Brighten Up Fallout 4 With The Enhanced Wasteland Mod

Nuclear apocalypses generally aren’t a very good thing, but while they’re capable of wiping out much of life, they really don’t have the capability of destroying colour. However, so entrenched in us is the idea that apocalyptic wastelands are in sepia tone that the colour scheme is a shorthand for communicating the devastation. But blimey, it’s a murky place to be. Thankfully, ubergenius Razed of Nexus Mods has already put together a mod using ReShade and SweetFX Preset that sees Fallout 4 [official site] sensibly brightened up a little. And it’s very easy to add to your game.

Here’s a before and after. The difference is subtle, but worth it.



The mod explains its goals thus:

“The goal of this preset was to slightly add more vibrance to the wasteland environment in Fallout 4 and make it appear less washed out. There is also usage of other settings that I think make the game look better.”

And best of all, it adds a good deal of clarity to night time, making that far less of a pain in the arse to play.

To get it, download the files from this link (click on “manual download – the other option seems a little borked just now), and then unzip and just drop them into the game’s install folder in your Steam directory. That’ll be something like “X:\[your steam directory]\steamapps\common\Fallout 4” where X is your hard drive letter.

Nothing is replaced, so there’s no need to back anything up. When you boot the game, you’ll see some text top left of the screen to tell you it’s installed, and then you can enjoy a brighter FO4. It looks like this:


  1. BlazeHedgehog says:

    I’m all for more color saturation, but Fallout 4 already looks plenty colorful to me.

    • akstro says:

      I’m always warry of SweetFX presets because too often the effects they add are the same as increasing the gamma slider. And you are right, there’s nothing wrong with the colours in this game. With FO3, NV and Skyrim I can understand but there doesn’t seem to be any annoying colour filters here.

      • TacticalNuclearPenguin says:

        They also do a lot more harmful stuff in some scenarios, mostly as a combination of people using a variety of “wrong” monitors and the subtle difficulty in tweaking this kind of stuff paired with the limitations of the tools used.

        I want to try this out before dismissing it, but i’m wary because many preset before this crushed dynamic range and swallowed both the darkest and brightest shades since even a very skilled creator probably couldn’t even see the difference in his/her screen, or maybe the tools simply didn’t allow enough subtlety.

        • Foulplay says:

          Yeah, I reccon a lot of gamers are using screens with bad colour quality, or not calibrated at all.

          I use a colormunki to calibrate my monitor, and since I replaced my TN monitor with an IPS a few weeks ago, everything looks far better.

          I may still try out some of the sweetFX style mods, because some games do look a lot better with them compared to the “out of the box” settings.

          • Urthman says:

            Color is so context-sensitive that I imagine a big part of it is gamers switching b ack and forth between the game and other things so their eyes and brain aren’t seeing the colors in context of each other and the game’s lighting. Just look at how weirdly tinted most movie screen grabs look out of context.

            Optimizing game color schemes so they pop in a crappy YouTube video or a twitch channel that’s sharing the screen with a bunch of other stuff is like compressing the hell out of music so it sounds good on little earbuds and crappy laptop speakers. In other words, it’s probably inevitable.

          • TacticalNuclearPenguin says:


            You have a point on the last paragraph or, actually, you are perfectly spot on both on the video and music part.

            On the first paragraph you are actually responding to the wrong thing though, we were mostly discussing the monitor’s ability to discern everything and to provide proper gamma ramps for each channel, hopefully translating perfectly at various luminance levels.

            You are talking about deliberate color grading instead, and while you can intentionally compress as you said, not having the certainty that whoever is doing that job is working with the appropriate environment with predictable results is an extra problem.

    • rgbarton says:

      I personally thought Sweetfx made fallout 3 and new vegas a whole lot more ugly considering it felt like it directly clashed with the artstyle and design of the world. That said sweetfx actually does make fallout 4 look even better for in my opinion it perfectly enhances fallout 4’s already colorful pallett rather than try to forcefully insert it like with 3 and new vegas

  2. Premium User Badge

    Lexx87 says:

    When I finally get to this in 6 months, there should be a host of good mods for me to get playing with.

