Cooperative Stealth Game Clandestine Is Out Now

Clandestine [official site] has been tickling my fancy since Alice first brought it to my attention. Then in Early Access, it has now launched as a full release with a complete story line rather than a few standalone missions. While it can be played singleplayer, switching between the two characters, the concept requires two players for full effect. One plays the actual agent infiltrating various facilities and the other takes on the role of a hacker, watching via a screen and doing what they can to assist.

This looks a bit like cooperative Alpha Protocol and if it is like cooperative Alpha Protocol, I’ll be very happy indeed. As I found when I joined the RPS Bomb Squad, I slip into a given role very quickly if I’ve got a clear objective and set of instructions. If Clandestine gives me an excuse to shout tense instructions at my colleagues as they tiptoe toward capture and doom, I’ll happily put up with a few bugs and some general jankiness.

And it appears that will be necessary. As if they truly were attempting to emulate Alpha Protocol, Clandestine developers Logic Artists (they of Expeditions: Conquistador, headed by the creator of The Nameless Mod for Deus Ex) haven’t quite ironed out all of the bugs before release, if Steam comments and reviews are to be believed.

That’s not to say those reviews are particularly negative – with 53 in the bank at the time of writing, the rating is ‘Very Positive’ – but there are consistent reports of clipping and performance issues. That people are sticking with the game despite those flaws suggests to me that the the central concept works well.

During the Early Access period, there was a two-pack available at one point. That’s not the case anymore but there is a launch discount – £15.99 for a copy until November 12th, at which point the price will revert to £19.99.

Here’s the word on the release:

“It’s official! Clandestine is out of Early Access and onto the Steam store in its full version. Many thanks and kudos to all of our Early Access supporters. Your feedback was paramount and we appreciate it!

“The 1.0 release includes the complete story line and cut scenes. So get in there and figure out who has been leaking information about the intelligence community and put a stop to it!”

Even though it’s set in the nineties, before his time, I’m kinda hoping that Edward Snowden is the final boss. Mecha Snowden.

From this site

10 Comments

  1. Zorn says:

    I don’t know. Alpha Protocol was a game I wanted to like, but it always felt like a Jack of all Trades. Trying to implement many things, never really able to shine, to live up to the idea behind it. A bit like with Double Fine, great ideas and concepts that struggle to become manifest. It might be okay, even enjoyable, but, for me, always feels like some is missing, something around the corner and then you turn the last page. Not dissapointed… but, sad. Over what it could have been.

  2. gabrielonuris says:

    I think the fact that you can be the eyes and ears of a spy, is the main reason why this game should get more press; screw Alpha Protocol, we don’t have similar games at the moment to with compare Clandestine. This is the kind of spy/coop game that I waited my whole life to play!

  3. Jonas says:

    How would Snowden be a boss?! If anything he would be an allied support character! He does get a few nods actually, but obviously only in a very indirect sort of way ;)

    • magogjack says:

      The real finally boss is the public that doesn’t care about being spied on enough to do anything about it.

  4. RCoon says:

    Gah, I was hoping as the first official release reviewer I might get some kinda of linkage.

    Basically the game is super rough around the edges, Two Worlds style, but the core framework is actually remarkably entertaining. My only issue was finding a second player that actually wanted to play the hacker.

  5. Erithtotl says:

    This looks cool, but I find it weird its set in the 90s. Certainly the kind of networked, visual hacker world that the game is going for didn’t even remotely exist in the 90s. It barely exists now. Seems more like they should have been set in a cyberpunk universe.

  6. Premium User Badge

    cpt_freakout says:

    This sounds great, hopefully there’ll be a WIT about it!

  7. racccoon says:

    I think the end of video noise sums it up..

  8. DanMan says:

    Looks like a PS2 game :x