Have You Played… Myst?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Have you played Myst?

Don’t bother. It’s awful.

153 Comments

  1. equatorian says:

    B-but the graphics! Look at it, it’s gorgeous!

    • Press X to Gary Busey says:

      Like attack ships in rain. The fleeting, frozen in carbonite, forever trapped in an embarrassing pose.

  2. Premium User Badge

    Skabooga says:

    At first I thought John had lost a bet or something.

    • anHorse says:

      I read the title but not the author and assumed John was going to be very disappointed in one of the other writers

    • Premium User Badge

      particlese says:

      So this is what he’s been up to these last few weekends…

      I have never played Myst but was curious, so thank you for your sacrifice, John.

  3. Mr_Blastman says:

    Myst is the worst game ever made. The second worst game is… wait for it… Diablow. I can hear all the rage now. But Diablow… was just Gauntlet… with a mouse. Put a gamepad back in Diablow and maybe it’d be worth playing.

    • welverin says:

      So, you want the console version?

    • SomeDuder says:

      I bet you’re one of those people that replace the S in Microsoft with a “$” and still think it’s an edgy statement.

  4. Freud says:

    I played a bit of one of them. Myst II I think it was. I can understand why they were popular at that time. They has good (but static) graphics in a time where games has a lot of pixelation. The puzzles and story were somewhat obscure, which gave the gamers room to fill in the gaps with their imagination, thinking it all was more clever than it really was.

    It worked at that time, but today we’ve seen and played so much and aren’t as easily impressed by graphics although Everyone has gone to the Rapture certainly has a certain Myst-like quality that makes people think it’s much more clever than it really is. It seems like puzzle games have to be good puzzle games primarily these days.

    • Jalan says:

      The puzzles in Riven still hold up, even if other games have taken them (or elements of them) and refined them into something more suited to the modern game landscape.

      The puzzles in Myst are the opposite, even if they are memorable to those who did enjoy the game (or still do, for that matter).

      • Jalan says:

        “still hold up”, I feel I should clarify a bit, in the sense that they’re still satisfying to solve and aren’t the types of puzzles that give off that false sense of intellectual smugness that some seem to believe Myst was guilty of doing often.

        • Geebs says:

          Given that, at the time, the only other choices in most adventure games were stupidly obtuse inventory puzzles or player deaths which were completely impossible to avoid on the first play through, I think the Myst paradigm has held up pretty well. Certainly, nobody’s doing inventory puzzles any more.

          • Risingson says:

            WHAT. Have you reinvented reality and history?

          • Geebs says:

            I come from a reality where the only decent adventure games ever made were Monkey Island 1 and 2, Indiana Jones TLC and FoA, and DoTT, and all of the others were basically crap, because Sierra.

            So, basically, this one. Was there no Roberta Williams in your universe?

          • Risingson says:

            We agree on Roberta Williams, and I give you that Sierra games were very buggy (what isn’t usually recognized about Ron Gilbert and co. is how robust their tools and games were), but seriously, the last 10-15 years have been full of really good third person adventure games. And seriously, there have been much less good first person adventure games, and they were extremely unpopular. Don’t you remember the french invasion and Cryo? ME, I had to defend these games and say, many many times, that beyond the crap there were really good stuff like Dracula Resurrection or Faust.

            First person adventures, beyond the cult behind Myst, were NEVER as popular as third person. Never. My pain recommending Legend adventures tells or things that should not be as obscure as the namedropping already dropped in the thread.

          • Flopper says:

            Fuck off. Space Quest series was awesome.

  5. yoggesothothe says:

    For some reason, my first reaction on seeing this Have You Played was to literally laugh out loud.

    And then I clicked through.

    Good times, well played.

    • StarkeRealm says:

      To be fair, the game is over 20 years old… and now I’m feeling old. Thanks.

  6. daphne says:

    If you’re not being sarcastic, I agree with you. If not, then I agree with you.

  7. draglikepull says:

    Myst is such a good game. One can only hope that a sudden death bed revelation saves John from a lifetime of being wrong about it.