    I’m hoping someone makes another one shot kill headshots mod, as that made the combat much less tedious in NV.

    • Blackcompany says:

      As long as body part modifiers are unlocked in the game (they were locked away in Skyrim, sadly) this will be easy as tweaking numbers. If New Vegas and FO3 are any example (lets hope so) this is a five minute mod that’s a matter of tweaking the numbers that result from headshots and nothing more.

      Lets hope so, anyway, as I too am waiting for the game’s final release version (and the mods) prior to entertaining a purchase.

      • popej says:

        From your post I’m not sure if you’re already aware of this, but there are now locational damage mods for Skyrim.

        A similar project for Fo4 will definitely be one of my first d/l’s mind.

    • welverin says:

      Lock picking is identical to three, so I hope that mod makes a quick return.

  3. Rhodokasaurus says:

    Modding for Bethesda games is like a weird meta arms race to be the most popular sperg-lord in the sub culture, as demonstrated by this guy who decided to mod the game before actually playing it, in an extremely minor way that nobody was asking for in the first place.

    • tnzk says:

      That’s right Mr. Saudis, and to capture the hearts and minds of the masses, you can’t just do something lame like this.

      If you wanna be popular, you go with texture overhaul, game play overhaul, or boobs. Lots of boobs.

      • Jackablade says:

        Make sure the texture resolution is roughly 4 times higher than it could ever possibly need to be and shiny. Very, very shiny.

        • RedViv says:

          Yeah, it’s really simple to do too! Just load up the textures of the game after extracting, set them to XXX% size in photoshoop, run a bunch of contrast filters over them, and boom! Instant super uber popular grafix!

        • TacticalNuclearPenguin says:

          More importantly, make sure that those are just random photographic textures taken from somewhere in the web and then add some excessive sharpening and bump up the contrast.

    • John Walker says:

      Er, hello?

      • Stevostin says:

        Well sorry but he’s stating the obvious. Games already has image filters patiently finetuned by an army of professionals with amazing career achievements working the needed not-hour-not-days-not-weeks but months to get the best visual output they can get out of the whole game which they know as opposed to ego guy pretending he will improve over this withing a few hours of adjusting some sliders on his very own screen.

        I am not saying it’s impossible – at least he gets some fresh perspective and that sure is valuable. But I am saying that so far each and every sweetfx mod I’ve tried was just rather showing off on “wow, look, I did something you can notice” rather than improving average game experience. Actually damaging it pretty badly.
        I still try them though because every now and then there’s one that’s actually well thought out and good but yes, this one seems a bit in a rush at first glance.

        • Palladian says:

          It seems to me that if s/he has improved the look of the game for someone, the mod has already succeeded. This person is hardly “pretending” to be better than Bethesda’s dev team, they’re making a tweak they find appealing and since it has been downloaded it already is the best looking version for some people.

    • Jekadu says:

      Come on, using ableist slurs isn’t cool.

      • lizzardborn says:

        A simple google would show that SPERG – Skyrim Perk Enhancements and Rebalanced Gameplay

        Can we tone down the hypersensitivity at most to 11?

        • Buzko says:

          I’ve played a bunch of Fallout 3 and NV and had never heard of SPERG. Googling “sperg” gets one listing for SPERG, and lots for sites that define it as a slur against people with Aspergers. Googling “sperg-lord” gets no hits for SPERG and lots for slurs. So let’s not use those words.

        • Nevard says:

          That acronym didn’t arise by mistake, and also appending “lord” to it wouldn’t make any sense as a title anyway.
          We all, yourself included, know what he meant. Don’t try to be coy.

      • Rhodokasaurus says:

        Hah, I never realized it was short for aspergers, thought it was just one of those internet things. Even still it’d be like calling this modder a ‘retard’ which while offensive to some people is pretty tame. So, I dunno… don’t be so sensitive.

        • Jekadu says:

          No. It is not tame. The example you have provided is not tame. You do not get to decide if a slur is offensive or not (an oxymoron, because a slur is offensive [i]by definition[/i]).

          To you it’s a silly word you’ve never heard of; to me, it’s a word that reinforces stereotypes that affect me negatively on a daily basis.

