Street Fighter V Hitting The Streets On February 16th

You’ve got four months to build thumb callouses by tapping on walls, work on your speed and agility with shadowtapping, and build bone density destroying a bamboo stem with your phalanges, as Capcom have announced Street Fighter V [official site] is coming on February 16th, 2016. They’re also confirmed the stretchy Dhalsim is returning for the brawl, and spoken a bit more about their plans to keep adding new fighters in updates rather than new releases.

As we’ve mentioned before, Street Fighter V will not receive a SFV Ultra Edition, a SFV Turbo Ultra Edition, or a SFV Megaboost 2nd Revival. Instead, the changes that it traditionally used as foundations for new standalone releases will come as free updates, and the new characters they’d also bring will be released for the one and only SFV. New characters and costumes and whatnot will be available either with a virtuacurrency earned naturally while playing, or by paying real money (for another fake money) to skip that and unlock them instantly. The new bit: Capcom mentioned in yesterday’s announcement that:

“We have confirmed that we will be releasing 6 new characters post-launch in 2016, which will bring the total roster up to 22 characters by the beginning of 2017. On average, we will release one new character every two months, provided everything stays on track with our development schedule.”

They also go into a little detail on ways folks can earn the virtuacash by playing, such as hitting daily goals. Capcom say these “will also ensure that players with a limited amount of time to play per day can still earn characters for free. We want a system that rewards frequency of play, rather than requiring long marathon grinding sessions.” Capcom don’t give any idea how much you’d have to play to earn enough to unlock a character for ‘free’, though.

Folks polking around in data files from the recent PC beta have a few ideas about who some of those new characters might be.

Oh, and I’ll mention it again because it’s neat and you may have forgotten: SFV will support cross-platform play between Windows and PlayStation 4.

Now look at this man being stretchy and breathing fire, it’s quite pretty/unsettling:

12 Comments

  1. ran93r says:

    I’m mildly excited but looking at their character release schedule, a good chunk of me wants to wait for the inevitable Turbo EX Arcade Edition with everything included.

    • NyuBomber says:

      “As we’ve mentioned before, Street Fighter V will not receive a SFV Ultra Edition, a SFV Turbo Ultra Edition, or a SFV Megaboost 2nd Revival. Instead, the changes that it traditionally used as foundations for new standalone releases will come as free updates, and the new characters they’d also bring will be released for the one and only SFV. New characters and costumes and whatnot will be available either with a virtuacurrency earned naturally while playing, or by paying real money (for another fake money) to skip that and unlock them instantly.”

    • wilynumber13 says:

      Even though this very article and many others in previous months have explained that there will never be a Super Championship Plus Edition with everything included? Their release model is different this time around, based somewhat on things like League of Legends.

    • shaydeeadi says:

      Dude, are you illiterate?

      • ran93r says:

        This is Capcom.
        I never have and never will believe any of their bullshit.
        If they have turned a corner, super but I’m the one sitting here with multiple copies of MvC3 and SF4 because they couldn’t keep it in their pants and that’s just recent history.

        • rabbit says:

          so uh guess yr not illiterate then.

        • pepperfez says:

          They’ve turned the corner to making everything cost money/grinding forever. If you wait, you’ll have to pay $5 or whatever per character or put in 100 hours in the salt mines. Don’t worry: This is way more anti-consumer, so you can trust Capcom to stick with it.

          • Steven Hutton says:

            I can’t understand why anyone would think this is more anti-consumer than any other business model. In this model you can pay with money for a product you presumably want “new character” or you can get it free if you’ve been playing a lot of SFV already. How is that in anyway unfair?

            Anyway… SFV is kind of bad and boring anyway. So WGAF?

  2. Auru says:

    Strangely enough, this whole development of SFV feels almost like a side project for Capcom.. they are not normally anywhere as open about how their games are progressing and this game has some very well known people in the fighting game community picked up by Capcom and they seem to be a pretty big driving force behind this game.

    Interesting to see how it all plays out, the game was seriously fun to play over the past couple of beta sessions.. there is a lot of depth to be found :)

    • Aeiou92 says:

      Don’t forget the small feature of FUNCTIONING FUCKING NETCODE.

      SFVs netcode has been fantastic, server issues being the only downer, super excited to play it when it releases proper.

  3. noiseferatu says:

    This article doesn’t answer the most pressing question, which is whether or not the PC version will include the Muscle Bear Ryu skin.

  4. J3FFmaster says:

    The price tag of €60 on Steam is ABSURD!