  8. Faxmachinen says:

    Please, tell us more about that time you couldn’t deduce your way out of a wet paper bag.

  9. Xocrates says:

    I did, and I liked it. Honestly, I still do.

    It’s not a game that aged well at all, but it was probably one of the earliest examples of a game that was enjoyable largely on the basis of virtual tourism.

    Riven and Exile I maintain were genuinely great games, though IV and V sucked.

    • Awesomeclaw says:

      I think V tried to do something interesting but couldn’t really keep it together. It had some really cool Ages (the crazy observatory being one of my favourite areas) and actually advanced the story in an interesting way, even if it’s not the most interesting (or longest) game in the series.

      I kind of consider III to be the worst – I think the 3 main ages are kind of uninteresting (and this isn’t really surprising, given why they were created story-wise).

      It would be great if more game series built up and told a story in the same way as the Myst games – each game showing the causes and effects of other events in the series, filling in the blanks, etc, with the Uru games following on from that (and Myst V should probably be considered something like Uru 1.5).

      I’m also really looking forward to what Cyan put out next (wearing my Obduction kickstarter shirt right now!), as well as the Starry Expanse Project. I think this kind of puzzle/adventure game is having a bit of a resurgence – Cradle, Ethan Carter, and the still-under-development The Witness being good examples of well received/anticipated games which obviously rely a lot on the ideas present in Myst.

      • Cinek says:

        For me the IV one was the worst. IMHO there was nothing memorable in that game, perhaps with an exception of the starting world. I completed it twice while ago and can’t remember a thing out of it. The Myst V really makes a whole lot more of sense and is more enjoyable if you read the novels. Then you get to visit the locations described in the books which is all by itself quite an amazing experience. If anything I did not like about it – it was most of puzzles (too easy) and all this stuff with the alien creatures. But the world building was quite amazing. Myst III you say had an uninteresting worlds? I really disagree, to this day Amateria is one of my favourite worlds in Myst games, and Edanna was one of most fascinating plant-rich worlds among Myst games. If anything – they suffered from being too small.

        Looking forward to see what they’ll come up with Obduction :)

    • elderman says:

      I agree with all of the praise for Riven. I think it’s got great world building. The old disks (in a beautifully designed sleeve) are still sitting in a box somewhere, untouched for years, but I remember feeling like I had to understand the world in order to solve the puzzles. It seemed to me there was a logic in the culture of Riven that, when I understood it, opened up the plot and the meaning of the environments. It was a great feeling.

  10. JKCarrier says:

    I enjoyed it at the time. One of the first games I ran into that really paid attention to presentation — the music, the graphics, the minimal interface. Definitely a step forward in terms of immersion. Admittedly, it was a lot of window-dressing on top of fairly mundane puzzles. But it was an enjoyable brain-teaser, especially since I didn’t have internet back then and couldn’t just look the answers up.

  11. Doomsayer says:

    Why do you dislike Myst so much that you keep bringing it up? I mean honestly, this ‘article’ is a cheap joke for those who agree with you but meaningless to everyone who has even a slightly objective view of the game, not to mention needless provocation of numerous fans of the adventure genre.

    Actually, no, let’s not have any kind of reasonable discussion. You say “Don’t bother. It’s awful.”? I say “Go jump in a lake.”

    • Valkyr says:

      Wow, don’t take it so seriously. I think it’s just another instance of repetition used as a comedic device. Coupled with a spirit of community inside joke or something.

    • hennedo says:

      You heard the call to battle, and answered it in glorious fashion, internet warrior.

    • anHorse says:

      “objective”
      Why does that always appear in the posts of angry tits

    • Rhodokasaurus says:

      Even I disagree with you. It’s obviously a running joke.

    • elderman says:

      It’s trolling. He does it to get a rise.

      I’m a Myst fan. I liked the games a lot as a kid, as did my parents. It’s unpleasant to be trolled, but, you know, not a huge deal.

