Cities: Skylines [official site] paved its way into our hearts by being a good citybuilder, but much of its appeal lay in the game succeeding where the prior SimCity had failed. Mainly: by giving us space. Space to build roads and buildings without pressing against the almost immediate issue of tiny landmasses. Which makes it all the more exciting that the most recent patch has just increased building limits by another 50%.
Patch 1.2.2-f2 fixes a few bugs that popped up after the recent (and excellent, says Alec) After Dark expansion, but it’s marquee additions are:
- Zone limit increased 50%
- Building limit increased 50%
- Road segment limit increased 12,5%
These limits existed previously in order to keep the game stable within recommended system requirements, but the team have worked to optimise Cities: Skylines “and have now been able to use that extra juice-room to push the limits further.” This means that if you could run the game before, you should still be able to now even as you expand your cities with more buildings and roads.
There’s a forum post from community manager John Rickne which explains the changes, including detail on why the limits aren’t available for modders to tinker with themselves. He also addresses some of the common feedback they’ve received about the After Dark expansion, what of it is the result of bugs or intended behaviour, and what of it they’re taking onboard and attempting to fix.