Torment: Tides of Numenera [official site] has never been given a firm release date, though vague, smooshy plans have bounced the RPG from December 2014 to the first half of 2015, then the final quarter of 2015, and, now, into 2016. Developers inXile Entertainment have announced that they’re looking at next year for their crowdfunded spiritual successor to Planescape: Torment, as they want to, you know, make it good and not rush it out. Which sounds sensible – past a certain point of lateness, just make sure you do it right.
In a dev update, inXile’s Chris Keenan explains that, after leading Wasteland 2 and its Director’s Cut, he’s jumped over to Torment to manage development. What’s he found?
“As a fresh set of eyes on the project I can tell you it’s shaping up to be the awesome experience you all expect and deserve. However, to maintain the quality standard we’ve set for ourselves, we can’t rush through these final stages to get it out the door. Instead, we’re going to take the time we need on Torment: Tides of Numenera, which means we are planning a 2016 release.
“An important part of our process is getting the game in your hands and iterating based on your feedback. Releasing the Crisis Alpha Systems Tests was a big step for the team. We’ve been happy to receive detailed feedback on what can be improved, and very gratified to see our backers respond that we’re heading in the right direction.
“Now, it’s on to working towards the beta release. The level art is largely done, and we’re making good progress on the general game systems, level design and UI elements . We’ll keep you posted on the progress of the beta release in the upcoming updates, as we have full intentions on releasing the beta this year.”
Okey cokey! For now, let’s take another peek at this trailer from October, showing an “early alpha” version which obviously has a few rough edges still (that hideous UI is a work in progress, they say):