      • aleander says:

        He definitely does it to get a rise. After writing this article, he went to ask his boss for a rise. The boss said “you’re talking to yourself”. Then a flaming whale whacked a helicopter full of Myst fans out of the sky.

    • bonuswavepilot says:

      “…everyone who has even a slightly objective view…” this word ‘objective’ – I do not think it means what you think it means. Since you inhabit a flawed mind whose perception is subject to all manner of invisible biases and meddling (observe how seamlessly the blind spot in the centre of your visual field is papered over, or how you can’t tell your eyes are saccading constantly to stop the exhaustion of receptors in your eye, and that’s just vision; psychological mistakes are just as hard to see in oneself), just like the rest of us.
      Our subjective view might accord more or less with what is actually so in the world, and we can try to take steps to test our hypothoses more carefully, but in the end, all you get is subjective.

  12. tomimt says:

    I know people like to fling the word “overrated” around a lot, but for me Myst and 7th Guest are two games that genuinely deserve to be called that. I never played either when they originally came out, but I always admired their graphics. And when I finally did, I had hard time believing that people thought they were good even when they were originally released. Yet I still run on comments occasionally stating how they are the best games ever.

    • Awesomeclaw says:

      Actually it’s almost difficult to overstate how influential Myst was. It was the best selling PC game for 9 years, and is generally accepted to have ‘sold’ the CD-ROM drive and multimedia PC – people would buy new machines with disc drives and high colour/resolution (for the time) displays just to play Myst.

      Although primitive by today’s standards, and completely superseded by Riven (which IMO still looks good today, unlike Myst) 4 years later, Myst’s use of atmospheric sound, interactive objects and FMV was considered extremely immersive at the time.

      • tomimt says:

        I won’t deny that Myst was technically very influential, but I don’t think it ever was very good game design. As a game it’s poorly done, but as a multimedia tech demo, sure, it did show what could be achieved.

      • Marblecake says:

        I think you’re confusing Myst with Rebel Assault. Which also was a terrible game.

        • Marblecake says:

          Shouldn’t write comments at 5 in the morning. Turns me into something of a tit.
          Anyway, I don’t know where I got the idea that Rebel Assault helped sell CD-ROM drives. I thought I read something to that effect a couple of years ago but can’t find any sources.

          Still can’t stand Myst, though.

          • muptup says:

            I’m thinking it probably helped. MegaRace was the other “great” CDROM game I remember, and urgh 7th Guest.

            It was definitely Encarta that I used to convince my Dad to get one though!

      • Jekhar says:

        I still don’t trust that best selling pc game claim. My copy came bundled with the inkjet printer i bought back then, of all things. Myst was bundled with all kinds of weird shit, everyone i knew had at least one copy.

    • BuckFlanksteak says:

      Agreed, “overrated” is overrated.

  13. Pich says:

    But i thought that RPS loved loved walking simulators!

  14. MadTinkerer says:

    Well we’ll just have to agree to disagree.

    Myst is okay. Myst is enjoyable. Myst only had one puzzle I couldn’t solve by myself and no one said Undertale was a bad game for including the exact same puzzle.

    Would Myst make my top 100? Maybe. I’m not saying it’s certainly one of the greatest, just that it’s good for what it is.

    • Fomorian1988 says:

      “no one said Undertale was a bad game for including the exact same puzzle.”

      1) Undertale’s version of that puzzle is optional and not necessary for progress. In fact, all you get from solving that puzzle is a joke and a potential later reaction from the character who set up the puzzle. In Myst, you can’t progress without finishing the goddamn puzzle.

      2) Undertale’s version of that puzzle had only a few notes you had to play. Myst’s version in comparison is a goddamn aria.

      3) Undertale has endless wit and charm. Myst is crap.

      • MadTinkerer says:

        I’m impressed that you instantly knew exactly what I meant out of all the puzzles in both games… But I still have to disagree on the “crap” part.

        Look: it’s like Catacomb 3D. It’s not the absolute earliest example of the genre, and certainly not the best, but it’s one of the earliest and can be said to be a spiritual precursor to games that actually do hold up after time.