          • Rhodokasaurus says:

            Maybe you shouldn’t be on the internet. It doesn’t care if you’re offended.

          • hungrycookpot says:

            Can we please stop using the word “tame”? I know it might be just a harmless word to you, but to me it brings to mind the “domestication” of my ancestors by their oppressive masters. Please stop using it immediately before I die of taking offense to something, which is the most common outcome of hearing things that you don’t like.

          • Palladian says:

            @Rhodokasaurus I don’t understand this line of thinking. You say “it’s the internet” as though all of the internet has always been this way and it can’t change. It isn’t, wasn’t and can.

            The internet’s a collection of individuals, if we’re respectful to each other we improve the general standard, and asking people not to use slurs seems the least we can expect.

        • Sarfrin says:

          Right. God forbid you should have to think about what you say if there isn’t an immediate physical risk of being punched in the face as a consequence.

          • Rhodokasaurus says:

            The internet has exposed some really bizarre human behavior. The only thing worse than people being jerks for attention (like me) is people pretending to be offended for attention (like you). Why do we waste our time like this?

          • Jekadu says:

            I really don’t get what’s so hard about behaving decently when someone points out that you’re being a jerk.

          • Rhodokasaurus says:

            Because it’s fun, you moron! We’re all doing an elaborate pantomime to to get the responses that reinforce our internally held beliefs and you’re playing your part perfectly. Thanks for contributing to another fine internet conversation!

          • Jekadu says:

            So you’re saying that you’re feigning bigotry to troll people. How, exactly, does that differ from normal bigotry? The end result is the same.

          • Rhodokasaurus says:

            Ah crap, this has gotten long and tedious. See ya next time.

          • Distec says:

            Are we inhabiting the same planet? Sperg is definitely more of an internet thing. But people drop “ableist” words like retard and such all the time and nobody gives a shit except for the chronically offended. Trust me; nobody’s shying away from those words out of fear of being punched.

            People should watch what they say, or at least acknowledge that they will rub some people the wrong why. And by that same token, others need to truly lighten the fuck up. Also, “mock bigotry” is distinct from the real thing. You will know it when you see it.

            In any case, Hungrycookpot wins the prize.

          • Pantalaimon says:

            Unfortunately Rhodokasaurus you don’t get to say when people are can or can’t be offended. They either are or they aren’t. Nothing you say after the fact matters. You had a negative effect on another human. Deal with it.

  4. Sandepande says:

    I quite like the colours and the night – not too dark and all washed out, which is nice.

    It’s a fine-lookin’ Fallout, oh yes.

  5. Pantalaimon says:

    The base game is quite heavily graded, so I can understand people wanting to tweak it, however this mod is a little strange in that it has effectively used a neutral colour profile but pushed colour saturation. Not a bad mod but definitely just as stylised as the base game, in a different way. Usually you can get more mileage out of making smaller adjustments (a realistically balanced colour profile would probably be fantastic).

    If people don’t enjoy the vanilla graphics for their games I recommend they download Sweet FX (and a GUI like FlightFX) and create their own profiles. Colour grading is not difficult, it just requires a bit of patience, experimentation and reading up on the basics of what the balance sliders do (eg what the gamma slider affects, what happens if you reduce red saturation, etc). Best of all, it’s a skill that you’ll find extremely useful for a whole load of things, such as adjusting photos or properly calibrating new displays (or displays that have moved to a new room).

    • TacticalNuclearPenguin says:

      True, but these tools are still a little heavy handed in their approach and they can only offer an extra layer, so to speak, the only “Professional” way would be to have deep access to the game’s shading variables, which i hope will happen with mod tools.

      The engine updates make the lighting something very much decent this time around ( on a technical level ), and a physical based deferred renderer has a lot of potential if people are allowed to tamper with it.

      • Pantalaimon says:

        I agree it would be nice to have access to pre-rendering adjustments (every game should ideally come with its suite of graphics sliders for individually adjusting game elements), but assuming the original game is not graded to the point where the colour information is lost, adjusting the levels and colour balance is not reductive, it can even be enhancing in the pseudo sense, since you can make screen elements more vibrant where they were not properly displayed before. I’ve lost count of the number of games that have muddy, badly implemented levels, where a few tweaks almost made them look like they’d upgraded the graphics engine.

