Cave Shmup Mushihimesama Hits Steam

Japanese studio Cave are icons of the ‘bullet hell’ shoot ’em up scene, spewing untold billions of bullets over two decades, but we haven’t seen too much of them round our way. Good news, bullet-dodgers! Last night Cave released an English version of vertical shmup Mushihimesama [official site], and say this “marks a new initiative to reach out to their global fanbase and share the excitement of ‘bullet hell’ gameplay with a new generation of players on PC.” Except more, then. Splendid!

Mushihimesama is about a young princess saving her village and fighting giant insects in the surrounding forest, and it’s certainly a sunny look for ultraviolence. I dig that – bullet hell shooters could so easily be skinned as the usual drab battlefields but no, they often explore strange and wonderful concepts. This also goes for non-cute things, like the sexual meathell of the Galshell games [workplace warning: contains insectile laserbreasts, and more!].

Anyway! Mushihimesama comes to Windows following an initial release in arcades in 2004, then PlayStation 2, pocket telephones, and Xbox 360. A launch discount on Steam makes it £11.24 for the first week. Also discounted is its ‘V1.5’ DLC, which shakes up and remixes the game for a new challenge.

Here, check out this bug princess action:

7 Comments

  1. Mokinokaro says:

    Be warned. By most reports it’s extremely buggy.

  2. Eight Rooks says:

    My internet nick comes from a Cave game, so I feel obliged to purchase this even though I’ll barely be able to get anything out of it.

    You have to remember the mobile versions of Cave games – and pretty much all bullet hell shooters – are very, very different. They use relative touch – the ship follows your finger – and purists loathe them because, well, admittedly you can do things with them you flatly cannot do in the originals. I love them. They’re much, much easier – still more than challenging enough for me, but far more welcoming and empowering than the original versions have ever been. It is a crying shame Cave quit mobile development in English permanently because no-one wanted to pay what they were charging.

    I’d still really like to buy this, but I’m not sure if I will – I tried the PS2 port of Mushihimesama a while back and couldn’t get past the first level on the easiest setting without credit-feeding. I just can’t handle them any more. The mobile versions are a different world – I can one-credit the easiest settings with a little practice, then move on to the harder ones without feeling like I’m wasting my time. I’d love to support Cave’s decision, but – if I do it’s probably just going to be for the sake of throwing money at them. :(

    • Eight Rooks says:

      EDIT: Not to mention that Cave are still icons of sorts but they’re struggling in Japan by all accounts. Their last couple of titles have been a generic-looking anime tie-in (for the godawful Psycho-Pass) and a free-to-play shooter which no-one talking about it in English seemed to like very much.

  3. Emeraude says:

    I’ll stick to my old trusty PS2 copy, but nice to see more people having access to it I guess.

    It’s a nice game if you like the genre.

    That last boss though.

  4. Mr_Blastman says:

    Cave shooters are okay but Compile makes better ones.