        Catacomb 3D was the precursor of all good FPSs. Myst was the precursor of all good walking simulators. Including Gone Home. Especially Gone Home.

        No one accuses the Japanese Famicom port of Ultima III of being a terrible game because it inspired more or less the entire Japanese game industry as we know it. Even though Ultima III on the NES isn’t nearly as good as Ultima III on any personal computer, no one calls it “crap”.

        I’m not saying Myst is great! It barely qualifies as good! Even at the time it was over-hyped! But it’s really, really not “crap”.

        • Fomorian1988 says:

          The amount of time I spent with that puzzle… Then I called it quits and found a walkthrough. And it STILL took me a long time to get that puzzle right. It was so bad, I might be developing ‘Nam style flashbacks.

          Obviously the “crap” part was me being painfully subjective, most certainly not influenced by memories of that puzzle. Argh.

  15. Capt. Bumchum McMerryweather says:

    Conversation at the RPS offices: “Yes Myst is so bad isn’t it? It’s just a glorified virtual tourism game with esoteric and vague puzzles!”

    *glance at their postings during 2014-2015*

    “Oh.”

    • TillEulenspiegel says:

      Those puzzles are easy, though. With Myst, there’s a chance you might not get to ~experience~ the whole ~story~~~~~

      • LimEJET says:

        Uh, no. Every puzzle in Myst has explicit clues in the game world. Even without reading the story books, there are clues to exactly solve every puzzle in broad daylight.

        • Fomorian1988 says:

          Emphasis on the need to read the books. Those books were written by a hack and were as pleasant as Twilight without the “so bad it’s good” enjoyment factor.

    • Turkey says:

      John really hates puzzles, though. Which is why I always enjoy his adventure game reviews.

  16. Urthman says:

    Every once in a while John has to reassure himself, “All those people who love Myst are just idiots, right? I couldn’t possibly be missing something, could I? Everybody call them idiots with me so I can feel better about it.”

  17. Metalfish says:

    I agree. But if I disagreed, I’d project upon the author until it looks like they’re saying something reprehensible, then I’d disagree with that! That’d show ’em.

  18. -funkstar- says:

    I remember it fondly, but I would never recommend it to anyone. I played it during a deeply personal golden age of gaming, and while some of my favourite games from that period do still hold up, many don’t. This is one of them.

  19. Urthman says:

    Also, there’s such a glut of Myst-style games, it makes sense to shit on the genre every chance you get. Would be no point crapping on an almost-extinct genre like military manshooters.

    • LionsPhil says:

      Since WW2 was such an influence on the rise of the military manshoot, this just makes me imagine a parallell world where Hitler’s great atrocity was the systematic entrapment of twelve million souls in cells on a penal colony with levers that rotated lighthouses on the other side of the island. They never figured out that if only they had managed to make the lighthouses all focus on a rock that only a cell without any levers at all could see, it would have cracked open to reveal a portal into Gobbels’ subconcious mind.

  20. DevilishEggs says:

    If you’re someone who dislikes abstract and non sequitur puzzles that are not even that difficult, you’ll hate it, because that’s all it is. To me, it achieves a certain consistency because the environments are also alien and a bit disjointed. It’s definitely a memorable game.

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      Angstsmurf says:

      I’m not sure I would agree that the puzzles are non sequitur. They seem pretty logical and well grounded compared to almost every “Myst-clone” out there, in particular 7th Guest at the time. I really liked Myst for it didn’t do compared to other CD-ROM games: very little bad acting, no pretense at being an interactive movie or story, not trying to be cool or mature or arty or edgy. Also, without Myst no The Last Express, and that would be sad indeed.

      • Risingson says:

        7th Guest has two things that makes it miles better than Myst, to me: sense of humour and the music. Well, only for the humour. Myst is completely humourless, completely dead.

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    Aerothorn says:

    I feel like John is one of the oldest trolls on the internet; he must have been banging this drum for 21 years now!