        One of the strengths of SweetFX is that you can apply the colour changes relatively, rather than as absolutes. You don’t make blanket adjustments, it only adjusts the parts of the image that need it and the rest of the existing levels remain normal.

        It does require a certain understanding of the process of tweaking brightness, contrast, gamma and RGB sliders (ie, every slider affects every other control to degrees), but usually you can make changes in a way that they only affect specific aspects of the games graphics in very subtle ways, just because you’re only particularly targeting certain dark or light areas or certain colours. It might require a handful of profiles for different game areas, but you can realistically dial up or down things like foliage or lighting or weapons effects rather specifically.

  6. JFS says:

    Haven’t played the acutal game, but the “before” picture is easier on my eyes.

    • X_kot says:

      I spent five minutes comparing the before and after shots, and I barely noticed any difference. Maybe mine untutored eyes cannot grasp graphical subtlety, but this mod seems superficial at best. Have to walk before you can crawl, right?

      • Pantalaimon says:

        There are some games with (for example) extremely over-saturated off-colour graphics, where a mod to tone it all down would be obvious in before/after pictures, but assuming the base game’s graphics aren’t horrendously balanced to begin with (and they’re not in this case), the best of these mods ARE superficial. They are meant to improve the experience of playing the game without you being aware of it, not scream in your face with how huge the adjustments are (ie, like most bad graphics mods).

  7. BobbyDylan says:

    Ui mods please. And Headshot mods. VATS needs to die in a fire, it makes no sense in a FPS game.

    • Blackcompany says:

      Just looked at VATS Gameplay on YouTube and yeah…its the same awful system. The way they explained it before, it sounded more like the wonderful bullet time mods for previous FO games. Unfortunately…not the case.

      Hopefully, we another bullet time mod soon.

    • anHorse says:

      VATS make sense because Fallout 3 and 4 aren’t true FPS games.

      Sure they might want to be but they’re fucking shit at doing it, I’m not sure why an arbitrary feature that can be ignored has to “die in a fire”, hell it’s the only fucking place in beth’s games where it directly feels like your stats are influencing gameplay.

      • Mario Figueiredo says:

        And the only place in the game where you can fire at a charging enemy without feeling you are the worse FPS player in the universe. Fallout 3 (I don’t know about 4 yet) is the Rachmaninoff’s Third of real-time shooting.

        Although, admittedly, Bethesda may have made it that way to promote the VATS feature.

        • montorsi says:

          Gunplay in 4 is just fine. VATS is also not a pause feature anymore, but slows time while you line up your shots. I am also baffled at the idea VATS needs to die in a fire. It’s terrific for allowing people to conserve ammo on the harder difficulties where ammo and caps are in shorter supply.

          • Cinek says:

            but slows time while you line up your shots” – played a different game? In my FO4 all it does is allowing you to click on a body parts to rotflstomp the enemy. You do not “line up your shots” at any point.

          • Zenicetus says:

            @Cinek: It slows down for me, and doesn’t completely stop the enemy as in F3 or NV. That adds a nice bit of tension when something is close, or I need to switch the targeting to a different enemy.

            If it’s not slowing for you, then are you using a perk or something that increases the slowing effect in VATS?

    • fco says:

      I disagree. To me, VATS marks a perfect sweet spot between RPG turn based combat (which I hate) and FPS combat (of which I’m not the biggest fan either).

    • Sandepande says:

      It is traditional to be able to do called shots in Fallout.

      Don’t use it if you don’t like it. Very simple. It’s not like you have to use it – long-range shots with a scoped rifle give lousy percentages in VATS, but are almost certain hits in real time.

      • Cinek says:

        One exception (sniping) doesn’t make a rule. If you want to be efficient – you need to use it.

    • dungeoncrawl says:

      Fallout isn’t a FPS. I think you’re somewhat missing the point of what Fallout games are.

