkinan says:

    The unadulterated hate for an unreleased game is hilarious.

    • socrate says:

      the problem is all bethesda game since oblivion have turned into the same thing…mod are really the only thing that save these game at this point at least for me…the optimisation and graphic are so horrible without mod in skyrim that it actually hurt my eyes…not to mention the horribly easy combat which as been something since oblivion…i have yet to find a challenge other then taking magic in skyrim(unmodded magic that is not the rebalanced magic mod which barely fix it)

  10. socrate says:

    a strange thing that people don’t tend to say is that the extreme price gouging and price overall of triple A went really high and the only people who aren’t as affected is somehow the US and that is only on some product…worst is that some triple a title were made in other country and yet these country have a higher cost then the US,then the industry blame third party key reseller and piracy for their bad sale(they make a shitload more profit then ever before but still somehow see piracy to blame and third party key reseller for their “bad sales”)…i can understand for physical copy but even this have been reduced to almost nothing,boxed version of game come with almost nothing unless of course you get the collector edition which is the only reason you should get a boxed version at this point really.

    Yet south america and russia which are flooded with piracy apparently…have insanely low price…which what i get from that is that the only way to fight these price is by doing that…since every fanboy and white knight think of that as “bad” but aren’t really in the financial situation to complain(daddy and mommy paying for their thing,they have high income,they have horrible money management and are in debt(most american and canadian really),etc)…id love to see an actually good article about piracy and why so many do it…because everyone i know did it and does it for something or another..yet all the one that i see that are totally against that have that american mentality and are american and only in forum post their total hate for piracy and not because of their own belief but because usually they’ve been brainwashed by other moron without good reason other then to hate…i do buy tons of game i “try” i feel that if the price is right and i believe the game is what its worth il buy it…even pre-order in an earlier case that i regretted badly later since i had to end up buying the game all over again since it became less costly then to “upgrade”.

    The big turn off is the current state of gaming which cater to stupidity and rewarding being stupid,dumb and lack of any talent and the fact that game today are flooded by tons of little thing that you end up wanting(because you want a full game) and yet end up costing you 5 time the game and then the other moron will end up telling you “well just wait for the ultimate edition or gold edition” which by now they tend to make 3 version for each game it seems..not only that but consumer seems to have no more power over the product itself…its either you take it or you don’t complain and buy it later and bend over and take it deep.

  11. AlexanderMangel says:

    How did they make these videos before the vaults were closed, this is a giant cockup. ‘Artistic license’ the world’s premise here. Such a shame, but the new audience won’t notice anyway. Gg

    • Niko says:

      What are you talking about? Something about making videos before vaults closed… but I didn’t notice anyway. Whew.