    • Geebs says:

      With this level of skill at making old people cross, he’ll be the terror of his retirement home.

  22. RobF says:

    It’s still better than Elite.

  23. Kregoth says:

    Am I missing some kind of internal joke here? WTF is with this lazily written article? Why is it awful? what possible reason do you have for not even trying to write something more informative?

    I can agree the game was pretty bad, but it deserves more than this bullshit article. Don’t ask us if we played it, if you just going to shoot it down. Why bother even putting this crap up?

  24. Frank says:

    Iunno. I liked it at the time, and can remember puzzling through it with my sis, taking notes. Also enjoyed 2 & 3… and one or more of the books, too.

    I don’t think there’s a stark division between the Myst series and modern adventure games (like Ethan Carter or The Moon Silver) in terms of quality. It might have been overrated in the decade after it came out, but it’s fine, not awful, in my opinion.

  25. TillEulenspiegel says:

    Myst was a tech demo (of CD-ROMs, mainly) with puzzles. It’s not awful…it is what it is. Just a bunch of puzzles in a pretty environment.

    If you don’t like these kind of puzzles (and I don’t), then obviously you won’t enjoy the game.

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      Angstsmurf says:

      Yeah, I think you’re onto something. But to me the environment was more than pretty. I enjoyed the atmosphere a lot more in Myst than in any similar game, except for Riven, that is. I recently replayed Riven and it still holds up. I’d really like to play a modern game with a similar feeling: sunlit beaches, strange buildings and machines, quiet and solitude. The Talos Principle doesn’t cut it.

      • Risingson says:

        The closest thing to a 3D Myst was Schizm 2. Which is a piece of bloated crap which is better to forget about.

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          Angstsmurf says:

          How could I forget Ico? Ico is the best Myst-inspired game ever, no question about it.

  26. Jay Load says:

    John, your Mum is awful.

    Myst is awesome. End of.

  27. lowprices says:

    I clicked on this post expecting to be amused.

    I was not disappointed. Good work, John.

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    gritz says:

    And HYP continues its descent into pointlessness…

    • Freud says:

      It’s obvious filler material. Throw out a game name and people can comment on it. It’s the RPS version of what Buzzfeed does.

      I don’t necessarily think it’s a bad thing. Gamers love to discuss games they have played.

      • Kaeoschassis says:

        Discussing games is at least half the point of RPS.

        Discussing games might well be half the point of GAMES. It’s never pointless.

  29. buzzmong says:

    Myst to me always has to be taken in context of when it came out.
    It’s not a great game, and it’s graphics are smoke and mirrors, but it was such a visually impressive *thing* at the time that it probably made quite a few people get PCs and push the system forward.

    • JamesTheNumberless says:

      As annoying as it is, this is probably true. The thing that really grates about Myst though is that it came out in the same year as Day of the Tentacle, Ultima VII, X-Wing and Sim City 2000 and the mainstream media of the day were praising it as some sort of games revolution.

      I arguments over Myst with people in the late 90s who claimd that it was the first game that wasn’t “just all about shooting” or that it was the first game with “intelligent gameplay” or that it was the first game that wasn’t aimed at children, or somehow the first game that “rewarded patience rather than providing instant gratification”. Aaaarrghghhghghghgh

      • JamesTheNumberless says:

        I think the thing that nearly made me sick, was talking to a friend in 1998 who was playing Riven and excitedly telling me about how you “just don’t get any other games apart from Riven and Myst which are about solving puzzles in order to progress through an adventure“. If I’d had the entire back catalogue of Lucasfilm games to hand, I’d not have known whether to patiently introduce them to each game, or just bludgeon them to death with the boxes.

        • draglikepull says:

          A huge difference between the LucasArts games and Myst is that the puzzles in Myst are primarily mechanical puzzles that make use of real-world logic whereas the puzzles in LucasArts games typically require using lateral thinking about potential uses of items, often for comedic effect.