      • Marblecake says:

        You seem to be under the impression that Fallout 4 is a Fallout game…

        But in all seriousness, the gunplay in F4 isn’t that bad, I quite enjoy it. But then again, I mostly sneak and snipe…

        • onionman says:

          Look, I still have my original Fallout 1 spiral-bound manual, but as of yesterday there have been more Bethesda FPS Fallouts than Interplay isometric Fallouts. The relationship between the two may be more aesthetic than mechanical, but it’s time to stop this pretentious nonsense that “FPS Fallout isn’t really Fallout.” They’re both Fallout.

          • Marblecake says:

            The FPS thing is not the reason why F4 is not a Fallout game (to me, please keep that in mind). NV was pretty darn fallouty in my book.
            No, Bethesda just obviously doesn’t get the strange balance between bleak and zany that a proper Fallout game should have. They used the trappings of Fallout to create games that look like it but lack its soul. For example: why was the Enclave in F3? It was called the Enclave because it was based on a tiny oil drilling platform on the *west coast* of the US. Having the Enclave in Washington makes no narrative sense. Same goes for super mutants.
            Now, don’t get me wrong, I like that they include super mutants (the Enclave thing not so much) and I’m really enjoying F4, but it’s taking itself too seriously and doesn’t quite understand what Fallout is about, so I can’t really call it a Fallout game. Huh. Maybe a Fallout-like…

    • BirdsUseStars says:

      yeah and what’s with all these vaults anyway? take those out. and I don’t understand what the deal is with all this end of the world stuff, it should just be modern day. And why doesn’t my character ever go on dates? there should be a dating sim part…

    • hungrycookpot says:

      Yeah it sucks that VATS isn’t completely optional.

  8. TacticalNuclearPenguin says:

    Random tip: if your monitor is wide gamut this is one of those games that work very well with AdobeRGB.

    Most get a little too extreme, but this is subtle enough that it makes proper use of the extra gamut, plus there is no compression induced by any extra saturation because you’re just extending the gamut, not just pushing more colors towards the clipping point.

    • geisler says:

      Yeah what a great game when it comes to color reproduction guise. Good times to rationalize your overpriced pseudo-professional-wide gamut-dithering-infested “gaming” monitor. Just look at that skybox and other gradients, not a hint of banding or other abysmal artifacts.

      Oh wait…

      • TacticalNuclearPenguin says:

        I don’t need to rationalize a monitor i use for photography, and it’s a Eizo CX271, not some “pseudo-professional-wide gamut-dithering-infested “gaming” monitor”.

        For gaming alone it would be quite overpriced, though it’s worth pointing out that while i could easily buy a cheaper and higher refresh monitor, i still don’t and i still prefer to use this one. If you only care about quality it’s the only thing you’d want to use.

        • geisler says:

          I agree (i actually own a couple wide gamut monitors myself, just not on my gaming system). However my point was using such a monitor for gaming, and giving “tips” in the context of gaming, especially with THAT kind of monitor (of which the specific model you spewed out in a very modest manner i must say), is casting pearls before the swine.

          It’s also getting very silly that a lot of these “gaming” marketed monitors are becoming (dithered) wide gamut, with the accompanying ridiculous price, while not a single gamer can effectively use them for that feature. Hence my little rant.

  9. Baines says:

    I often find myself wishing that SweetFX and the like were never invented.

    Honestly, I’ve almost never seen a case where a SweetFX setting actually improved the look of a game in any appreciable many, without making the game look worse elsewhere. Most just seem to pump up color saturation, blow out the lighting, or the like. Many praised settings just make the game look worse outright, and I cannot see why anyone thinks they are improvements.

    But there is some weird overblown appreciation for SweetFX. I guess part of it is simply the psychology of people. People quite honestly attribute the impossible to SweetFX. It was bad enough with a game like Dead or Alive 5, where there were already people who claimed that they could see no difference between the PC and PS4 version even before SweetFX came into the picture. But then you have cases like One Piece Pirate Warriors 3, where the PC version (based on the PS3/Vita version) has visibly lower detail models with lower resolution textures, lacks various shaders (like the fancier water shader) of the PS4 version, and because Koei is so bad at PC ports it even is outright missing some effects present in the PS3 version. Its color also happens to look more washed out. Some people released their personal SweetFX settings that bumped up the color saturation, and others suddenly started saying that completely fixed the game, bringing it up to or even exceeding the PS4 version in graphical quality. And those people were being serious instead of sarcastic. All it took was a little change to the coloring (and even the changes still weren’t as good as PS4 coloring); as if they’d never even noticed any of the other rather visible shortcomings.