          I’m a fan of the comedy/inventory-puzzle adventure games, but they’re not really like Myst at all. The puzzles in Myst feel like solving real problems, and that makes them interesting in a way that something like Monkey Island isn’t.

        • GreatGreyBeast says:

          No, I think he had a point. LucasArts HAS puzzles, but it’s generally ABOUT the jokes. The puzzles just give the jokes context.

          But then, I never particularly enjoyed the LucasArts/Sierra style. I liked Maniac Mansion, but Monkey Island ain’t nothin but a kid’s game.

      • Premium User Badge

        syllopsium says:

        I tend to find Myst fairly tedious, but I think you have to give it some credit. At the time it did stand out with its graphics and music, and many people love its puzzles.

        Granted, personally I prefer Ultima VII and X-Wing, but the number of platforms it targets and the success it’s repeatedly has shows this isn’t a flash in the pan.

    • almondblight says:

      I’d say it is a great game for most of the people who enjoy that sub-genre of adventure games. I understand many don’t, but saying Myst is bad because of that is kind of like saying “Master of Orion sucks because I don’t like 4x games.”

      • Risingson says:

        Not true. You can love Obsidian, Ripper or even Rhem and not like Myst. There are other things apart from the genre itself

        • almondblight says:

          Of course you can; that’s why I said “most of the people.” At least in my experience, when I read comments from fans of the sub-genre they generally like Myst.

  30. JamesTheNumberless says:

    As far as I see it, there are only two kinds of people. Those who like Myst, and those who don’t. The former can only be excused if it was the first game they ever played. (when the revolution happens, they will still face ostracization, but will be spared The Cleansing)

    • Geebs says:

      Myst: least favourite game of people who think Pol Pot had a point.

    • Scurra says:

      Have you not got “former” and “latter” confused there?

      • JamesTheNumberless says:

        No, I genuinely get it if someone likes Myst because it was the first game they ever played, and there are definitely people in this category. I’ve met some of them, nostalgia is a powerful drug. It’s the ones who should have known better who deserve no mercy ;)

        • Awesomeclaw says:

          Myst actually was one of the first games I ever played. While I don’t think it holds up super well, I still think it deserves a little more than a one line article designed to contribute to a running joke.

  31. Chaoslord AJ says:

    I can hardly understand the myst-bashing remembering your praising of every new awful walking simulator.
    Only ever played the remaster of Myst, also Riven which is a pretty good puzzle game, Myst 3 & 4. I’m sure it was over-hyped at release.
    Riddles rely on pattern recognition and sometimes actually on mapping and penning stuff down sometimes they are also crap…
    I also really like the setting with the fallen D’ni civilization which is just hinted at in the games and fleshed out in the books.
    Another plus is the steampunk look and the endings. You don’t have to play much of the game to finish it, only to understand what happened and read all the lore. Myst is either loved or hated but objectively I’d give the remaster a 7/10, Riven and Myst 3 a 8/10 or something.

    • Premium User Badge

      IJC says:

      “objectively”? What do you mean by that?

      • JamesTheNumberless says:

        He’s rating it according to the number of objects there were in the game… Or no… Actually what he means is that his subjective opinion is more objective than other peoples’ subjective opinions because he’s about 20 (wasn’t even alive when Myst came out) and has the mindset of every other 20 year old when it comes to wanting to have the world figured out already.

        • Chaoslord AJ says:

          That’s actually just what I meant although for different reasons.

      • Chaoslord AJ says:

        Objectively like in weighing pros and cons neither being a hater or fanboy. Judging a title whether it is a hyped classic or not.
        “Objectively” using the word as in common talk rather than science or philosophy.

        • RobF says:

          That’s still subjective.

          • Geebs says:

            “Everything is subjective” is critical solipsism.

          • JamesTheNumberless says:

            I tried to post a bit of a rant here, and RPS blocked it. I’ll try an abridged version:

            Enjoyment is subjective, so an objective review can only make an assessment if being enjoyable is not one of the criteria.

            Objectively, a good game is a good piece of software. It runs without crashing with acceptable performance, isn’t unplayable or un-finishable because of bugs, and has no missing features.

            The problem is that by these criteria, the majority of games are so close, it’s impossible to differentiate. Also, Flappy Bird is objectively a much better game than Elite.

            One might say subjectivity does matter but it’s still important to be sufficiently objective. Then how much out of 10 fo you give for those objective things? and how much out of 10 for the subjective things?

            Deciding this is a subjective process :)

        • Martel says:

          You clearly don’t understand what objective means :(

    • almondblight says:

      Well, it kind of makes sense. Let’s say you want something like Myst in terms of exploration, but you also hate challenging puzzles and you want a more forced and pretentious narrative. Someone like that would probably hate Myst and love walking simulators.

  32. kahki says:

    For me, the Myst games range from so-so (Myst V) to great (Riven). I still haven’t played Uru, though – that one seems to be the worst of the bunch, according to what I’ve heard.

    On the topic of Myst-like games, my absolutely favourite one is the surreal masterpiece that is Obsidian. If only it was on GOG – it really deserves to be discovered by a larger audience. Even its tv advertisement was brilliant (if not terribly indicative of what type of game it was):

    • kahki says:

      Damn. Here’s the link: link to youtube.com

      • Risingson says:

        That’s the thing about Myst: though it’s guilty of creating a trend where adventure games were supposed to make you feel intellectually better (just because yay! you can solve puzzles! wee!) it’s also responsible for a trend that include wonders as Amber or Obsidian.

    • Urthman says:

      The Uru games have some neat stuff, if you like Myst games, including one kind of mind-blowing surprise that I won’t spoil, but is one the most clever and memorable bits in the whole series.

      • kahki says:

        Hmm, ok. Might have to check them out if that’s the case.

      • Awesomeclaw says:

        If you include the expansions, there are definitely a couple of mind blowing moments. Path of the Shell especially.

        • Urthman says:

          Yea, the part I’m thinking of may have been in one of those later sections. I played through them all at once after they’d all been released.

  33. Risingson says:

    It’s not that bad. The idea of having a relationship between all the mechanisms, which was expanded in the awful sequel, plays quite nice. What I don’t like, at all, about the first two games of the saga is the mix between overexposition and underexposition: you were supposed to read the books to really understand what the games were about. And if you cannot tell that with images and subtle narration touches, you are an inept for storytelling.

    But the puzzles were nice. At least they did not require that nightmarish backtracking that Riven has.

    • Premium User Badge

      Angstsmurf says:

      To be fair, I you don’t actually have to read the in-game books. I never did, and wouldn’t recommend anybody to do so. It is quite enough to skim them for clues.

  34. inexorable passage of time says:

    It always surprises me how, when Myst gets brought up, nobody ever talks about how Uru Live is still a thing, and it’s free. It’s a ghost town barely sputtering along on donations, but it’s still up and running and you can play it right now. I won’t link it because I’m new and don’t want to look like spam, but if you google “myst online” it’ll be the first link.

  35. banananas says:

    I think it’s backstory about the D’ni was awesome. Of course, the game has aged horribly, but the books were and still are pretty imaginative.

  36. jomurph86 says:

    Hahahahaha! Nice :)

    Oh, and go to hell, John.

  37. Scumbag says:

    My main memory of Myst is one friend at school all those years ago had not tried games before.
    He tried Myst.
    He never ever played games again.

    Thanks Myst.

  38. KingFunk says:

    A few years back, I got the Myst collection I-V and played them all through. No nostalgia for me, but I really enjoyed them. IV was my favourite – I was quite taken aback when I solved one puzzle and it suddenly became a trippy music video. I was probably quite stoned, mind you. Oh and I liked the way the cursor tapped on all the objects and produced suitable material-related tapping sounds.