    • TacticalNuclearPenguin says:

      It’s like textures, sharpen some higher resolution ones and put it even in a game such as Skyrim that lacks pretty much any modern rendering techniques and it’s “better than everything else”.

      It obviously isn’t, but you increased the “pop” and that’s sweetFX for you. It’s unthinkable than an overlay palette can be anything more sophisticated than that, and it gets worse when people just rush some job out.

      Honestly when so many “hardcore gamers” or “enthusiast” are pretty much happy with using random “magic contrast” and “Uber color” features on Monitors and TV and playing with the gamma for an “advantage”, well, i guess anything goes.

    • Zenicetus says:

      The one place where I’ve found SweetFX useful is with certain flight sims like Rise of Flight or X-Plane, where the default palette for scenery and daytime blue sky color can look a bit too flat and desaturated. There should be haze at altitude, but sometimes these sims overdo it in washing out the colors. Just a tiny bump in saturation can help, especially in finding ground features like runways or bombing targets. I never use it for FPS or RPG games.

  10. The Sombrero Kid says:

    The programmer who built the physically based pineline and asserted it was gamma correct is in tears right now.

    • TacticalNuclearPenguin says:

      SweetFX is for technogeeks anyway, just cut a colored gel for the grading effect you want and glue it to your monitor.

  11. Premium User Badge

    Qazinsky says:

    So, based on these before and after screens, it seems adding fire is the key for better graphics, an idea I can get behind!

  12. Barberetti says:

    Before looks better.

    What the hell are all those dials at the bottom of the screen? Looks like a weird first person Need For Speed game. Is there a way of turning that shit off?

    • Marblecake says:

      Those “weird dials” are part of the power armor interface. You only have them when wearing power armor. I personally find them a neat addition, wearing power armor really is an entirely different beast from all other armors, walking around in them finally makes you feel like a tanked-up super soldier while it still has a downside: limited fuel. Run out of juice and your armor starts being less mobile. It’s quite brilliant, actually.

      • Premium User Badge

        Qazinsky says:

        Oh, and you can stomp though sandbag barriers and jump from heights with a loud thumping landing!

        • OscarWilde1854 says:

          Sandbags = yes. The falling from heights = no… well, “heights” would be fine, it’s the fact that it seems to happen from ANY height. Fell off something 3 ft tall? THUNDERDUNK GROUND EXPLOSION. Sometimes it just makes it feel slow and cumbersome (and in the early game the armor already feels like that)

      • TacticalNuclearPenguin says:

        Yeah, at least it’s meant as a power-up of sorts, not something taken for granted as a end-game item. I like that the game is balanced for more interesting clothing and gear options.

      • Barberetti says:

        Ah right. That sounds pretty cool actually. I’m not a power armour user when playing Fallout so I’ve no idea what the view is normally like from the inside anyway.

        • Marblecake says:

          Heh, neither am I. Doesn’t fit my playstyle. But the way they implemented it, power armor is just one more tool you have at your disposal to deal with certain situations. And due to its limitations (you can’t run around with it all the time) it really feels like just that: a tool.

  13. Urthman says:

    This kind of thing seems silly to me. If you ever look at screenshots from a film, you realize that most films are color-corrected far more than most games, but in the theater your eyes and mind become adjusted to it and you don’t really notice (color perception is extremely context-sensitive as a thousand optical illusions will show you).

    I would imagine most people who think Fallout 4 is insufficiently colorful are switching back and forth between the game and other things too often for their eyes and mind to get accustomed to it.

    • TacticalNuclearPenguin says:

      I guess it’s also because movies are a tailored ride from start to finish but i guess there’s something about the psychology aswell.

      Afterall games are more a personal and often customizable experience, at least on PC shores, and there’s nothing that can stop some people with their endless tinkering.