  39. Blue Sky says:

    MYST got me into gaming when I was a child with its non-threatening immersion, beautifully surreal graphics and gorgeous music. My Dad died when I was a teenager and MYST was a major source of comfort to me during that time. When my schoolfriends found it easier to ignore me than try to understand my bereavement, MYST’s internet fan community helped me grow and develop. That game is such a huge part of my life. Now, I love this website, but articles like this are disappointing. This was a wasted opportunity to go against the grain and challenge the mainstream opinion. MYST is a much-berated, surprisingly underappreciated game which inspired and defined a genre; a genre which is once again becoming more and more ubiquitous. Games like Dear Esther, Proteus, and the upcoming The Witness wouldn’t exist without MYST. I know this site supports those games, so why not have a serious re-evaluation of their grandfather?

    • Cinek says:

      surprisingly underappreciated game” – I’m quite sure it’s not true. Outside of RPS you’ll find plenty of people that love it. Heck – a friend of my played it for the first time just few months ago (he was a console gamer back in the ’90s, so missed the entire series) and really had a blast.

  40. philosoaper says:

    ah.. well there goes any credibility RPS had down the toilet…

  41. GreatGreyBeast says:

    Replaying it right now actually, via the realMyst Masterpiece Edition. :P

    • Jay Load says:

      I love the RealMyst edition. The 3D adds a surprising amount of depth whilst also tidies up some of the messier/trickier puzzles. It’s quite the thing to play knowing the original was a postcard slideshow that probably took months to pre-render.

  42. jonahcutter says:

    I’d sooner read a John Walker article than play Myst.

  43. Plockrock says:

    I registered on this site for the specific purpose of telling you that your opinion is wrong and actively detracts from your quality of a person.

  44. rustybroomhandle says:

    Myst IV had a section where, in order to advance, you had to massage Peter Gabriel’s balls. 10/10!

  45. aukondk says:

    I couldn’t get very far with Myst until Real Myst came out, allowing me to properly explore the environment. Return to Zork and Zork Grand inquisitor managed to to the prerendered first person puzzler much better.

  46. TheDreamlord says:

    Myst as played when it was released was superbly interesting. Tech wise it moved things forward in one big leap. And it paved the road for Riven which was fantastic (again, for its time).
    Maybe if they had thrown in the token sexually ambivalent character, John would have loved the game.

    • Premium User Badge

      zapatapon says:

      oooOOoooh! Burrrn!

    • sfg says:

      Maybe if they had thrown in the token sexually ambivalent character, John would have loved the game.”

      It would be funny if it wasn’t sad, but these days it’s all it takes for a quality journalist like John Walker to give a good rating and hearthy recommendation.

      It let the filthy casuals in.

      Yeah, indeed, like those that think Dear Esther and Gone Home areactual games instead of just masturbatory walking simulators.

      • Faxmachinen says:

        What’s wrong with masturbatory walking simulators, and how are they any less a game than masturbatory shooting simulators (i.e. most modern FPS titles)?

  47. Hmm-Hmm. says:

    Ha ha? Now that’s over with.. yes, I played Myst and I would play it again. Liked it a lot.

  48. Premium User Badge

    Harlander says:

    This might just be a stupid running gag, but the content-to-discourse ratio is phenomenal.

  49. gbrading says:

    I know Myst-trolling continues to be very “in”, but come on, it’s tiring. Especially when this is supposed to be a recommendation slot. Love it or hate it, Myst changed video games forever, and that fact has to be acknowledged.

  50. piesmagicos says:

    Heh, I don’t know if this game was that good or not. But in the rose tinted glasses of nostalgia its the greatest game ever. This was the game that bridged my relationship with my parents. Before this game, my mother never understood my passion and I couldn’t be bothered to understand hers. This game however, was the thing that we both could do and allowed us to get past my teenage angst and her parental overreactions. We even went out after we played the game and bought the soundtrack and would listen to it every sunday morning over donuts we splurged on and would comically try to solve some pretty hard puzzles. The day we beat it was one of the best days of my life. I refuse to play it again to ruin those memories heh.

    • Jenks says:

      This is a great story, thanks for sharing it. It made clicking through worth it. This is also a good time to repeat that I run adblock on RPS just because John Walker exists and has blogged that it annoys him.