    • Zenicetus says:

      I’m cursed with noticing it with films, because I spent most of my life in the film-based photography and cinematography world, before digital color grading tools were available. The trend in the last 10-15 years has been to heavily color-grade movies for emotional impact, or just default to the orange/blue thing for skin tone contrast against the background. I can’t help noticing it.

      Old movies had their own quirks, like the color palette of the Technicolor process, and colored lighting gels were used for emotional effect. But the modern thing is different in how extreme it can get.

      Maybe games don’t go that far because the displays aren’t as standardized as TV or theater screens (or people just fool with their settings more). So extreme color grading like you see in movies might look bad on a large percentage of monitors.

      • TacticalNuclearPenguin says:

        They are sort of standardized to sRGB or Rec.709 but the problem lies in the inability of most displays to get the gamut right.

        Most over/under shot in various parts of the triangle, plus those color standards specify gamma settings and white point aswell, and even those things are always fucked up.

        To add insult to injury there are all those “turbo vibrance” and “Instagrammify” options that a lot of people like to enable.

      • Baines says:

        I can’t help noticing it in films as well, and I hate it.

        Mad Max Fury Road had so much color correction that things that weren’t even CG looked like they were CG. Though, thinking about it, color correction was pretty much making it CG.

        The Underworld films are almost a worst-case scenario, where their heavy blue filter for all “outdoor night” scenes drains the film of what little color it has, obscures detail, and makes scenes blandly run together. The most laughable moment was a scene in one film where you realize that the interior of a dark container is actually brighter and easier to see detail within than its “moonlit” exterior, simply because the film doesn’t use the blue filter for the interior.

    • ShadyGuy says:

      Not only that, but compared to Fallout 3 and Fallout New Vegas which had overbearing green and orange hues, respectively, the colors in Fallout 4 are already much more bright and popping. It doesn’t really need a boost.

  14. at10ti0n says:

    This reminds me about this article on Blue/Orange color themes in latest movies:
    Why Every Movie Looks Sort of Orange and Blue

  15. Premium User Badge

    phuzz says:

    Ok, the after picture looks very slightly brighter, but I honestly can’t pick out any substantial difference between those two pictures. Am I missing something, or is it really just slightly brighter.
    Also, couldn’t one just turn the brightness up rather than downloading a mod?

    • hungrycookpot says:

      It’s brighter and the colors are a little more saturated (think that’s the right term).

      I prefer the before pic tbh. The after pic looks like Fallout on drugs or something.

  16. grenadeh says:

    Not only is the game already very colorful, this preset changes almost nothing. There is minimal difference in those screenshots – the grass is slightly brighter and that construction vehicle is slightly brighter. Totally unnecessary.

  17. WagenMan says:

    Although a nuclear apocalypse may not remove color, 200 years of sun and weather will. Even just 5-10 years of sun and weather will fade things quite nicely.

    I have the good/bad fortune to live near some very old buildings, farm equipment and cars. It may not be sepia…more like just grey. Walking through this game though, is like walking through my back yard. Quite accurate.

  18. pennywyz says:

    Maybe I’m missing something, but the game looks awful to me and changing the colors is not what it needs. I’ve been playing GTA V this past week which is what, 5 years old or something, and looks far better in every way.

  19. MikoSquiz says:

    I’m waiting for a foliage mod. It’s been 200 years, and the grass and trees haven’t grown back? Twenty years after Chernobyl, Pripyat was an overgrown verdant wilderness. What did they do, stick a block of sodium in those bombs to salt the earth?

    • Zenicetus says:

      It’s tempting to say “the game engine couldn’t handle it,” but there was that swampy DLC for F3 with a fair number of trees and foliage.

      They probably did it this way just for gameplay reasons, so you have enough free movement and sight lines. Two hundred years is plenty of time for a thick second-growth forest to build up in New England’s climate. That would cover the map. You wouldn’t see more than a dozen yards in any direction if you weren’t on a pathway, a farm clearing, or settlement. Too much of the game would be post-apocalypse forest walking simulator.

      Even so, it should be greener than this, barring some climate change disaster before the bombs fell. I’m sure some modder is already working on that.

  20. mihalis341 says:

    the game rocks i got it cheaper than steam here link to